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    File : 1251942261.png-(247 KB, 715x437, gameservice_header_2.png)
    247 KB Anonymous 09/02/09(Wed)21:44 No.5645652  
    http://games.ign.com/articles/102/1021048p1.html
    You fuckers told me this wasn't going to happen, WTF
    >> Ariana !Trap.GvzT. 09/02/09(Wed)21:45 No.5645668
    TACHYONS
    >> Anonymous 09/02/09(Wed)21:48 No.5645691
    i'll just keep paying my friend an dollar an hour to play crysis on his rig over vnc
    >> Anonymous 09/02/09(Wed)21:49 No.5645701
    >>5645668
    hey sexy.
    also op what did you expect?
    >> Kebles !4EVARTGRC6 09/02/09(Wed)21:49 No.5645714
    >>5645691
    >an dollar
    >> Anonymous 09/02/09(Wed)21:50 No.5645717
         File1251942611.jpg-(179 KB, 1257x285, hurr.jpg)
    179 KB
    >> Anonymous 09/02/09(Wed)21:50 No.5645722
    I expected this to be a scam to lure in investors, SOMEBODY told me this was physically impossible to accomplish.....
    >> Anonymous 09/02/09(Wed)21:52 No.5645739
    >>5645722
    It's not impossible, just fucking stupid.
    >> Anonymous 09/02/09(Wed)21:52 No.5645747
    /r/ing dr. manhattan graph at how onlive works
    >> Anonymous 09/02/09(Wed)21:52 No.5645748
    >>5645722
    Just because it's physically impossible doesn't mean they won't sell saps the service.

    Essentially what they're doing is sending HD VIDEO to you tv or pc through your internet, live.

    Give me a fucking break, not going to happen.
    >> Anonymous 09/02/09(Wed)21:53 No.5645753
         File1251942794.png-(254 KB, 1024x768, 1238115455909.png)
    254 KB
    >>5645722
    >> ATI HD4770 !nh/w4IW6TE 09/02/09(Wed)21:53 No.5645754
    Enjoy your latency and bandwidth restrictions.

    I'd be surprised if they could get quake 3 to run over this service at a decent resolution.
    >> Anonymous 09/02/09(Wed)21:53 No.5645758
    Best possible use of tachyons ever.
    >> Anonymous 09/02/09(Wed)21:54 No.5645761
         File1251942850.png-(105 KB, 886x892, 1250453717482.png)
    105 KB
    >>5645747
    >> Anonymous 09/02/09(Wed)21:55 No.5645767
    they've shown the technology multiple times and it apparently works adequately

    hard to argue that it's impossible after they've shown it can be done
    >> Anonymous 09/02/09(Wed)21:55 No.5645770
    >>5645739
    Not if you're a game company. Then you can try and discourage console and PC game sales entirely, and only ever rent your games!
    >> Anonymous 09/02/09(Wed)21:56 No.5645774
    >>5645761
    thanks
    >> Anonymous 09/02/09(Wed)21:56 No.5645776
    Yo g we need some tachyons up in this motherfucker.
    >> Anonymous 09/02/09(Wed)21:56 No.5645777
    >>5645767
    every time they've shown it, it was connected directly to a server in another room in the same building. There is already free software that lets you do that.
    >> ­­ 09/02/09(Wed)21:58 No.5645784
    >>5645767
    they might as well have been playing it with a really long KVM switch
    >> Anonymous 09/02/09(Wed)21:58 No.5645786
    >>5645777
    agreed, give me something 3 miles away and lets see "no lag" and even then, i will still be skeptical
    >> Anonymous 09/02/09(Wed)21:58 No.5645791
    >>5645777
    they've shown it operating remotely in random places, go look it up
    >> Anonymous 09/02/09(Wed)21:59 No.5645801
    >>5645748
    The problem isn't streaming video you dumbfuck, the problem is the input lag. There is no workaround for this and it will be a big issue.
    >> Anonymous 09/02/09(Wed)22:00 No.5645813
    >>5645791
    how far away from the servers were these "random" places?
    >> Anonymous 09/02/09(Wed)22:01 No.5645818
    Well, most people are pretty damn skeptical about this.

