[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳
  • Blotter updated: 01/01/09


  • File :1237985635.jpg-(17 KB, 1280x720, 720p-5Mbs.jpg)
    17 KB OnLive Anonymous 03/25/09(Wed)08:53 No.3896487  
    5 Mb/s HD

    Cinema Quality. I bet Crysis looks even better.
    >> Anonymous 03/25/09(Wed)08:54 No.3896489
    (USER WAS BANNED FOR THIS POST)
    >> Anonymous 03/25/09(Wed)08:58 No.3896517
    the future
    is here
    >> Anonymous 03/25/09(Wed)09:04 No.3896543
    lol that's actually what it'd look like if it used jpeg as the compression method
    >> Anonymous 03/25/09(Wed)09:08 No.3896558
    It will work using subspace channels.
    >> Anonymous 03/25/09(Wed)09:09 No.3896560
    >>3896543

    So you have an idea how one does simply compress 720p picture to 10 KB ?
    >> Anonymous 03/25/09(Wed)09:09 No.3896562
    Ok I'll give the benefit of the doubt.

    Let's suppose they invented a compression algorithm that is good enough to send 720p hd signal through a 5mbit connection in a stable way.

    How they solve the input latency problems?
    I've read about "predictive lag algorithms" WTF IS THAT SUPPOSED TO MEAN
    >> Anonymous 03/25/09(Wed)09:12 No.3896571
    >>3896562
    >I've read about "predictive lag algorithms" WTF IS THAT SUPPOSED TO MEAN
    A quantum computer calculates all the possible outcomes for every millisecond of the game and renders them in advance. Once you take an action, the other quantum possibilities will cease to exist and only the right one will be streamed to your computer.
    >> Anonymous 03/25/09(Wed)09:13 No.3896579
    >>3896562
    >How they solve the input latency problems?
    Impossible.
    >I've read about "predictive lag algorithms" WTF IS THAT SUPPOSED TO MEAN
    It can foresee your commands in the future.

    Also, 720p over 5Mbit is quite lossy... it'd look a lot worse then 360/PS3 which is raw 720p... there's even a few 1080p games.
    >> Anonymous 03/25/09(Wed)09:14 No.3896584
    >>3896571

    Ok, now let's try to explain it without using fictional computers that still don't exist
    >> Anonymous 03/25/09(Wed)09:15 No.3896587
    720p @ 25fps I COULD believe if I really tried

    720p @ 60fps makes me lol and nothing more
    >> Anonymous 03/25/09(Wed)09:15 No.3896588
    >>3896571

    Wow so OnLive is Godlike omniscient. I want to buy myown God, pl0x.
    >> Anonymous 03/25/09(Wed)09:15 No.3896590
    >>3896571
    >calculates all the possible outcomes for every millisecond
    what the flying fuck
    >> Sketch !!jb9qLPKul9m 03/25/09(Wed)09:15 No.3896591
    Anyone who actually invested in this shit gets a Darwin award in my book.
    >> Anonymous 03/25/09(Wed)09:16 No.3896598
    >>3896571
    wat
    >> Anonymous 03/25/09(Wed)09:17 No.3896607
    >>3896571
    they're using american native indian shamans for forecasting player moves
    >> Anonymous 03/25/09(Wed)09:23 No.3896632
         File :1237987416.jpg-(8 KB, 182x201, onlol.jpg)
    8 KB
    >> Anonymous 03/25/09(Wed)09:24 No.3896635
    >>3896590

    lrn2quantummechanics
    >> Anonymous 03/25/09(Wed)09:24 No.3896638
    Why do I get the feeling that this OnLive thing is just the work of some giant troll?
    >> Anonymous 03/25/09(Wed)09:25 No.3896643
    >>3896571
    ENTANGLED PACKETS
    >> Anonymous 03/25/09(Wed)09:25 No.3896644
         File :1237987520.jpg-(10 KB, 1280x720, wololo.jpg)
    10 KB
    >>3896560
    >> Anonymous 03/25/09(Wed)09:25 No.3896645
    >>3896590

    Welcome to quantum computing. Also, welcome to 2025.
    >> Anonymous 03/25/09(Wed)09:25 No.3896647
    >>3896638
    It is.
    The same 3 assholes got $75M USD from the Phantom.
    And 400M form WebTV.
    >> Anonymous 03/25/09(Wed)09:30 No.3896669
    You guys know that youtube's HD (720p) is at 2 megabits right?

