>> |
11/10/09(Tue)00:33 No.6647173Another thing people don't seem to understand in regards to OnLive is INPUT lag.
In typical online gaming, there is latency, sometimes >300ms.
However, the game still "feels right", because if you fire a weapon, or
jump, your client running on your rig responds instantly. There is no
delay from the time you press fire, and your gun fires. The other
people playing see you jump 300ms later, but that's ok. (as far as
playability is concerned)
With Onlive, you press jump, fire,
etc, wait 300ms, and THEN see your character jump, fire, etc. Press
butan > send to Online > Render (at Online) > Compress Video
> send to client > Decompress Video > Fire. |