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  • File : 1311477002.jpg-(131 KB, 1920x1080, 3252352523523.jpg)
    131 KB Anonymous 07/23/11(Sat)23:10 No.7655053  
    3DCG thread. Post saves, links to mods, discuss modding, post screenshots, etc. Additional info and links in the following posts.
    >> Anonymous 07/23/11(Sat)23:13 No.7655063
    What 3DCG is: 3d custom girl, a program for creating a character and posing it. Has a light sex sim. Using MMD(mikumikudance) you can create your own animations as well as simply expand creative potential.

    Consider all mods and hardsaves in this thread to be of Japanese origin unless stated otherwise.

    INSTALLATION PACKAGE(READ THE README for instructions):http://www.megaupload.com/?d=KMHBGLRM
    MOD TORRENT(also contains game): http://www.mediafire.com/?6rrxdgx8ka1stkt
    Mod Catalog(0.27; help requested): http://www.mediafire.com/?ubb7q1st5nh8ao5
    Beta /jp/ Mod Pack(READ THE README FOR INSTRUCTIONS): http://www.megaupload.com/?d=LT1BB7DT
    Preview of someone's hard save folder(does not contain actual hard saves):
    http://www.mediafire.com/?nno56th2dsoke6f
    Wiki: http://3dcg.info.tm/wiki/Main_Page
    TROUBLESHOOTING(READ before posting your problem here): http://3dcg.info.tm/wiki/Category:Troubleshooting
    Torrent with some newer(no old) mods:
    http://www.mediafire.com/?372o5jduxkj7amx

    Mods go in the "arcs" folder inside the 3DCG game folder. Saves go inside My Documents/TechArts3D/TDCG/. Poses go inside /TDCG/pose/.

    If you're looking for something, please use ctrl+f and search before asking. If your request has been discussed already, you may be ignored as a troll.

    Old thread(links to older threads found in OP): http://archive.easymodo.net/jp/thread/7417041

    Please avoid posting the full URL when linking to Japanese uploaders or files in uploaders. Just remove the "h" in "http://"(as shown above). Also, avoid directly posting the password to the 3ch site; if they find it is distributed openly, they will change it(and possibly the url, apparently). A hint or alternative method of sharing is fine.
    >> Anonymous 07/23/11(Sat)23:14 No.7655068
         File1311477243.jpg-(443 KB, 1024x768, 1311450922422.jpg)
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    Looking for a mod? Read these before asking and see if you can't find it yourself, it will help you in the long run if you use this program:

    http://3dcg.info.tm/wiki/3DCG_Mods_Reference_Site

    http://3dcg.info.tm/wiki/Searching_for_a_Mod

    http://3dcg.info.tm/wiki/Reverse_Lookup%28mods%29


    Body mod pack. Contains many different kinds of bodies. http://3dcg.info.tm/wiki/Body_mod_pack

    TMOProportion, a program which allows you change your character to almost any shape and size you want. http://3dcg.info.tm/wiki/TMOProportion

    An anon's pose collection(~1,000 poses): http://www.mediafire.com/?d6ah4krbe4ava0w

    An anon's .cs file collection, for use with TMOProportion: http://www.mediafire.com/?pkk56epf7xva53c

    Someone's TAHHair folder(contains a program which lets you add hundreds(2-3) of hair colors to invidiual hair models): http://www.mediafire.com/?v9dce2703wc97ls

    MMD content(some sample motions motions and some effects, a link to tso2pmd). For use with MikuMikuDance. http://3dcg.info.tm/wiki/MikuMikuDance_Content

    If you are searching for a specific character, it's often faster than asking to simply find their Japanese name on Wikipedia and search the mods reference site or one of the uploaders linked below.

    Japanese Uploaders: http://3dcg.info.tm/wiki/Uploaders

    The mod pack included in the OP is the first of more planned. Feedback appreciated.

    If you are looking for general hard saves, try browsing the hard save preview folder linked in the OP. Remember that the files contained are only images and not hard saves, but at least one person on /jp/ has every hard save contained in the folder, so if you see one you like, request it by asking for the full file name you see there.
    >> Anonymous 07/23/11(Sat)23:38 No.7655134
         File1311478714.jpg-(122 KB, 1920x1080, 2353252352.jpg)
    122 KB
    the mod catalog has been updated.

    there aren't really any other changes.

    to the guy who criticized my model in the last thread, thanks again. i changed her proportions a little bit, although you might not be able to tell with this shots and i'm not sure it'd fit your criteria anyways(i was satisfied before and still think she looked cute rather than "very awkard,"(not intending to sound angry there)), but i'd say it does seem a little better now.

    To everyone else, I doubt there will be any interest, but if anyone would like to try making a model like the one I've been posting for awhile now(meaning, the face and the body color of the Lat shiki; clothes, hair, etc. are free, but the proportions will be a little constrained unless you can really follow directions) for MMD, I'm thinking of distributing the... uh, technique... soon, and I would like someone to see if they can successfully make a model before I try to release it anywhere.

    So, if anyone is interested in trying(it should be easy), please let me know.
    >> Anonymous 07/24/11(Sun)00:08 No.7655201
         File1311480511.jpg-(175 KB, 1235x673, MMD.jpg)
    175 KB
    This model works fine in 3DCG/PMDeditor, but loading it into MMD produces a really bizarre effect. Does anyone what's causing this? Sorry about asking here, but the 3DCG wiki/mikumikubeat doesn't seem to touch up on this problem.
    >> Anonymous 07/24/11(Sun)00:19 No.7655225
    >>7655201
    looks like it may be a problem with textures.

    if you give me the model i should be able to tell you more/fix it unless there's no problem on my machine.
    >> Anonymous 07/24/11(Sun)01:27 No.7655458
    >>7655225
    http://www.mediafire.com/?lt39gbkq821qre0
    PMD + Hardsave
    >> Anonymous 07/24/11(Sun)01:47 No.7655513
         File1311486440.jpg-(76 KB, 855x476, 35252352.jpg)
    76 KB
    works fine for me.

    i suggest checking to make sure the toon textures in your mmd data folder match up with those from your pmdeditor folder.
    >> Anonymous 07/24/11(Sun)02:07 No.7655634
    >>7655513
    Ah, yeah that fixed it. thanks man.
    >> Anonymous 07/24/11(Sun)03:01 No.7655901
    >>7655053
    hard save for this girl?
    >> Anonymous 07/24/11(Sun)03:48 No.7656032
    >>7655901
    he won't share his waifu.
    >> ZUN !barYV1VtIA 07/24/11(Sun)03:54 No.7656045
    I think it's pretty amazing how Anon makes his own MMD videos.

    I wonder if it's hard to learn? Might be cool to make some music and then try making a video to go along with it or something.
    >> Anonymous 07/24/11(Sun)04:02 No.7656068
    >>7656045
    it's not hard, but you need a lot of time and "accuracy" for the animation so your character doesn't look like robocop when he move, or you can just download the motion from someone and use it on you character.
    It's not for lazy people, i can tell you that.
    >> Anonymous 07/24/11(Sun)04:15 No.7656110
         File1311495329.png-(1.36 MB, 128x256, E2905073-3451-4E18-BBA847653D8(...).png)
    1.36 MB
    >>7656032
    I hate to give a serious response to this, but she's not exactly special...

    She can be made in five minutes with average mods. If there were special models being used like with many Futaba characters(anyone remember the drill haired loli princess with star eyes?), I would see a reason for bitching, but they're all just normal mods.

    Given that those are the case, it's not an especially large concern of mine to share her. Hell, if you wanted to spite me, you could easily reproduce her to do so, so it would be counterproductive. But as I said last thread, she looks completely different in TDCG than she does in those pictures.

    If you want the MMD model, I'm fine with sharing it, but I don't see a point in posting a particular save if you're expecting something like that.

    This is the body she's using, since I imagine most don't want to download the body mod pack. If you attach hair and clothes to it you will see what I mean. I figure people would want to change her hairstyle anyways, so what else is unique?

    >>7655634
    No problem, if you make something I'd be interested in seeing it.