    5mbit is easy for 720p.
    >> Anonymous 03/25/09(Wed)09:32 No.3896671
    >>3896645
    moar like 2125

    >>3896669
    >5mbit is easy for 720p
    IF it isn't interactive and IF it isn't 60 fps
    >> Anonymous 03/25/09(Wed)09:32 No.3896676
    So how does digital TV even works? last time I checked there is cable services offering 1080p that looks just fine.
    >> Anonymous 03/25/09(Wed)09:33 No.3896678
    >>3896669
    you can stream 720p on 1mbit but it'll look like shit

    720p 60fps on a 5mbit line is currently impossible. maybe it never will be possible.
    >> Anonymous 03/25/09(Wed)09:33 No.3896680
    >>3896676
    Can you control the characters?
    >> Anonymous 03/25/09(Wed)09:36 No.3896688
    >>3896678

    How? Youtube's HD is 720p at 30fps, for which it uses 2 mbits. So wouldn't 720p at 60fps use 4 mbits? The sound and interactivity data etc wouldn't use more than the remaining 1mbit left, so the whole thing is still under their 5mbits target.
    >> Anonymous 03/25/09(Wed)09:36 No.3896690
    >>3896680
    I thought we were discussing bandwidth problems not latency.
    >> Anonymous 03/25/09(Wed)09:37 No.3896695
    >>3896688
    Bro, it will look like shit.
    >> Anonymous 03/25/09(Wed)09:40 No.3896706
    sage for fucking onlive viral marketing, don't respond to these goddamn morons /g/
    >> Anonymous 03/25/09(Wed)09:41 No.3896707
    >>3896688
    In case you haven't realized it yet, YouTube HD looks like shit.
    >> Anonymous 03/25/09(Wed)09:42 No.3896712
    >>3896690
    dumbass a cable signal or hd signal is the same signal for everyone its just spliced everyone gets the same signal, now imagine one for every person with the service.
    >> Anonymous 03/25/09(Wed)09:46 No.3896722
    Fact: Real-Time HDTV Digitial Broadcast still have delays and latency.

    And when some scammer say they can eliminate lags on IP, you know there are bullshitting. There in no way internet HD video streaming can beat digital broadcast.
    >> Anonymous 03/25/09(Wed)09:48 No.3896731
    >>3896722
    they probably do it like in finallyfast.com, by injecting kilobytes into your conection, lulz
    >> Anonymous 03/25/09(Wed)09:50 No.3896741
    >>3896688
    except youtube's HD isn't really HD
    >> Anonymous 03/25/09(Wed)09:51 No.3896745
    >>3896731
    I'm not having lulz.
    >by injecting kilobytes into your conection
    He actually fucking said...
    >by injecting bytes into packets
    >> Anonymous 03/25/09(Wed)09:54 No.3896751
    ITT noobs

    http://en.wikipedia.org/wiki/High-definition_television

    someone fucking read this please
    >> Anonymous 03/25/09(Wed)09:54 No.3896752
         File :1237989276.jpg-(63 KB, 1280x720, crysisonlive.jpg)
    63 KB
    >> Anonymous 03/25/09(Wed)09:56 No.3896760
    >>3896752
    Impressive.
    >> Anonymous 03/25/09(Wed)09:57 No.3896767
    >>3896751

    Why bother? Decent 720p24 [lol buzzwords] movies, using the h264 standard, have a bitrate around 5Mbit and you're gonna have a minimum input lag (that's between every action) of 50ms or so
    >> Anonymous 03/25/09(Wed)09:58 No.3896772
    Try this: have a computer run some game online. Run the game on another computer and spectate the other machine. Watch the spectator screen while using the controls from the first computer.
    >> Anonymous 03/25/09(Wed)10:02 No.3896784
    >>3896772
    lol, even when LANing the lag is still clear

    and that's only like 10ms... 200 from onlive would be brutal
    >> Anonymous 03/25/09(Wed)10:02 No.3896787
    Is this shit gonna be in Yurop too?
    >> Anonymous 03/25/09(Wed)10:08 No.3896823
    >>3896787
    yurop, no
    yuranus, yes
    >> Anonymous 03/25/09(Wed)10:09 No.3896828
    >>3896688
    no double the fps doesn't necessary mean it requires double the bandwith

    it's more like a 2mbit 25fps stream will look exactly like a 2.5mbit 60fps stream because that's how video compression works
    >> Anonymous 03/25/09(Wed)10:11 No.3896836
    Everyone has connections over 5 mbits now, even 3rd world countries like Europe.