    But we'll get the answers soon. The service is planned to be released in this winter.
    >> ATI HD4770 !nh/w4IW6TE 09/02/09(Wed)22:01 No.5645822
    >>5645801

    see

    >>5645753

    Unless they seriously rape the image quality / framerate, nobody will have the bandwidth required.
    >> Anonymous 09/02/09(Wed)22:03 No.5645830
    The mouse lag in shootan gaymes is going to be hilariously bad, there's going to be lawsuits, this will end in tears and rage.
    >> Anonymous 09/02/09(Wed)22:03 No.5645832
    >>5645801
    They're both serious problems, but the video is the most easily proveable one, as demonstrated in
    >>5645753.

    Theoretically, they could make an onlive "Game rendering center" right in your neighborhood and you could have a ping below 10, with minimal input lag. We know this won't happen, but it's theoretically possible.

    It is not possible, period, to stream the kind of quality of video they say they can stream over the internet. That's why I chose to address this issue instead of the input lag.
    >> Anonymous 09/02/09(Wed)22:06 No.5645848
    Funny how I can take a picture, of 6mb, and compress it easily to just a few hundred KB and uncompress it in like a second.

    But you know, no company in the world uses compression for anything, and there's no possible upgraded compressioning past 7zip, right?
    And it's impossible to develop anything better?
    It's really a sad day for technology, we can't progress anymore. ):
    >> Anonymous 09/02/09(Wed)22:06 No.5645849
    > you fuckers
    when it happens, shit brix. Ain't happened yet.
    >> Anonymous 09/02/09(Wed)22:07 No.5645854
    >>5645848
    a picture =/= frames of crysis

    a second = alot of lag if u didnt notice
    >> Anonymous 09/02/09(Wed)22:07 No.5645856
    They'll prob pull the youtube "HD" thing where it looks good but is nowhere near the actual resolution or bitrate.
    >> Anonymous 09/02/09(Wed)22:08 No.5645864
    >>5645832
    Shouldn't these issues be investigated by the FCC before they allow them to start their service?
    Last I checked false advertisements were illegal.
    >> Anonymous 09/02/09(Wed)22:10 No.5645880
    >>5645848
    http://en.wikipedia.org/wiki/Quantum_computer

    Someday...perhaps.
    >> ATI HD4770 !nh/w4IW6TE 09/02/09(Wed)22:10 No.5645881
    >>5645848

    >in like a second.

    A second for each frame? Yeah that sounds like a winning strategy for an online gaming service.
    >> Anonymous 09/02/09(Wed)22:10 No.5645884
    >>5645864
    They've got magic technology, of course.

    The FCC couldn't and wouldn't shut them down until they actually failed to make the claims they're making.
    >> Anonymous 09/02/09(Wed)22:10 No.5645892
    >>5645854
    not getting the point that things can be improved upon =/= OnLive is impossible
    5 years ago it took me like a minute to do any good compression.
    Now it takes less than a second and I could probably compress about 50 pictures at once if I made a batch file.

    What makes anyone thing that something better hasn't been developed?
    >> Anonymous 09/02/09(Wed)22:12 No.5645903
    maybe the monthly charge is for super charged onlive tachyon interbutts v4.0 MODPROGAMERx_TREEM.
    >> Anonymous 09/02/09(Wed)22:12 No.5645904
    >>5645864
    there fail-safe false advertisement is that the quality of gameplay is based soley on your bandwith.
    >> Anonymous 09/02/09(Wed)22:14 No.5645923
    >>5645881
    I'm sorry you're still using your 15 year old processor that can only handle one thing at any given time. ):
    But they have these like, new fangled cpu's now, that can like do this thing like like like multitasking, and can do many things at once. :)
    It's pretty cool.
    >> Anonymous 09/02/09(Wed)22:14 No.5645928
    I like how you fags get so defensive with this Onlive shit