    >>7656045
    So long as you don't mind wading through Japanese, it's fairly easy to use. It requires virtually no technical knowledge, it's like learning how to play a game.

    There's a lot to learn, but it's fun to do so so long as you have a source of information(in this case, I highly suspect that this thread is probably the best place for information). It's very rewarding to be able to see whatever you want.
    >> Anonymous 07/24/11(Sun)04:23 No.7656132
    >>7656068
    >It's not for lazy people, i can tell you that.
    Definitely not if you want to actually make something like the Mikunologie video, or your own motion, but if you just want to see your girl moving lively in a scene(which is how I spend much of my time), even a lazy person can have fun with it.

    Just drag, drop, and position models, load a motion, and you have something to watch.

    Making whole dance motions is time consuming, though. That one dance took me the better half of a night to make.
    >> Anonymous 07/24/11(Sun)04:52 No.7656233
         File1311497571.png-(2.16 MB, 128x256, 4E541836-6320-407E-9CFFD5ADBAE(...).png)
    2.16 MB
    I don't believe I have been following sound lines of logic in my previous statements and I don't want to promote Futaba-style hoarding, so here. Somebody last thread demanded I go to mediafire, and I'm not going to that trouble, but this can be posted here.

    Hope you enjoy, even if you did try to samefag troll me with reverse psychology(I'll never know).
    >> Anonymous 07/24/11(Sun)05:07 No.7656279
         File1311498455.png-(2.2 MB, 128x256, E1E55678-D72D-49D9-A91ABA154BF(...).png)
    2.2 MB
    I only made that for a Nekomimi Switch video I'm planning on making sometime, though, and I would normally have given her a sunhat with an outfit like that.

    A barefoot girl with hair long enough to be called elegant in a plain sundress+sunhat is a sort of a minor taste of mine. I suppose it's a cliche, but I like it.
    >> Anonymous 07/24/11(Sun)05:21 No.7656329
    >>7656233
    thanks
    >> Anonymous 07/24/11(Sun)05:38 No.7656401
         File1311500336.png-(2.88 MB, 128x256, D408ED98-D483-4E50-B60F081D0D7(...).png)
    2.88 MB
    Here's another in what's probably the best TDCG dress in existence by a long shot. It's very unfortunate that it ports to MMD like shit thrown over a fence. The skirt is also a little delicate, I doubt it looks good in h-scenes.

    I like this enough that I could make it into her main outfit, but I don't really like the idea of doing that using a set that's intended to be put together(although for some reason I've never seen anyone use this dress).

    I'd actually add some more to it if it didn't make it too big to post here. And more if it was an MMD model; setting up some outfits can be a pain in TDCG, specifically when you want to choose two items that belong to one category.
    >> Anonymous 07/24/11(Sun)08:17 No.7656746
         File1311509856.png-(513 KB, 128x256, tim2385.tdcgsav.png)
    513 KB
    i just tested out the automatic skirt creator plugin for mmd. the skirt moves beautifully, so i suppose i have to take that back.

    or rather, the movement itself is beautiful, but the skirt scrunches up... i'm going to have to try to get a little better understanding of mmd's physics system if i want to do something with this.

    the quality of movement this plugin makes seems like it would make skirt creation a matter of minutes rather than an impossibility given an understanding of the system.
    >> Anonymous 07/24/11(Sun)10:18 No.7657053
         File1311517096.jpg-(377 KB, 1600x900, 265264_10150318048926208_37934(...).jpg)
    377 KB
    I've been searching for a while but I can't seem to locate a peaked cap. I've tried searching for "police cap" or "military cap" too but all I managed to find was a set that included one of those goofy Japanese bowlers. Has anyone here encountered a decent peaked cap mod? Image is an example of what I'm looking for, sort of.
    >> Anonymous 07/24/11(Sun)10:55 No.7657197
         File1311519301.jpg-(122 KB, 1280x720, mod0690.jpg)
    122 KB
    mod0679: NJXA bodies with spread vaginal openings; requires mod0659
    mod0681: VF-19 Kai Fire Valkyrie
    mod0682: Gundam Victory cosplay set; includes pose files; replaces mod0671
    mod0683: Panasonic "Let's Note" notebook computer in two colors; also has discs
    mod0684: Festival stages; updates mod0664
    mod0685: High-leg one-piece swimsuits for NJXA bodies; based on XPC03174; adds several shiny metallic colors
    mod0686: Adds a back hair and two front hairs for NJXA; comes with TahHair files for adding base colors
    mod0687: Adds a hashmark blush to NJXA
    mod0688: School uniforms from Yuruyuri; dress (2 sleeves), overblouse, socks (4 lengths), shoes (2 styles)
    mod0689: TahHair files to adjust colors in NJXA
    mod0690: Hammock; also has round watermelon in net sling
    >> Anonymous 07/24/11(Sun)10:56 No.7657203
         File1311519381.jpg-(Spoiler Image, 46 KB, 800x600, XPC03179.jpg)
    Spoiler Image, 46 KB
    XPC03172: Background: Iron truss bridge; replaces TA3CH0695
    XPC03174: School swimsuits for NJXA body in several bright colors
    XPC03175: Hand pillory in four metallic colors
    XPC03176: Refinement of default body
    XPC03177: Drums from Taio Drum Master; both colors, several faces
    XPC03179: Pushed-up school blouse with red tie; black or white; long- or short-sleeved; based on TA0676
    XPC03180: Background: Highway outside town with and without telephone/power poles; cartoonish textures; replaces 3DCH0744; see also XPC03181
    XPC03181: Part 2 of XPC03180
    XPC03182: Cat's eyes (narrow pupils) in 14 colors; update to TA0981
    >> Anonymous 07/24/11(Sun)11:06 No.7657240
    >>7657197
    Weird, I lost the end of a line:

    mod0681: VF-19 Kai Fire Valkyrie jet from Macross
    >> Anonymous 07/24/11(Sun)12:18 No.7657382
    >>7657203
    ...and a misspelling:
    XPC03177: Drums from Taiko Drum Master; both colors, several faces
    >> Anonymous 07/24/11(Sun)14:26 No.7657764
    i would very much like to meet the wizards who designed mmd's physics system at this point. i am sure they are full of all sorts of nonsensical arcane knowledge.
    >> Anonymous 07/24/11(Sun)15:25 No.7657960
    Is there a whip mod?
    >> Anonymous 07/24/11(Sun)15:28 No.7657967
    So wait, is MMD an add-on to this? I always assumed it was just a seperate program.
    >> Anonymous 07/24/11(Sun)16:26 No.7658212
         File1311539209.png-(727 KB, 1280x960, 20551178.png)
    727 KB
    >> Anonymous 07/24/11(Sun)18:43 No.7658639
    >>7657967
    It's a separate program, but you can convert the characters made in TDCG for use with it and it's really the only way to animate your characters at any decent level. There's some info on the wiki.
    >> Anonymous 07/25/11(Mon)03:09 No.7660049
         File1311577760.jpg-(69 KB, 386x772, Aya The Pretzel Shameimaru.jpg)
    69 KB
    Damn, what am I doing wrong with Tmo2Vpd here? I dropped the pose .png into the program and save it as a VMD, but it doesn't seem to be saving part of the pose file.
    >> Anonymous 07/25/11(Mon)03:42 No.7660121
    >>7660049
    you have the ik bones turned on, turn them off. other than having to correct the center bone it should be more or less fine afterwards.

    if you want to use the ik bones(you can't really animate without them...) you will have to trace them onto the positions of the feet bones. it only takes a few minutes per pose, but if you're trying to convert a ton of poses, i'm afraid there's no easier way to do it that i know of.

    i can tell you the quickest method of doing tracing the IK bones if you want, but i won't go into it if you're not interested. i can almost guarantee you'll be wasting time if you try to do it without knowing a trick or two.
    >> Anonymous 07/25/11(Mon)03:54 No.7660135
    >>7660121
    oh, and in case i'm wrong(sorry if i sounded irritated, it wasn't my intent) and you do have the ik bones off, try posting the pose file you're trying to convert.

    and to be clear, you turn the ik bones off at the bottom left while selecting a model. they're essentially bones which serve to chain other bones, and tdcg doesn't have them. tmo2vpd doesn't have a method of interpreting ik bone in formation from a TDCG pose, so that's why you need to either turn them off or hand-trace their position.
    >> Anonymous 07/25/11(Mon)15:18 No.7661731
    bump
    >> Anonymous 07/25/11(Mon)16:32 No.7662107
         File1311625941.png-(537 KB, 1024x768, 0DCA3950.png)
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    >> Anonymous 07/25/11(Mon)21:35 No.7663389
         File1311644131.jpg-(52 KB, 636x360, 6436463.jpg)
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    I'm going to post this just because I need some relief from experimenting with the system trying to learn how to use the skirt creating plugin. It seems like no matter what variable I change the sensitivity/distance a rigid body is moved by another rigid body doesn't change.

    http://www.youtube.com/watch?v=4-lVAC_-MuY&feature=player_embedded

    Just a simple Nekomimi Switch video I made from the scene in the OP. It's nothing special; it just shows the skirt.