    It should work just fine. I for one can't wait.
    >> Anonymous 03/25/09(Wed)10:13 No.3896845
    >>3896836
    >even 3rd world countries like Europe.
    >> Anonymous 03/25/09(Wed)10:16 No.3896854
         File :1237990590.jpg-(10 KB, 800x526, Mordor--.jpg)
    10 KB
    >>3896560
    rite?
    >> Anonymous 03/25/09(Wed)10:18 No.3896862
    >>3896854
    Funny because onlive claims they support a LoTR game.
    >> RippinTeer !!iDQ7I8591se 03/25/09(Wed)10:21 No.3896867
    >>3896836

    >3rd world countries like Europe

    2/10 Too obvious
    >> Anonymous 03/25/09(Wed)10:23 No.3896871
    >>3896836

    Europe has better broadband than USA!
    >> Anonymous 03/25/09(Wed)10:24 No.3896874
    ...and now cue the trolled eurofags
    >> Anonymous 03/25/09(Wed)10:26 No.3896881
    >>3896871

    >Scandinavia has better broadband than USA!

    fixd
    >> Anonymous 03/25/09(Wed)10:27 No.3896887
    every thread about OnLive create a discussion between /g/eeks and /v/irgins that end in rage

    I hope this shit may be installed in Linux

    Also if this is an April fool.....I will become an hero
    >> Anonymous 03/25/09(Wed)10:30 No.3896902
    >>3896887
    Why dont you just believe the people who know their shit. Theres NO WAY this is going to work with current technology.
    >> Anonymous 03/25/09(Wed)10:33 No.3896915
         File :1237991585.png-(1.78 MB, 1280x720, PC.png)
    1.78 MB
    >> Anonymous 03/25/09(Wed)10:34 No.3896920
         File :1237991640.jpg-(81 KB, 1280x720, onlive.jpg)
    81 KB
    >> Anonymous 03/25/09(Wed)10:35 No.3896925
    >>3896902
    Never used VNC? It's only been around for years and will happily do 1920x1200 with insignificant lag on a 1.5MBit line.
    >> Anonymous 03/25/09(Wed)10:35 No.3896928
    >>3896902

    let me dream
    >> Anonymous 03/25/09(Wed)10:38 No.3896938
    >>3896920
    WRONG.
    Even at 24fps, that frame would have to be...
    5000/8/24=26.0416667
    26KB.
    >> Anonymous 03/25/09(Wed)10:43 No.3896957
    What's more important, how are they going to make run crysis at constant 60fps!?!
    >> Anonymous 03/25/09(Wed)10:44 No.3896959
    >>3896957
    TACHYONS
    >> Anonymous 03/25/09(Wed)10:46 No.3896963
    >>3896957
    Getting 60fps in Crysis at 720p isn't too hard.
    I get 30 at 1920x1200 with my 4850.
    >> Anonymous 03/25/09(Wed)10:47 No.3896972
    >>3896963
    ...while running a local GPU, CPU, HD, etc. You're not playing through a bandwidth pipe.
    >> Anonymous 03/25/09(Wed)10:47 No.3896973
    >>3896925

    lolwut

    I've got pretty crazy lag running at 1280x1024 on a 100mbit connection (lan).
    >> Anonymous 03/25/09(Wed)10:48 No.3896976
         File :1237992502.jpg-(22 KB, 300x300, 1237740023633.jpg)
    22 KB
    Now I can finally play Crysis on my TV.

    With my girlfriend.
    >> Anonymous 03/25/09(Wed)10:48 No.3896977
    Real time encoding.

    Let me repeat that once more: Real time encoding.