    Personally I hope it works, I think it be pretty cool.
    >> Anonymous 09/02/09(Wed)22:14 No.5645932
    >>5645880
    I read an article somewhere about some Europeans or something that did a small scale QC. It amounted to launching molecules off a skateboard ramp and seeing what happened, IIRC.
    >> Anonymous 09/02/09(Wed)22:15 No.5645936
    >>5645923
    you missed that guys sarcasm
    >> Anonymous 09/02/09(Wed)22:15 No.5645939
    durrr hurr humans cant fly.,.... DAT IS IMPOSASBLES durp
    >> Anonymous 09/02/09(Wed)22:17 No.5645951
    >>5645939
    >implying humans can fly
    >> Anonymous 09/02/09(Wed)22:17 No.5645956
    THIS JUST IN EVERYONE
    TECHNOLOGICAL ADVANCEMENTS ARE FINALLY AT A STAND STILL
    EVERYONE BUY i7's AND i5's NOW CAUSE THERE WILL NEVER BE A BETTER CPU

    AND GET SAVING FOR THOSE 5XXX and 3XX SERIES CARDS CAUSE THEY'RE THE END OF THE LINE

    OH, AND HURRY UP AND GET WINDOWS 7 AND SNOW LEOPARD, THOSE ARE THE LAST OS'S THAT WILL EVER BE MADE
    >> Orange Jews !4o..s8dpQM!!wm5C+3WblbM 09/02/09(Wed)22:17 No.5645961
    They already tested this.
    It worked, but barely. Latency on the controls was okay but not good enough for online FPS, and the graphics were atrocious.
    >> Anonymous 09/02/09(Wed)22:18 No.5645967
    >>5645936
    Actually, he missed the point, and the common sense of things flew over his head.
    >> Anonymous 09/02/09(Wed)22:19 No.5645981
    >>5645923
    > :)
    Ooook...
    >):
    Get the fuck out.
    >> Anonymous 09/02/09(Wed)22:19 No.5645982
    >>5645892
    Until you figure out how to alter the speed of light, or get around it, onlive is basically impossible.

    Input lag is a serious detractor to any game. Waiting up to a 10th of a second from pushing a button to having the game react is completely unacceptable.

    Good monitors have less response time than 10ms, hell my HDTV has 8ms. Start throwing network lag into it and any game suddenly becomes utter shit due to display lag.
    >> Anonymous 09/02/09(Wed)22:21 No.5646009
    >>5645982
    They've already broken the speed of light, scientists and folk designed a machine that pushed radio waves faster than the speed of light.
    >> Anonymous 09/02/09(Wed)22:22 No.5646019
    >>5645982
    http://www.geek.com/articles/gadgets/faster-than-light-radio-waves-could-revolutionize-computer-indu
    stries-20090630/
    >> Anonymous 09/02/09(Wed)22:22 No.5646023
    >>5645982
    looks like were going to be streaming doom 3 from onlive
    >> Anonymous 09/02/09(Wed)22:23 No.5646032
    >>5645923
    So let me get this straight.

    You think that ONLIVE has, on its own, and for the sole purpose of remote gaming, developed a way to receive input, render a game image, somehow compress the image to a reasonable size (let's say 200kb), and send it to player, where the player's tiny little onlive box then decompresses it on the fly. This happens 60 times a second.

    Now, even if they could compress the image to a sixth of its size and send it to the player for decompression on a gadget with little processing speed, this would still be a video stream of 12mb per second, approximately.

    I'd like to see how they could do all this with an input lag of under a reasonable 100ms.
    >> Anonymous 09/02/09(Wed)22:25 No.5646057
    >>5645956
    Things are slowing down to the "good enough" range. There will still be improvements, mostly in dropped prices. In five years, you may be able to get a netbook for $150 with quad-core CPU with 6GB of RAM, 240GB SSD, gaming GPU, etc. That will be good enough for the majority of people... like 70%.

    The rest of us who do other shit than just internet/gaming/video watching will still want CPUs with 32 general purpose cores and 256 streaming vector cores.
    >> Anonymous 09/02/09(Wed)22:25 No.5646059
    >>5646032
    it's them TACHYONS they are magic



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