    That's probably the first thing I could call a success... There should be no clipping around the lower part, at least, but it still doesn't move as well as the plugin is capable of. I suppose I'll upload another video to show what I mean.

    The upper part clips with her lower stomach, but that's something caused by a change I made but didn't notice until after recording and is reversible(it was a mistake to make the belt move in the first place). The real problem is that it's too stiff, and moves in blocks. It's like you can see the rigid bodies.
    >> Anonymous 07/26/11(Tue)02:29 No.7664394
         File1311661766.jpg-(53 KB, 770x653, 35253523.jpg)
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    I don't advise bothering with this one if you aren't interested in the sadly semi-bloglike attempt at skirt-learning I've been doing since yesterday or so.

    http://www.youtube.com/watch?v=dZPZlCSGCsw

    It's a Secret Garden video purely for the purpose of showing the skirt's actual movement, made from a model designed for testing with no physics, proportions, or appearance editing.

    The skirt doesn't look good either, but that's not the point. If you've watched the Nekomimi Switch video, you should be able to see that this skirt moves far more smoothly than it, disregarding clipping. I'm looking into why. I am hoping to find an easy process of making a skirt that doesn't clip(the NMMS skirt) but still moves fluidly(this skirt).

    The reason I am doing this now is because the plugin seems like it would be very fast and easy to use, but requires an understanding of what to do. Before trying this plugin, creating a skirt seemed like an impossible task, but with it, I could enter the data required to give these skirts their physics from scratch in less than 15 minutes without rushing, but if I don't know what to enter then it doesn't matter.

    I'm also doing it because skirts that move like shit and/or clip just don't do it for me, of course. I got lucky that the Pretty Cure skirts moved satisfactorily fresh out of tso2pmd(for some reason, the Cure Negi video is almost twice as popular as any of my other videos... well, I can guess multiple reasons) but they really aren't my preference.
    >> Anonymous 07/26/11(Tue)04:32 No.7664653
         File1311669136.jpg-(124 KB, 1157x649, 235325523.jpg)
    124 KB
    I just met with a lot of success, and I'll upload a video in a bit for anyone who cares, but I was also screwing around with effects and ended up with this. It's kind of interesting because it looks so much like lineart, but it's fully animated. I wonder if anyone would be willing to color stuff like this/use it for art.

    Aside from slight random wobbling(not really noticeable when she's moving around), the skirt moves close to ideally now. I think it still has some problems with fast leg movements around 90 degrees, though, which shouldn't be happening.

    The only problem with this skirt is that it doesn't work too well with proportions, so my only real choice is to make it on a default model and then rescale it to a model with proportions by hand. That's typically easier than it sounds, but with this skirt, the skirt is not really separate from the overgarment so it's probably going to be more difficult.
    >> Anonymous 07/26/11(Tue)05:51 No.7664807
         File1311673907.jpg-(328 KB, 1166x654, 3253253253.jpg)
    328 KB
    I'd actually posted the above effect before. It's called the Croquois effect. However, I hadn't tried it with lightbloom yet.

    Without lightbloom, and at full opaqueness, it looks like this. Doesn't seem as useful for lineart because it makes the lines look like they're ink spatters, but it appears that setting it to a low transparency with lightbloom active gets rid of that.

    Granted, some details are gone with the combination in the above post(such as parts of her dress' gold embroidery) but that's probably better than the reverse(having everything blotchy).

    I'm uploading a video of the progress I've made on the skirt now.
    >> Anonymous 07/26/11(Tue)08:42 No.7665180
         File1311684153.jpg-(112 KB, 1920x1080, 535235235235.jpg)
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    (last?) "Update" on my skirt physics war.

    http://www.youtube.com/watch?v=YW4DQVSanMA

    Same outfit, same lack of hair physics and proportions as last video, but I did add a stage and effects. I chose the song because it accurately expresses my feelings after struggling to learn this system I still don't quite get yet

    However, I'm amazed at the plugin. The day before yesterday my greatest physics thought was trying to animate a single ribbon. My greatest physics accomplishment from scratch was... nothing. While it's not perfect, if it can dance the Popipo Diva dance without clipping once(it can), I'm relatively satisfied. Still going to try to remove the random wobbling, and prevent things like the single instance of clipping in that video.

    I also made a short segment showing the effects in >>7664653 at around 1:52. It lasts for around 1,000 frames.

    I imagine interest in learning is 0, but if anyone wants me to, I'll explain how it's done. Unless you want to test it out yourself or want me to upload a comparison video, you'll have to trust me when I say that the movement produced by simply converting from tso2pmd doesn't even compare to this. It's like comparing an origami bird moving to a real bird. If it sounds like I'm bragging, it's just because I'm glad it went better than I thought it would.

    Sorry for the long chain of long posts, but I wanted something I could do that wouldn't take my mind off it but would allow me to relax a little while trying to figure out how to do this. This will be the last one unless someone wants an explanation.
    >> Anonymous 07/26/11(Tue)08:59 No.7665212
         File1311685169.png-(45 KB, 187x446, DAT ASS.png)
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    >>7665180
    >> Anonymous 07/26/11(Tue)14:07 No.7665991
         File1311703673.png-(15 KB, 128x256, 9101D522-EDE6-4FE8-99AF1F5E54C(...).png)
    15 KB
    .
    >> Anonymous 07/26/11(Tue)22:25 No.7667783
         File1311733503.png-(1.62 MB, 128x256, 69CBDB14-20CE-44E9-9575C4AEFBB(...).png)
    1.62 MB
    >> ZUN !barYV1VtIA 07/26/11(Tue)22:30 No.7667796
    >>7665180
    Dat ass.exe

    And I like reading your posts. I don't understand a lot because I don't understand all aspects of MMD yet, but they're still interesting to read.
    >> Anonymous 07/27/11(Wed)07:26 No.7669132
         File1311765963.png-(1.79 MB, 128x256, 1954504D-0AE1-4962-B2526627B74(...).png)
    1.79 MB
    I'm having a difficult time getting it to transfer over to my original proportions. The texture of the gold pattern stretches and there's more wobbling than in the last video on normal proportions.

    I have some ideas about why/what to do, but I don't want to make this too long, so I won't say much more than that. I'm probably making this seem harder than it is; even without solving those problems, it still looks many times better than it did out of tso2pmd.

    >>7667796
    Glad to hear it. Posting like this actually helps me keep my English up, since I don't really have any other outlets to use it in.

    As you can probably tell, the physics system is my primary gap of understanding in MMD. I've never found a good explanation for it in Japanese or English. I'm surprised there's not a tutorial for skirt making since the plugin(SkirtEditor) is so easy to use(relative to old methods).
    >> Anonymous 07/27/11(Wed)07:40 No.7669184
    has anyone heard about 3dcg crashing with too many mods installed? i've had about the TAC 0002-00170
    and the XPC 0173-3186 installed, and i'm sure the game didn't crash when i only had XPC-2900ish
    >> Anonymous 07/27/11(Wed)07:53 No.7669224
    >>7669184
    it crashes while scrolling through clothes and bodies etc, with a visual c++ runtime error
    it doesn't freeze though, but all mod previews are empty and i can't change anything
    >> Anonymous 07/27/11(Wed)08:28 No.7669348
         File1311769718.jpg-(215 KB, 1155x650, 35253252251.jpg)
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    It seems that if one rigid body is assigned too close/inside of another, the random wobbling occurs. That's difficult to correct with her BWH ratio(her ass/hips are large enough that it seems like I have to make the skirt billow out behind/aroud her to correct it).