    You can talk about compression ratios all day but if it has to be done in under 20ms then that really limits your options. Also 20ms would even be huge once you add in the input and output lag. You ping 30 to their server (that is being slightly generous) so you send a signal 30ms, they render the frame and encode it 20ms, they send it back 30ms, and so that is 80ms between the time you move the mouse and it starts to move ... that is fucking huge. I know some idiot is going to say well I play with 80ping all the time and it is no big deal! When you play a game with 80 ping the only thing that is affected is when your weapon hits the other player ... your mouse and keyboard movements are not being lagged.
    >> Anonymous 03/25/09(Wed)10:50 No.3896985
    >>3896976

    That was believable up to a point but then you had to take it too far.
    >> Anonymous 03/25/09(Wed)10:52 No.3896995
         File :1237992778.jpg-(117 KB, 1280x720, snapshot20090325165028.jpg)
    117 KB
    At 30fps the streaming part could be somewhat believable.

    I recorded a clip of Mass Effect at 30FPS (with Film Grain effect off but settings otherwise maximized with what you can get through the settings menu) and encoded it in x264 settings resulting in faster-than-realtime single-pass ABR encoding which is basically required for this.

    Bitrate is about 3.5 Mbps for video, since 4.5 Mbps took longer to encode at the same settings and lowering the settings made it actually look worse than this 3.5 Mbps version.

    Since the OnLive microconsole thing has 5.1 audio output, there should be enough bitrate for 5.1 AAC audio that won't sound like shit (say something like 192 kbps, leaving room for the video bitrate to change without the total bitrate going over 5 Mbps).

    In any case, this is what it looks like. Now a supercomputer could probably improve upon the x264 settings I used with my Q6600 @ 3.0 GHz and still achieve realtime encoding, but considering you'd have to encode multiple streams at the same time can put quite a stress on them.
    >> Anonymous 03/25/09(Wed)10:53 No.3896998
    >>3896985

    agreed.
    >> Anonymous 03/25/09(Wed)10:54 No.3897004
    >>3896995
    Here are the x264 settings and logs:

    T:\Games>x264 --subme 7 -i 30 -I 300 --merange 12 --bframes 0 --ref 1 --progress --trellis 0 --threads auto --bitrate 3500 -o "masseffect.mkv" "derp.avs"
    avis [info]: 1280x720 @ 30.00 fps (2300 frames)
    x264 [info]: using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64
    x264 [info]: profile Main, level 3.1
    x264 [info]: slice I:11 Avg QP:13.97 size: 67830 PSNR Mean Y:50.83 U:53.25 V:53.56 Avg:51.51 Global:49.51
    x264 [info]: slice P:2289 Avg QP:15.30 size: 14400 PSNR Mean Y:48.41 U:51.22 V:51.49 Avg:49.14 Global:46.97
    x264 [info]: mb I I16..4: 35.1% 0.0% 64.9%
    x264 [info]: mb P I16..4: 3.8% 0.0% 3.2% P16..4: 37.3% 11.8% 8.7% 0.0% 0.0% skip:35.2%
    x264 [info]: final ratefactor: 20.66
    x264 [info]: SSIM Mean Y:0.9924704
    x264 [info]: PSNR Mean Y:48.419 U:51.226 V:51.504 Avg:49.155 Global:46.977 kb/s: 3517.35

    encoded 2300 frames, 37.18 fps, 3517.45 kb/s
    >> Anonymous 03/25/09(Wed)10:56 No.3897011
         File :1237992981.jpg-(66 KB, 1280x720, snapshot20090325165042.jpg)
    66 KB
    >>3897004
    But then there's also the fact that they have told nothing to us about the "magical" compression they're using, so they might not even use H.264.

    Anyway, here's another screenshot.
    >> Anonymous 03/25/09(Wed)10:57 No.3897016
    You're all forgetting that we're talking TACHYONS here.
    >> /g/ - !Lolicont/Q 03/25/09(Wed)10:58 No.3897018
         File :1237993080.png-(68 KB, 677x342, qjiii.png)
    68 KB
    1. 720p gaming is a step too far backwards for PC gamers. That's not even a 19" monitor.
    2. The lag is insane, stupid, retarded and ruins the whole thing. AND YOU CAN'T IGNORE IT OR SOLVE IT.
    3. One company runs this, enjoy your monopoly abuse.
    4. It's the 25th March, enjoy your April Fools joke.

