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!8YimBiCYVg 11/09/09(Mon)23:44 No.6646400![Report this post](6646386_files/stop.png) ![To Thread Start](6646386_files/arrow_up.png) >Okay.
Basically imagine Rapture from Bioshock. Now instead of retarded
mutants you fight disasters. For example, you start a new game, pick a
character you want to be (scientist, engineer, security, etc...) and it
drops you in the game and gives you a few tasks to do. Eventually,
(anywhere from 1-5 minutes) a disaster is randomly chosen to start at a
random location, be it a sea monster attack, a window shattering and
flooding the place, or an earthquake... basically anything that could
happen. The objective is that you need to gather up any survivors you
can manage and escape. Weapons are minimal, some NPCs are hostile (as
they just want to get the fuck out of there), you may be required to
swim in the water (which may or may not be inhabited by a gaint
monster, and it may or may not be dark out). But to "win", you just
need to get to the escape subs, but at the core of the design is
basically a high-score type game with in-game collectibles that explain
the game's story. |