    >>7669224
    >>7669184
    some mods will crash the game for various reasons. unless perhaps your system is complete garbage, there shouldn't be a problem with the amount of mods. if you find you have one, i suggest removing+readding mods in batches until you can find the culprit. you might try checking with tdcgexplorer to see if you can find a mod conflict.
    >> Anonymous 07/27/11(Wed)19:32 No.7671428
    i thought this thread might be dead by now after the interview message
    >> Anonymous 07/28/11(Thu)00:32 No.7672497
         File1311827561.png-(1.08 MB, 128x256, 4BEEBC80-91BB-4C2D-A5B3D12A7A8(...).png)
    1.08 MB
    bump
    >> Anonymous 07/28/11(Thu)02:38 No.7672919
         File1311835098.jpg-(51 KB, 640x361, 52353252.jpg)
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    exciting horse machine riding
    http://www.nicovideo.jp/watch/sm15038240
    motion+model linked on video page
    >> Anonymous 07/28/11(Thu)05:00 No.7673270
    >>7672497
    Lum!
    >> Anonymous 07/28/11(Thu)10:46 No.7674064
         File1311864396.png-(934 KB, 128x256, tim2045.png)
    934 KB
    wow... this plugin is even better than i thought. a monkey could add physics to any kind of accessory or clothing part with this. well, it's almost that easy... adding physics to a long, patterned, body-attached skirt was difficult without knowledge, but adding them to something simple like a ribbon is easy.

    it's too bad the english community is a bunch of foolishness scattered around deviantart and youtube or i could tell people about it(if any of you are involved in it, don't take offense to that, i just dislike how there's no centralization whatsoever), i don't think it's known.

    i suspect it might even be able to add physics to body parts, but that's not an intended use.
    >> Anonymous 07/28/11(Thu)13:57 No.7674634
         File1311875861.jpg-(193 KB, 1920x1080, 421241412.jpg)
    193 KB
    I managed to get the Lat-looking model with proportions to a decent point. There is still a small amount of clipping. I've more or less fixed the front clipping in this video, but I'm reluctant to do anything just yet about the back because it'll make the dress bulge out even more behind her. This is actually a new skirt; I redid the physics on a model with proportions instead of refitting the old one for various reasons.

    A comparison between the old/new model with Kimi wa Melody(Idolmaster dance):
    http://www.youtube.com/watch?v=zMcwD-uqil0

    My remaining desires for her:
    1. Make the skirt not bend at angles(see the last pose). Preferably make it not so huge, but it's tough due to her large hips/ass.
    2. Add in the rest of the things I was planning on(such as her normal hair ornaments, gloves, possibly garter, a crown and bolero, etc.) but left out until I got the skirt done
    3. Either put physics on the sleeves or get them to move with her hands
    4. Finally give the ribbons physics, something I've been intending to do for awhile. I'm not really sure they fit on this model, though. The pink just seems to stand out.
    5. Related, maybe a different hairstyle. I love her twintails, but I think something else might fit better with this outfit, as is probably the same with her rough bangs. Possibly straight long or something more done up, like that girl from Super Robot Wars; kind of depends on what has good physics.
    6. Not really sure whether to make it so her hands can't clip with the skirt. I did it on purpose, because it seems to cause more harm than good, but it's easily reversible

    It irritates me to do so, but I'll probably tack on a morph to shrink her breasts too. Or maybe not, I don't really have confidence people would use the model even if I did, which is the only reason I'd do it.

    I don't usually do this much on models. Most of them take between 15 minutes to an hour.
    >> Anonymous 07/28/11(Thu)16:16 No.7675043
    So does anyone have that Queen's Gate Alice from the previous thread?
    >> Anonymous 07/28/11(Thu)23:25 No.7676185
    >>7674064
    May i ask. Do you have the download for the plugin that can add physics to the model?
    >> Anonymous 07/29/11(Fri)00:40 No.7676360
    >>7676185
    http://loda.jp/kuroratt/
    And there are a lot of other really useful plugins here(BoneDoubler is a must-have for good animation or general motion editing)
    http://www6.atwiki.jp/vpvpwiki/pages/228.html

    It's called SurfaceEditor(SkirtEditor is an old version). It's only in japanese, though.

    It sets up joints, rigid bodies, and bones automatically just by running it on selected vertices. Just by running the program, I was able to add physics to the sleeves(using proper settings). They didn't come out quite the way I thought they would, but I have an idea for how to make it better.

    I may have overstated the simplicity of adding something to a ribbon, it actually seems easier to add things to sleeves and such. The program isn't designed to assign physics to a linear object, but it should just be a matter of combining weights across bones.

    It's simple to use(especially compared to doing all the physics by hand), but if you can't read Japanese and/or have no background knowledge on MMD's physics system/PMDE, I'd have to explain it.
    >> Anonymous 07/29/11(Fri)01:22 No.7676447
    >>7665180
    i fapped to this
    >> Anonymous 07/29/11(Fri)06:48 No.7677209
         File1311936488.jpg-(110 KB, 1920x1080, 5323532532523333.jpg)
    110 KB
    I actually made >>7665180 around the time I made this one, but didn't post >>7665180 because there was something I didn't like about it enough to deem it not worth posting. Although I didn't really like what's going on with the color/brightness of her face in this one.
    >> Anonymous 07/29/11(Fri)07:05 No.7677246
         File1311937500.jpg-(258 KB, 1920x1080, 5235253252.jpg)
    258 KB
    I think I went a little overboard on the jewelry.
    >> Anonymous 07/29/11(Fri)07:08 No.7677250
         File1311937738.jpg-(87 KB, 626x733, 5352523.jpg)
    87 KB
    But at least I wasn't senseless enough to do this.

    I'm not really sure if I think the fact that the gold on the head is brighter than the gold on the body is a bad or good thing.

    Learned that if a model has too many expressions it will crash MMD, so you have to be sure to merge expressions when merging multiple models. I usually do anyways, but oftentimes I forget to. This time it ended up crashing over and over and I was despairing a little until I thought of it.

    Not really sure if her hairstyle is better/worse/the same. Seems to fit better with the outfit.
    >> Anonymous 07/30/11(Sat)03:55 No.7680299
         File1312012556.png-(2.33 MB, 128x256, FD0C5A10-1E7E-4183-9DC894F1A7B(...).png)
    2.33 MB
    I have a favor to ask regarding the plugin I've been using.

    I suspected that it wasn't working properly for me before, and I've just confirmed that suspicion. My display is missing out on some fairly important variables.

    I would really appreciate it if someone would kindly to boot up the plugin and see if it works properly for them. I'm not sure if my OS is causing the problem or what. Pictures coming next post.
    >> Anonymous 07/30/11(Sat)04:09 No.7680349
         File1312013364.jpg-(127 KB, 1116x568, 5235323252.jpg)
    127 KB
    The left window is what the plugin looks like to me under the third tab(縦Joint), and the right one is what it's supposed to look like. I only have one variable displayed for every three I'm supposed to, and the fields are bugged.

    I've tried this on many versions of PMDEditor. It's designed to work on version 1.0.0, but it should work on later versions(it runs up to to the latest one).

    If anyone doesn't mind taking a minute to cooperate(all I want you to do is look at the window and tell me if it works, and/or other relevant info you might have like your OS), the tools are here:

    pmdeditor(newest)
    http://www.mediafire.com/?a5t3qqd3izqsa7h
    the plugin
    http://www.mediafire.com/?25uibdqq9ndvjbq

    To use it
    1. unzip PMDEditor
    2. put the plugin(SurfaceEditor.dll) into the "_plugin/User" folder inside of the PMDEditor folder
    3. Boot up PMDEditor
    4. In the PMDEditor window(not PMDView, the model viewer) go to 編集>プラグイン>User>曲面自動設定プラグイン and then click on the third tab and see if it looks like the left or the right window in the SS I've posted.