    Let's be realistic here, ping google. That's 32bytes of data and you can get anywhere from 30ms to 100ms on a good day and Google have the largest infrastructure in the world for doing this. Add an the input lag and the processing/rendering/compression/decompression time for this and I'll add a generous 10ms. That's 40 - 100 ms of fail.
    CRT fags laugh at LCD fags for even having 5ms of lag, do you think anybody will ever take gaming seriously if it's at 40-50ms MINIMUM that will fluctuate wildly?
    They even said in the stupid thing yesterday (with lots of bullshitting) that lag was a problem they were trynig to solve. But the bastard implied it would be 'noticeable' in Australia. If you fall for this I hope you lose all your money investing in this shit.
    >> Anonymous 03/25/09(Wed)10:58 No.3897020
         File :1237993109.jpg-(81 KB, 1280x720, snapshot20090325165038.jpg)
    81 KB
    >>3897011
    And one more while I'm at it.
    >> A GOOEY INTERFACE TO TRACK IPS IN REAL TIME 03/25/09(Wed)10:59 No.3897021
    Cloud computing is the FUTURE!!!!
    >> Anonymous 03/25/09(Wed)10:59 No.3897022
    ITT: People who support OnLive ignoring the input lag question.
    >> Anonymous 03/25/09(Wed)10:59 No.3897026
    Surely there's going to be some HUUUUGE lag?
    >> Anonymous 03/25/09(Wed)11:00 No.3897031
    >>3896995
    >>3897004
    >>3897011
    >>3897020
    how long did it take to encode it.

    OnLive promises to do it in 1-2ms.
    >> Anonymous 03/25/09(Wed)11:00 No.3897033
    >>3897018
    >AND YOU CAN'T IGNORE IT OR SOLVE IT

    You're forgetting about tachyons.
    >> Anonymous 03/25/09(Wed)11:00 No.3897035
    Spoilers: Even on your own PC games struggle to have input lag of less than 2 frames.

    Assuming 60fps that's 33.4ms ON YOUR OWN COMPUTER.
    >> /g/ - !Lolicont/Q 03/25/09(Wed)11:00 No.3897038
    >>3896995
    Turn off bloom will you?
    >> Anonymous 03/25/09(Wed)11:01 No.3897040
    >>3897022

    Onlive input lag + LCD input lag = unplayable shit.
    >> Anonymous 03/25/09(Wed)11:01 No.3897042
    >>3897011
    >"magical" compression
    Exactly. If they have a video compression technology better than h.264, they should already jump on that business model. There are more money in video compression than gaming. Since they choose gaming, it probably they are hiding alot of shit.
    >> /g/ - !Lolicont/Q 03/25/09(Wed)11:01 No.3897045
    >>3897033
    They could also transmit the data to us via subspace instead of over cables.
    >> Anonymous 03/25/09(Wed)11:02 No.3897048
    >>3897040
    Use a DVI cable, numbnuts.
    >> Anonymous 03/25/09(Wed)11:03 No.3897054
    >>3897048

    That just makes it worse, idiot.

    Now the slow ass LCD has to render the digital image. This is why CRTs are better.
    >> Anonymous 03/25/09(Wed)11:04 No.3897059
    >>3897054
    >Durrr LCDs take hours and hours to display
    >> Anonymous 03/25/09(Wed)11:07 No.3897080
    >>3897031
    See >>3896995 and >>3897004

    >encoded it in x264 settings resulting in faster-than-realtime single-pass ABR encoding which is basically required for this.
    >avis [info]: 1280x720 @ 30.00 fps (2300 frames)
    >encoded 2300 frames, 37.18 fps, 3517.45 kb/s

    Each frame took about 2,69 ms to encode.
    >> Anonymous 03/25/09(Wed)11:10 No.3897099
    I found an input lag simulator here:
    http://img228.imageshack.us/my.php?image=mouselaggn6.swf

    you can see what your mouse would feel like with 80 ping.
    >> Anonymous 03/25/09(Wed)11:10 No.3897103
    >>3897080
    And to be faster than realtime at 60FPS, where every frame is about 1,6 ms long, you'd indeed have to spend lower amount than that for each frame, meaning that the encoding speed should be at least 65 FPS.
    >> /g/ - !Lolicont/Q 03/25/09(Wed)11:12 No.3897117
    >>3897099
    OH GOD ; ;
    >> Anonymous 03/25/09(Wed)11:14 No.3897129
    >>3897099
    Now imagine playing games at this kind of responsiveness and this >>3897011 kind of graphics QUALITY.

