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09/12/11(Mon)20:06 No.7862678 File1315872382.jpg-(123 KB, 1200x1600, WHAT IS AN ANIME.jpg)
>>7862452 Run a japanese page through a translator, it's not perfect but has helped me wonders.
Also,
sculpt twice. your first one will always be shit. If you have any anime
figurines, study those like your life depended on it. Once you have a
feel for sculpting, don't look at it for a day or so, then go back and
try to spot what you've done wrong. Nose size, eye level, eye depth, eye
size, profile, mouth placement, cheek shape, ect are all very
important. Learn what makes an anime face DIFFERENT than a human face,
making it too much like a real person will yield bad results. Pay
attention to how the sides and parts you don't see so often should look.
Watch the mouth and lips. DEVELOP OCD ABOUT SYMMETRY. Don't leave
anything to guessing or eyeballing, take measurements and plan ratios.
Make sure the mask is big enough, make sure it is not lumpy. For some
reason a lot of people seem to completely overlook weird dips and
shadows. If you can't draw an anime face, you certainly will not sculpt
one well unless you reference reference reference.
When your
sculpt is dry, use a resin putty or filler like bondo and apply that
shit all over and sand it down, then do it a few more times. You can do
this in the fiberglass stage too, but a better sculpt will yield a
better cast.
I'm mostly talking out of my butt because I've never
actually completed a mask and do mostly 2D art, but I've done similar
things.
Pic is what NOT to do |