    Any help/confirmation is appreciated. I'm suspecting it may either be something with my OS, or perhaps I need to update Microsoft visual, but that's all I can think of that I haven't tried. Kind of embarrassing to ask this, but some of these settings would be useful and I'm out of other ideas.
    >> Anonymous 07/30/11(Sat)12:59 No.7681473
    So nobody's got that alice mod?
    >> Anonymous 07/30/11(Sat)18:38 No.7682229
    Are they any new NJXA mods?
    >> Anonymous 07/31/11(Sun)10:13 No.7684400
         File1312121599.jpg-(150 KB, 1024x768, mod0694.jpg)
    150 KB
    3DCH0776: GirlNodes.txt files for TmoEdit2
    3DCH0777: .png image (no 3D data) of a red and yellow starburst design

    mod0691: Weapons set for Gundam Victory (mod0682)
    mod0693: School uniforms from Yuru Yuri; replaces mod0688
    mod0694: Elixir Lime and Elixir Rose from the Elixir Knights/Sweet Knights series; has instructions for posing Rose's whip sword
    >> Anonymous 07/31/11(Sun)11:17 No.7684574
         File1312125448.jpg-(115 KB, 800x600, XPC03185.jpg)
    115 KB
    XPC03185: Cosplay set for Alias from Valkyria Chronicles 2
    XPC03186: School swimsuits for NJXA body in bright colors, now including white; replaces XPC03174
    XPC03187: Gundam Girl cosplay set from Gundam Z-Plus (Zeta Plus)
    XPC03190: "Sharp Eyes," refinement of default eyes with better textured border on iris and pupil; has follow versions
    XPC03191: Refinement of default body; replaces XPC03176
    XPC03192: More accessories and parts for Gundam Z-Plus (XPC03187)
    XPC03193: Cosplay set for Himari in princess form from Mawaru Penguindrum
    >> Anonymous 07/31/11(Sun)20:06 No.7685707
         File1312157183.png-(1.82 MB, 128x256, tim0128.tdcgsav.png)
    1.82 MB
    >>7674064
    >it's too bad the english community is a bunch of foolishness scattered around deviantart and youtube or i could tell people about it(if any of you are involved in it, don't take offense to that, i just dislike how there's no centralization whatsoever), i don't think it's known.

    I found www.mmdsekai.com whilst searching for some info on MMD's functions. Site may be too slow to be useful, but it does have a MMD wiki.
    >> Anonymous 07/31/11(Sun)20:52 No.7685855
    >>7685707
    Yeah, but it's pretty out of date and seems to be mostly about models/characters/other data rather than a wiki about how to use the program.

    Would be good to have someone set up a community forum/bbs/etc and have it take hold, but there are already 3 or so inactive ones.
    >> Anonymous 08/01/11(Mon)04:20 No.7686968
         File1312186834.png-(1.4 MB, 128x256, ange.tdcgsav.png)
    1.4 MB
    Is there a milk can mod? You know what I mean, like one of those big steel cans people don't really use anymore. I dig around for mods on the Japanese catalog sites but I never seem to have any luck.
    >> Anonymous 08/01/11(Mon)08:08 No.7687310
    >>7687292
    That's pretty good
    >> Anonymous 08/01/11(Mon)08:12 No.7687314
    >>7687304
    That's pretty good too.
    >> Anonymous 08/01/11(Mon)08:36 No.7687348
    >>7687292
    >>7687304
    >>7687319
    >>7687344
    Maybe XX-CAKE: http://www21.atwiki.jp/xxcake/.
    >> Anonymous 08/01/11(Mon)08:43 No.7687358
         File1312202601.jpg-(38 KB, 640x480, 1309570000211.jpg)
    38 KB
    >>7687344
    I like how her shirt is hovering over her chest.
    >> Anonymous 08/01/11(Mon)08:59 No.7687376
    I knew botting technology/practice had been improving for the past few years but I refuse to believe they have gotten many times smarter while I wasn't looking.

    Somehow, I have a bad feeling.
    >> Anonymous 08/01/11(Mon)09:18 No.7687403
    >>7687396
    AJJJJJJJJJJJJJJJJJJJJJJJJ
    >> Anonymous 08/01/11(Mon)09:18 No.7687405
    >>7687396

    Vaginas don't work like that.
    >> Anonymous 08/01/11(Mon)10:08 No.7687503
         File1312207725.jpg-(10 KB, 216x298, 1237223573352.jpg)
    10 KB
    Here's my work
    http://www.youtube.com/watch?v=Bp3Fes-7N7c
    Picture related.
    Now that i finished it i feel like i could do more.
    >> Anonymous 08/01/11(Mon)10:25 No.7687532
         File1312208719.jpg-(175 KB, 828x999, 1251364580877.jpg)
    175 KB
    >>7687503
    Good.
    >> Anonymous 08/01/11(Mon)11:20 No.7687627
    >>7687503

    lol'd hard, dat attitude era touhou wrasslan
    >> Anonymous 08/01/11(Mon)12:43 No.7687757
    >>7687405
    Posts deleted to avoid further complaints by 4channers such as >>7687405
    >> Anonymous 08/01/11(Mon)13:16 No.7687815
    >>7687403
    >>7687405
    You should also complain about why there is sound in space or why we can even see the leeward sides of things in space. On top of that, shows like Macross Frontier fail to meet your requirements because you can even see Veritechs and capital ships without a nearby sun lighting them up.
    >> Anonymous 08/01/11(Mon)13:22 No.7687833
         File1312219370.jpg-(20 KB, 344x333, 1312215389456.jpg)
    20 KB
    >>7687815
    >> Anonymous 08/01/11(Mon)14:16 No.7687893
         File1312222604.png-(1.6 MB, 128x256, 00FD736B-91FE-4FDD-9DFAF92E537(...).png)
    1.6 MB
    >> Anonymous 08/01/11(Mon)14:18 No.7687896
         File1312222686.png-(1.31 MB, 128x256, 0A8FCE40-CEAD-4CCC-BF20A42D36B(...).png)
    1.31 MB
    .
    >> Anonymous 08/01/11(Mon)14:21 No.7687904
         File1312222864.png-(1.81 MB, 128x256, 0ABA70BA-11F9-4F4D-945FF06870B(...).png)
    1.81 MB
    ..
    >> Anonymous 08/01/11(Mon)14:23 No.7687909
         File1312223000.png-(1.31 MB, 128x256, 0BE605B6-681D-4DF8-B8FD63326A4(...).png)
    1.31 MB
    ...
    >> Anonymous 08/01/11(Mon)14:24 No.7687910
         File1312223067.png-(1.51 MB, 128x256, 0C9754CB-9E59-472F-98F22BBD033(...).png)
    1.51 MB
    bump
    >> Anonymous 08/01/11(Mon)14:26 No.7687914
         File1312223178.png-(1.3 MB, 128x256, 0CC026A7-8B5C-47CD-9F6A85D7DE1(...).png)
    1.3 MB
    bump.
    >> Anonymous 08/01/11(Mon)16:09 No.7688127
         File1312229386.gif-(342 KB, 153x113, 1309136428798.gif)
    342 KB
    OP Is a glorious saint. That tutorial on making GTS material in MMD over in /d/ gave me some great fap material and I was looking everywhere for some of the stuff you used to make that black-haired gal. Those hardsaves are a godsend.
    >> Anonymous 08/01/11(Mon)16:59 No.7688224
         File1312232389.png-(1.66 MB, 128x256, âXâoâï.tdcgsav.png)
    1.66 MB
    bump
    >> Anonymous 08/01/11(Mon)18:11 No.7688396
    i am awfully confused by this thread right now. did somebody get linked here? did /jp/ get raided?