    ONLIVE WILL BE AWESOME GUISE
    >> Anonymous 03/25/09(Wed)11:15 No.3897131
    In just to tell you fags that a 10ms overhead is barely noticeable.
    If you can play online fine with your PC, you probably wouldn't notice changes using Onlive.

    I'm more worried about the business model.
    The hardware/manteinance costs have to be significant.
    The whole point of this service is to use them so you don't have to upgrade hardware, buy multiple consoles, so they NEED to have a huge selection of games.
    I don't know if console developers will/can join the bandwagon.
    >> Anonymous 03/25/09(Wed)11:19 No.3897150
    >>3897099
    HOLY FUCK
    >> Anonymous 03/25/09(Wed)11:20 No.3897157
    >>3897131
    10ms wtf are you on? I ping 15ms to my isp game servers and that is not even really on the internet ... there are even no hops. That means if they set up servers at my ISP and somehow rendered and encoded the video in under 1ms that would still be friggen 30ms input lag.
    >> /g/ - !Lolicont/Q 03/25/09(Wed)11:24 No.3897177
    >>3897131
    More like 60-80 if you're lucky.
    >> retards House M.D. !RsT5bxOQxs 03/25/09(Wed)11:25 No.3897192
         File :1237994741.jpg-(34 KB, 213x309, 1237673139928.jpg)
    34 KB
    $20 x 12 months = ?????

    I just realised that I can type "retards" with just my left hand. Awesome.
    >> Anonymous 03/25/09(Wed)11:28 No.3897204
    The reason you don't notice lag much playing online is because your computer takes the information received from the server and tries to estimate what it will look like between communications from the server. If you outsource the computing this is no longer possible.
    >> Anonymous 03/25/09(Wed)11:29 No.3897212
    >>3897192

    More like 60$ per month and play whatever gayman you like.
    >> Anonymous 03/25/09(Wed)11:33 No.3897225
    >>3897212
    What about mods?
    >> Anonymous 03/25/09(Wed)11:34 No.3897231
    >>3897212
    Watch the interview, there is a monthly fee AND yo have to buy every single game you want to play.
    >> Anonymous 03/25/09(Wed)11:35 No.3897239
    >>3897225

    DOHOHOHOHOHOHOHO
    >> Anonymous 03/25/09(Wed)11:36 No.3897248
    5 Mb/s? Jesus fucking christ that's terrible.
    >> Anonymous 03/25/09(Wed)11:36 No.3897253
    >>3897204
    To see what its like without prediction try playing a quake 3 based game and set "cg_nopredict 1"

    There's probably commands to do this with other games but I don't know them off the top of my head.
    >> Anonymous 03/25/09(Wed)11:39 No.3897273
    >>3897231

    Why anyone would clog their interbutts with a shitty 720p stream and pay a monthly fee, when they can use that kind of money to buy a pc an play at 1080p?
    >> Anonymous 03/25/09(Wed)11:41 No.3897289
    how much will it cost a month? have they said?

    Lets see ... for one year of service

    20=240
    30=360
    40=480
    50=600

    So even at 20 dollars a month it would cost me as much as buying a new high end video card each year ... if they go up to 50 dollars a month then I could just build a brand new high end computer every other year for the same price. ... ok
    >> Anonymous 03/25/09(Wed)11:46 No.3897318
    5mbit = 640 kilobytes per second

    That is 37.5 megabytes per minute

    That is 2.19 gigabytes per hour

    Say you play 3 hours a day, 5 days a week, every week and that would be 60 hours.