    >>7687757
    i have to admit i had no idea why you were posting those although i could see them being used for tdcg, but if you were really trying to present that as tech then you shouldn't care about comments like that, especially since it was unrelated to the technique.
    >> Anonymous 08/01/11(Mon)18:15 No.7688406
    >>7688396
    Check the archive
    >> Anonymous 08/01/11(Mon)18:56 No.7688486
         File1312239379.png-(1.13 MB, 1600x900, 18161379_p0.png)
    1.13 MB
    Is there an easy way to turn clothing for a flat chest into a regular top for bodies with breasts? Most of the touhou clothing I have is for loli bodies and it's frustrating when I want to give them massive funbags in their own costumes. Pic related since it's what I'm after.
    >> Anonymous 08/01/11(Mon)22:37 No.7688961
         File1312252644.jpg-(128 KB, 901x651, 46364363364.jpg)
    128 KB
    I tried making the nose shadow a little more noticeable but I don't think it looks right. I can't make the black-line nose quite look right like it does on the normal Lat model.

    >>7688486
    No, there's no easy way to do it.

    You have to export the file into a format usable in 3d software, edit the model, and then reimport it back into TDCG. If you convert your character to a PMD file for use in MMD you can do it with PMDEditor by selecting vertices weighted to the chest, scaling them down on the z/x axis, and then merging them by distance, but that will probably only be usable in MMD.
    >> Anonymous 08/02/11(Tue)06:08 No.7689803
    anyone can tell me how to use Miku Miku effect ?
    I have no idea how to use effect like depht of field, bloom, motion blur, well this kind of effect.
    japanese tutorial doesn't help since i don't read japanese.
    >> Anonymous 08/02/11(Tue)06:39 No.7689859
    >>7689803
    i can help you.

    but you'll have to give me more information. there are at least three types of depth of field, two lightblooms, etc.

    please tell me if you're using the ones from the pack found here: http://3dcg.info.tm/wiki/MikuMikuDance_Content
    (the link has been fixed by the way, for anyone who may have tried to download it in the past)

    if you're using those, tell me the folder name of the effects you're trying to use and i can help you more.

    make sure you at least have MME installed, though.
    >> TALIFAG 08/02/11(Tue)06:46 No.7689874
    >>7688486
    Why would you do that to Suika you bastard
    >> Anonymous 08/02/11(Tue)07:30 No.7689978
    >>7689859
    yeah MME is installed.
    So let's say i want to use Motion blur from your file, there's a .x and .fx file, how do i use them ?
    >> Anonymous 08/02/11(Tue)07:38 No.7689996
    >>7689978
    assuming your directx is functioning and your graphics card is capable of handling MME, it should simply be a matter of dragging and dropping the .x file into the MMD window.

    there are actually a few motionblur.x files, but if you're referring to the one in the MotionBlur folder, then...

    1. Drag & drop into MMD
    2. Tune the amount of blur with the Si value, tune the length of the afterimage with the Tr value.

    you shouldn't have to do anything else. is that not working for you? keep in mind the motion blur effect may be hard to see if you're not really looking for it(just move a model quickly and see if it blurs).

    i'm sure there is more customization you could get out of messing with the .fx file, but that's changing the effect itself.
    >> Anonymous 08/02/11(Tue)07:46 No.7690005
         File1312285581.jpg-(203 KB, 1307x904, 523523523523.jpg)
    203 KB
    >>7689996
    here's a most likely unneeded supplement
    >> Anonymous 08/02/11(Tue)15:01 No.7691016
    >>7690005
    thanks i begin to understand for the other effects, now i'm trying to figure for the depth of field, am i supposed to use it in another way ?
    >> Anonymous 08/02/11(Tue)15:01 No.7691019
    A thread where we will most likely post pictures of the character known as byakuren and maybe discuss the whole idea of equality for humans and youkai.
    >> Anonymous 08/02/11(Tue)15:47 No.7691200
         File1312314464.jpg-(359 KB, 1920x1080, 3532523523525532.jpg)
    359 KB
    >>7691016
    Yes, depending on which depth of field you use, its use can be a little complicated. There are around 4 depth of field effects: 玉ボケDOF, SvDOF, BeamMan_DOF, and TrueCamera. They mostly have the same effect, and I think they mostly work the same as well.

    Like motionblur, DOF is also drag+drop. However, unlike motion blur, in most cases you have to set it up to use it properly(but sometimes you can just D&D).

    In general, depth of field has a focal point. That focal point is usually wherever the .x file's model exists. So, for example, if the coordinates of the .x model are x=0 y=0 z=0, the focal point is at 0.

    Most DOF effects have the Si value as the range of the blur(so, if the value is huge, objects in the distance won't be blurred; if the value is small, everything will be blurred) and the Tr value as the strength of the blur(Tr=0 means there is no blur, .5 is half strength blur, 1=full strength).

    Usually, you put the DOF effect on whatever model/point you want to be focused on. So, for example, if you have miku as the main model and you want her surroundings to be slightly blurred, you would:

    1. D&D the DOF effect into MMD
    2. Attach the .x model to Miku; which bone doesn't really matter for normal use
    3. Adjust the Si value to whatever is necessary for the scene
    4. Adjust the Tr value to however strong of a blur you want
    and you're done.

    Make sure you register the effect after you're done.

    Note that you can also simulate shifting focus by attaching the DOF to a dummy bone and then moving the dummy bone around to change the dof's focal point.

    Personally, I just use TrueCamera. It's a combined motion blur and dof effect. There's less control(motion blur is controlled with Tr and DOF is controlled with Si), but it seems to work more predictably and is often adequate.
    >> Anonymous 08/02/11(Tue)15:51 No.7691220
    >>7691200
    >Most DOF effects have the Si value as the range of the blur(so, if the value is huge, objects in the distance won't be blurred;
    sorry, i meant "even objects in the distance." at large values nothing will be blurred because the range of the focus is too big for anything to be outside of it.
    >> Anonymous 08/02/11(Tue)18:23 No.7691668
    >>7691200
    this help a lot, how many time did i crashed MMD just because i don't know how to use properly some effect.
    i know that it must be tiring to answer my question but i have a last one, why AVI video won't load ? Everytime i try it say "cannot open AVI file"
    >> Anonymous 08/02/11(Tue)19:27 No.7691854
    >>7691668
    mmd cannot load all codecs used to encode avi files. sometimes you're just going to have to switch codecs somehow, possibly using raw(decoded) video.
    >> Anonymous 08/02/11(Tue)21:40 No.7692316
         File1312335658.png-(2.14 MB, 1920x1080, a.png)
    2.14 MB
    I don't care much for the animation aspect of MMD, but I like to use it to make stills of my 3DCGs doing lewd things.
    I don't like flat shading much, so to get the look I want, I make minor variations of light and shader settings, export them as transparent png in the largest resolution my GPU can take, then I photoshop a composite. I also use this technique to soften the terrible default self-shadows (spotlights are hard to use right and too demanding on my old gpu).

    In this pic I used 50 2300x3900px exports, merged in various ways, I also shopped out some clipping and faces missing inside clothing. The result is meant to be very subtle.

    Since exporting a single frame close to the maximum resolution is really slow, I made a little frame by frame export script with autohotkey, so I can export a lot of them unattended.
    I bet there's already some tools that do this better hidden on some secret nip uploader but I couldn't be bothered to search.

    I'm gonna link to the script in the next post because I keep running into the "Part of your comment isn't allowed to be posted :(" error for some mysterious reason.
    >> Anonymous 08/02/11(Tue)21:42 No.7692324
    Here's the script, if anyone finds it useful
    pastebin dot com / 4XrkUNEP
    (won't let me post full link)

    How to use:
    - Install http://autohotkey.com/
    - Edit fac according to instructions
    - Save as .ahk
    - Run script, follow instructions
    - Don't touch the computer until it's done
    - Files > Scripts > Load files into stack in photoshop
    >> Anonymous 08/02/11(Tue)23:48 No.7692776
    >>7692316
    That looks very nice. It looks better than most of what I find on Futaba. While I'm not a fan of traditional TDCG model's faces(at least with standard specular/ambient levels), the image quality and shading is good.

    I love MMD for the animation aspect, but it is good just for SSes/posing.

    From what you've written, I can't quite tell whether you mean you're using MME somehow for the shading or if you're simply doing composite imagery. I have to admit I've never really looked into composite imagery, but it sounds like the latter or there wouldn't be much need for photoshop, I'd think.

    Apologies if this is unwanted advice, but you can use MME to soften shadows very easily using BeamMan's SoftShadow effect(http://ux.getuploader.com/BeamMan/download/41/full_SimpleSoftShadow.zip). I don't know if you typically find MME effects satisfactory or not, but it will automatically soften shadows just by loading it onto the model so it might make things easier if you're not using MME for anything else.
    >> Anonymous 08/03/11(Wed)12:49 No.7694730
    >>7692776
    Yes it's composite, essentially a ton of layers with low opacity. I am familiar with photoshop so I find this process easy to work with, it's definitely overkill and could be done in a smarter way, but my script makes exporting a long timeline painless so I don't mind.

    For this one first I exported 20 oversampled PNG with the light moving a little and the default shaders, and I merged them progressively in PS with 5%, 10%... 95%, 100% opacity.
    I exported 20 more with the same light path, but used various shaders I found in the MME effect pack posted here a while ago, mostly edited variants of the serious shader and adult shader. I merged these 20 the same way.
    Then I made a few frames that focus mostly on speculars and shiny things. I masked the unnecessary parts and blended them in "lighter" mode in photoshop.
    I tweak opacities and masking until I'm satisfied, then I retouch a few details (inevitable clipping when using 3DCG models, holes inside clothes and shoes due to missing faces, harsh shading on face).
    I add a very small amount of smart blur, box blur, and noise, then resize to target size. (And in this instance add a shitty background! But it was a good example with the variety of materials & different skin colors).

    Thanks for the shader/plugin recommendation, either I did not know it or did not get it to work, I'll try it.
    >> Anonymous 08/03/11(Wed)23:38 No.7696013
         File1312429109.png-(2.42 MB, 128x256, D9033317-7711-4340-B33A5CF0F51(...).png)
    2.42 MB
    >>7694730
    Sounds like a lot of work, but it gets results. To this day I've just done everything with MME, but it seems like in order to make something really good I'd have to learn to use composite techniques too.

    The background wasn't bad. It has an abstract feel to it which I have trouble producing, actually. I don't know if you've been watching this thread, but if so you might've noticed almost everything I do is just normal environmental scenes. I don't seem to work well with random shapes/colors/patterns.

    Yeah, TDCG models usually have those problems fresh from tso2pmd. Some don't, but I've gotten used to editing things with pmdeditor to fix them.
    >> Anonymous 08/04/11(Thu)02:59 No.7696469
    >>7696013
    It's not that bad. It's much more deliberate than just pressing printscreen, but I can go from 3DCG export to finished picture in 1 hour if I manage to work two-handed the whole time.
    80% of the results come from rendering as big as the GPU can handle, and from the subtle blur overlay, anyway (unfortunately it's hard to use those with video, doubling the resolution quadruples the storage requirements).

    If you or someone else is interested I can post a PSD showing the steps I used, the next time I make something.


    Would you have some places to recommend to download scenery of any kind, beside links found on the official MMD wiki and stuff exportable from 3DCG?
    Seems like a lot of those are only findable if you follow the niconico mmd scene.
    >> Anonymous 08/04/11(Thu)08:13 No.7697123
         File1312460014.png-(2.7 MB, 128x256, ヒューイ娘.tdcgsav.png)
    2.7 MB
    >>7696469
    >but I can go from 3DCG export to finished picture in 1 hour if...
    I know what you mean. I have a lot of half-assed motions because of this.

    >I can post a PSD showing the steps I used
    Sure, I'd be interested in seeing exactly what it is you're explaining. I doubt I'd be making use of it right away so no rush, though.

    >backgrounds
    Well, for one thing, I have quite a few backgrounds myself, so if you see any you'd like but can't find feel free to ask.

    As to easy places of getting them... no, not really. I don't know if you're familiar with the tag or not, but the Nicovideo tag for stage-distribution is
    MMDステージ配布あり
    (quickly translated, "MMD Stage Distribution")

    It may not help you search for a specific one, but every video you find with that tag should have a bg in it.

    You may also be able to find some stuff on Deviantart, although I've never really looked there for anything. Apparently there's a good amount of distribution that goes on there, but while I'm aware of it I've never checked it out.

    People respect others' distribution "rights," and so there's not really any one consolidated place to find well-marked stages. They're usually distributed on personal sites, one of the many MMD uploaders, etc.

    In any case, sometimes people make things specifically for one video and never distribute them, but I have quite a large collection so if you're looking for something specific just ask(an SS/video link should be fine).
    >> Anonymous 08/05/11(Fri)06:35 No.7700308
         File1312540538.png-(1.9 MB, 128x256, 5C3B5BFB-4A6E-49EB-939CB5E2752(...).png)
    1.9 MB
    >> Anonymous 08/05/11(Fri)06:59 No.7700336
    What is the best video format for MMD avi. file for youtube ?
    >> Anonymous 08/05/11(Fri)07:02 No.7700339
    >>7700336
    i'm no expert, and you should probably google that, but i use the x264vfw codec.

    seems to work fine but perhaps i am committing an encoding atrocity.
    >> Anonymous 08/05/11(Fri)12:17 No.7700933
         File1312561052.png-(1.38 MB, 128x256, A8CA638E-A6EE-4059-9E31C861179(...).png)
    1.38 MB
    >> Anonymous 08/06/11(Sat)00:37 No.7702864
         File1312605451.png-(2.4 MB, 1920x1080, out.png)
    2.4 MB
    > MMDステージ配布あり
    Didn't know of that actually, I figured that with their hate of sharing they'd never do something as convenient as agreeing on a standard tag. I'll look into it.

    I made another composite illustration and this time kept a record of all the steps used.

    I used SimpleSoftShadow on this one, using the same technique of compositing 20 frames. Last time I tried SimpleSoftShadow I found it too crude, but I gave it another try following your recommendation, and after editing it (SoftShadowParam = 6; SHADOWMAP_SIZE 8000) I found it pretty useful.

    Here is the PSD: http://www.mediafire.com/?idf7kqx1j9rwibl
    Should be self-explanatory if you know photoshop enough (and useless if you don't).

    I also used many tricks that aren't obvious from the PSD. I use the concave eyes that always look at the camera (less work that way), many textures were edited, and some characters are exported in 2 parts (for example to disable shadows from glasses).
    >> Anonymous 08/06/11(Sat)00:39 No.7702873
         File1312605599.png-(1.75 MB, 1920x1080, mmd.png)
    1.75 MB
    For before/after comparison, here's what the normal MMD output is like.
    It would be even harsher if it were rendered at the target resolution, but this was downsacled from 3840*2160. It can be a lot of effort for a pretty small difference.
    >> Anonymous 08/06/11(Sat)02:41 No.7703255
         File1312612867.png-(2.56 MB, 128x256, 8E871981-2476-4DF9-B6E3DDB6788(...).png)
    2.56 MB
    >>7702864
    The difference in the shadows is really something. I've put off mentioning it, and I don't know if you're aware or not, but you can make it so the default shadows aren't so jagged by turning down the shadow distance in View>Shadow setting. It won't make them soft, but it should make their lines cleaner depending on the situation.

    I like the shine added to some clothing as well. The angle on the right front girl(teacher?) is too good for words.

    Given that you're doing all this in the first place and pay attention to aspects I normally don't find myself bothered with, you'd probably get a good amount of satisfaction from learning how to use PMDEditor. It's not difficult to do things like fixing clipping issues, making jagged clothing straight, etc. Actually, aside from the face, the biggest benefit for me is being able to make loose clothing fit better. Although, if you're going to be using lots of different models with still images, I suppose photoshopping might actually be easier.