    That is 131.4gb of bandwidth usage each month for that game alone ... I am sure your ISP will be fine with that.
    >> Anonymous 03/25/09(Wed)11:48 No.3897337
    >>3897289

    It's not like they keep a high end computer farm for you free of charge, daisy.
    >> Anonymous 03/25/09(Wed)11:49 No.3897345
    fvrfxrc tang ina mo
    >> Anonymous 03/25/09(Wed)11:49 No.3897346
    >>3897337
    Of course not but I am asking if it is cheaper for me to get their service or to upgrade my computer.
    >> Anonymous 03/25/09(Wed)11:54 No.3897367
    >>3897318

    Sure they will be happy to give you that kind of bandwidth, you just have to subscribe to the "gamer" plan (add 30$ per month to your standard fee).
    >> Anonymous 03/25/09(Wed)11:56 No.3897378
    Meh, it's not like anyone but dumb rich fucks who know shit all about anything will be able to afford this anyway. lol streamed gaymen
    >> Anonymous 03/25/09(Wed)11:57 No.3897380
    >>3897367
    Wow! So I can get my blurry and laggy GAYMAN on for the low, low price of $30(isp)+$50(onlive)+$50(game) $150 dollars!
    >> Anonymous 03/25/09(Wed)12:00 No.3897393
    >>3897337
    but unless they convince hardware vendors to raise the end-user prices across the board or offer their service at cutthroat prices, onlive won't be any cheaper than simply having the hardware stored locally.

    I could see parts of onlive working though. Imagine you're playing Crysis locally, except instead of having the entire scene rendered by your local graphics card, environmental details 20 ft away or so and further beyond is streamed to you, allowing your local graphics card and computer to handle the input, and eliminating the input lag concern in the process (Though this solution may require larger sized video streams to look good).
    >> Anonymous 03/25/09(Wed)12:00 No.3897400
    it's funny because this soon-to-be-failed startup is founded by randroids, what with naming their company "Rearden" lolz

    it's an objectively shitty and infeasible idea, but hopefully some talented industrialist will magically violate the laws of physics and usher in the renaissance of US telco infrastructure
    >> Anonymous 03/25/09(Wed)12:01 No.3897403
    >>3896571

    No such thing as a quantum computer. Faggot.

    Predictive Algorithm is bullshit talk for "We play the game for you."
    >> Anonymous 03/25/09(Wed)12:01 No.3897404
    >>3897318
    yes, except 5Mbit = 625 kByte
    >> GDC 09: 6 Reasons OnLive Could Be a Bust Anonymous 03/25/09(Wed)12:04 No.3897416
    http://www.pcworld.com/article/161930-2/gdc_09_6_reasons_onlive_could_be_a_bust.html

    Reason #1 - "Fair Access Policy."
    Reason #2 - Real vs. Test Lab Performance.
    Reason #3 - "My Internet Connection's Fallen and It Can't Get Up."
    Reason #4 - R.I.P. Mod Scene.
    Reason #5 - Privacy Issues.
    Reason #6 - You Don't Own Anything.

    >What's more, OnLive claims "any time, any where" access, but it won't be. Not really. You'll have to have dedicated broadband access for starters, which isn't everywhere.

    Faggot got TOLD.
    >> Anonymous 03/25/09(Wed)12:08 No.3897439
    It takes something as stupid and retarded as this to sell millions these days, logic never comes first.
    >> Anonymous 03/25/09(Wed)12:11 No.3897457
    http://rapidshare.com/files/213397678/onlive-5mbit-192kbps_audio-720p-60fps.mp4.html
    >> Anonymous 03/25/09(Wed)12:14 No.3897487
    >>3897457

    is that CPMA?
    >> Anonymous 03/25/09(Wed)12:15 No.3897495
    >>3897487
    it's quake live. I set a high picmip so I can run fraps and still get a constant 60fps
    >> Anonymous 03/25/09(Wed)12:17 No.3897508
    >>3897457
    ONLIVEFAGS GOT TOLD
    >> Anonymous 03/25/09(Wed)12:19 No.3897519
    It'll work. They just have to downgrade games to 5 colors. Red, yellow, blue, black, white.

    We've been complaining for YEARS how games have been becoming bland. Now's our chance to reinject some old-fashioned color again.
    >> Anonymous 03/25/09(Wed)12:19 No.3897520
    >>3897457
    even if onlive somehow manages to produce a video quality similar to some encoded x264 it doesn't solve the control lag issue
    >> Anonymous 03/25/09(Wed)12:19 No.3897528
    Finally, lagless online multiplayer Pong :D



    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]
    Watched Threads
    PosterThread Title
    [V][X]lnvestment...!Pedomhodog
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Crysis
    [V][X]Anonymous
    [V][X]Anonymoose
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]House M.D....!RsT5bxOQxs
    [V][X]Anonymous