    Glad you found the MME effect useful. It would be really great if they could make it into a post effect so that it doesn't take up the MME model-specific slot. I personally adjust effects often myself too.
    >> Anonymous 08/06/11(Sat)03:14 No.7703354
         File1312614864.png-(Spoiler Image, 1.96 MB, 1920x1080, OH GOD WHAT ARE THESE THINGS.png)
    Spoiler Image, 1.96 MB
    > turning down the shadow distance in View>Shadow setting

    Even under ideal conditions (wide angle & low distance) it's jaggy, and high distance + high zoom was crucial here, to reduce the size difference between characters at the font and in the back, so mode 1 was only applied to the whole scene at values of 8000+, and mode 2 tends to look pretty bad on 3dcg stuff.
    Spotlights aren't an option either, too much strain on the GPU causes traumatizing half-renders such as this one.
    >> Anonymous 08/06/11(Sat)03:33 No.7703397
    >>7703354
    Oh god, that image.
    >> Anonymous 08/06/11(Sat)04:13 No.7703475
         File1312618400.png-(2.16 MB, 128x256, A45A4993-7F8B-450A-9955B5CC118(...).png)
    2.16 MB
    >>7703354
    The silver haired girl on the right is probably going to show up in a nightmare.

    Yeah, even with the shadow settings, aside from the spotlight shadows there is unfortunately not much you can do about the shadows without effects, although I'm usually not too concerned about it unless I'm making a video. Maybe sometime in the future.

    And thanks for the psd.
    >> Anonymous 08/06/11(Sat)18:19 No.7705537
         File1312669165.png-(436 KB, 1024x768, XP18550.png)
    436 KB
    loli mods!
    >> Anonymous 08/06/11(Sat)18:40 No.7705588
         File1312670425.jpg-(11 KB, 213x256, 1284139130632.jpg)
    11 KB
    >>7687503
    well here's more, even with hard work there's some failed animations, shit got blocked in a lot of country because of the music, i call bullshit on this.
    >> Anonymous 08/06/11(Sat)18:43 No.7705596
    >>7705588
    whoop, forgot link
    http://www.youtube.com/watch?v=c3Dyx29yhRs
    >> Anonymous 08/06/11(Sat)21:13 No.7706001
    >>7705537

    hard save?
    >> Anonymous 08/06/11(Sat)21:14 No.7706006
    Laura is the best girl.
    >> Anonymous 08/06/11(Sat)21:15 No.7706010
    I forgot bkub sucking hard.
    >> Anonymous 08/06/11(Sat)21:28 No.7706074
    Will I be able to run this on my shit laptop? I don't know anything about it other than the fact it has 3gbs of ram.
    >> Anonymous 08/06/11(Sat)23:21 No.7706416
    >>7687503
    >>7705596
    if this stuff is actually yours, it's fairly well made. the motions aren't bad; not sure if you used the interpolation line or not(most people don't seem to know it exists), but good job.
    >> Anonymous 08/07/11(Sun)00:19 No.7706633
    >>7706074
    Considering the game can run on a computer I got 7-10 years ago, I would imagine it would run on your laptop, but I can't make any guarantees.

    If it doesn't have a decent video card, it might not run well, for example. But I don't think the game is particularly technically demanding unless you have a ton of mods active.
    >> Anonymous 08/07/11(Sun)00:21 No.7706655
    >>7706416
    And by "decent," I mean "not completely terrible and can handle toonshader/up to pixel shader 3."
    >> Anonymous 08/07/11(Sun)08:05 No.7707824
    >>7706416
    No i didn't used the interpolation line, i know what it does but i generally forgot to use it.
    >> Anonymous 08/07/11(Sun)09:26 No.7707970
         File1312723577.jpg-(222 KB, 1920x1080, 12512512.jpg)
    222 KB
    >>7707824
    well, good work nonetheless. it's not like it's a requirement. some of the most amazing motions out there barely even use it.

    lately i've been stuck and can't get anything done besides simple dance videos. i feel like i can't output enough artistic creativity to make something worth viewing. it's comparable to writer's block, i guess. i must have at least 5 videos whose premise i like but just can't push into something i think is good at 50-75% complete status.
    >> Anonymous 08/07/11(Sun)09:59 No.7708018
    >>7707970
    i wanted to do some dance animation too at the beginning, but i've never danced in my life so it really doesn't help and my general knowledge about music is pretty low, so i guess if i want to make an animation i should watch some dance video on youtube and copy a bit.
    That's not really original but it's the only thing i can do.
    >> Anonymous 08/07/11(Sun)10:22 No.7708048
         File1312726953.jpg-(159 KB, 1024x768, mod0696.jpg)
    159 KB
    3DCH is 404ing today.

    mod0695: Maid-themed erotic (fully open) lingerie set for NJXA bodies in 8 colors; also has puffy nipples for NJXA bodies
    mod0696: Long, thin, showy hair ribbons in several bright colors
    mod0697: Adds 2 styles with several colors to the stockings in mod0695
    >> Anonymous 08/07/11(Sun)10:52 No.7708108
         File1312728728.jpg-(164 KB, 1280x720, XPC03197.jpg)
    164 KB
    XPC03195: Trencker (stirrup) pantyhose in several colors and styles; requires XPC02198
    XPC03196: Spray cans (like pesticide) with and without spray, for either hand
    XPC03197: Food, drink and cutlery set; replaces XPC03171
    XPC03198: School outfits for NJXA bodies; includes pushed up blouses and pulled down panties
    XPC03200: Delivery box from Noodle Fighter Miki; also has 3 sandwiches
    >> Anonymous 08/07/11(Sun)11:11 No.7708156
         File1312729893.png-(2.07 MB, 128x256, kongara(足無し).tdcgsav.png)
    2.07 MB
    >>7708018
    Well, I'm no expert either, but if you'd like my opinion, the actual motion in most dances usually consists of a few things:

    1. Transitioning between poses with some kind of pattern(often just repeating), often giving time for #2 in between or during poses
    2. Movement of one or two limbs(such as arm twirling) and/or a related body part(such as upper body or head); generally during this other body parts aren't idle but aren't moving as much
    3. Rhythmic overall movement(such as the bobbing the body up and down)

    Learning how to choreograph from watching videos would probably be easier keeping the above in mind(looking for key poses and how they're connected, watching for when the primary movement shifts to a particular body part, etc).

    For a hands-on approach, taking TDCG poses(or existing motions) and learning how to make a transition between them is effective.

    Giving yourself two poses to connect makes you think about how to do it naturally/stylishly, which is pretty much the basic point of dance(see meme dances; the hugely popular Caramelldansenn(sp?) is just the one pose flipped on itself and animated together) as I hypothesized above. Testing with your own body helps with this as it helps you realize not only whether the movement rates are weird, but also which body parts "should" be moving in the transition.

    tl;dr Good idea, but if you want something hands on you with MMD, you might try animating transitions in between TDCG poses or existing motions. "Preview"/Check the motion with your body to help you think about how a person would move in between.

    Sorry for going off on a theorycraft train, it's half a result of boredom.
    >> Anonymous 08/07/11(Sun)11:27 No.7708192
         File1312730832.png-(2.53 MB, 128x256, 因幡てゐ2.5.tdcgsav.png)
    2.53 MB
    >>7708048
    I do recall reading something on Futaba about 3dch going down. They tend to leave out details and/or assume everyone is more or less in-the-know(I'm not in this case) when talking, so I didn't quite know what they were talking about, but it sounded like it might be permanent. I'm not sure if it would matter much if so since there are many uploaders, but I'd rather have it up. I wonder what/if they'll do anything to preserve those mods on their side of the net.
    >> Anonymous 08/07/11(Sun)12:25 No.7708349
    Could someone post the Saya hardsave?
    Would really appreciate it.
    >> Anonymous 08/07/11(Sun)21:41 No.7710315
         File1312767671.jpg-(467 KB, 1215x1020, sauce please.jpg)
    467 KB
    WHAT IS THIS MOD?
    >> Anonymous 08/07/11(Sun)21:56 No.7710410
         File1312768597.jpg-(447 KB, 1493x768, XP18564.jpg)
    447 KB
    >>7705537
    used to have it



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