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  • File : 1313083002.jpg-(246 KB, 544x386, 1313080674018.jpg)
    246 KB Hans !Neon3d4wL. 08/11/11(Thu)13:16 No.19344466  
    It's real, deal with it.

    http://www.hardocp.com/article/2011/08/10/euclideon_unlimited_detail_bruce_dell_interview

    Notch, Carmack, and septic status:
    ☐ Told
    ☐ Fucking told
    ☑ The Plutoldium Experiment
    >> Anonymous 08/11/11(Thu)13:17 No.19344477
    >my anus is ready
    >> Anonymous 08/11/11(Thu)13:18 No.19344490
    >australia
    >> Anonymous 08/11/11(Thu)13:18 No.19344494
    >browsing /v/ and /g/
    >> Anonymous 08/11/11(Thu)13:18 No.19344498
    Those faggots are going to have to eat their words pretty fucking soon.

    In fact, Notch should just kill himself for making such a shitgame into such a bloated piece of fucking crap.
    >> Anonymous 08/11/11(Thu)13:18 No.19344499
    "and here is a million pixels"
    "err, i mean, a trillion, seven trillion pixels. just a whole lot of pixels, haha!"
    >claims
    >claims
    >later
    >claims

    it's cool how some of the co-workers don't give a fuck and continue wasting their time with vidya while interviewed.
    >> Anonymous 08/11/11(Thu)13:19 No.19344511
    >septic
    >> Anonymous 08/11/11(Thu)13:20 No.19344520
    Oh god. I was really, really hoping he put that voice on. But it's real.
    >> Anonymous 08/11/11(Thu)13:20 No.19344523
    >>19344499
    i would too if i had been granted two millions for scanning a rock
    >> Anonymous 08/11/11(Thu)13:21 No.19344531
    >unlimited detail
    >scamming investors for unlimited money
    >> Anonymous 08/11/11(Thu)13:21 No.19344537
    >>19344499

    >dude has aspergers and can't talk to cameras
    >suddenly entire work is fake
    >> Anonymous 08/11/11(Thu)13:21 No.19344539
    >>19344531
    do you think they can scan the amount of money they scamed
    >> Anonymous 08/11/11(Thu)13:22 No.19344548
    so its not a scam? y/n
    >> Anonymous 08/11/11(Thu)13:22 No.19344550
         File1313083356.jpg-(51 KB, 162x258, 1311341157937.jpg)
    51 KB
    >>19344523
    >> Anonymous 08/11/11(Thu)13:23 No.19344553
    >playing a video of "unlimited detail" rendered on supercomputers over several months to get venture capital
    >still doesn't look realistic enough
    >nobody that really likes games gives two shits because graphics got good enough ten fucking years ago and any modern graphic "detail" is just fucking distracting to GAMEPLAY
    >GAMEPLAY
    >GAMEPLAY
    >REMEMBER THAT KIDS? OH WAIT, NO YOU DON'T
    >fuck modern graphics
    Told.
    >> Anonymous 08/11/11(Thu)13:23 No.19344558
    would the phrase 'unlimited detail' be enough for people to realize its not what they say?

    i mean shit, carmack is probably the one developer left thats legit and i actually respect
    >> Anonymous 08/11/11(Thu)13:24 No.19344559
    Still no demo? Oh, okay.
    >> Anonymous 08/11/11(Thu)13:24 No.19344561
    >>19344553
    BOOM! ROASTED.
    >> Anonymous 08/11/11(Thu)13:24 No.19344567
    >Interview with a no name website.
    Sure, there is no way its fake or anything.
    >> Anonymous 08/11/11(Thu)13:24 No.19344571
    >>19344559

    There's a video of him playing the fucking thing.
    >> Anonymous 08/11/11(Thu)13:26 No.19344598
    >>19344561
    >BUM ROASTED
    ftfy
    >> Anonymous 08/11/11(Thu)13:27 No.19344617
    >>19344537
    He has no real clue about the technicality behind it, but knows enough to sound convincing. Note how the guy always rests on 'common beliefs' instead of explaining the UNLIMITED detail.
    >> Anonymous 08/11/11(Thu)13:31 No.19344684
    >>19344571
    When does he start playing it? All I see is the same video just playing in the background.
    And by demo, I'm talking about a binary that anyone can freely download and play.
    >> Anonymous 08/11/11(Thu)13:32 No.19344702
    >>19344684

    You want to ruin them? They streamed it off their mainframe, he could control it with a controller.

    (about 10 minutes in)
    >> Anonymous 08/11/11(Thu)13:35 No.19344731
    >>19344684
    >>19344684
    >I'm talking about a binary that anyone can freely download and play.

    They can't release it because it's top seekret.

    In fact: it's so top seekret that they can't let any journalists within 500 meters of the code because they might steal it.

    Just give them all your money and they will make you richer than Bill Gates. (not a a scam.)
    >> Anonymous 08/11/11(Thu)13:37 No.19344755
    Watching.
    I'm a skeptic about it, so hoping to be enlightened.
    >> Hans !Neon3d4wL. 08/11/11(Thu)13:39 No.19344776
    >>19344702
    Watched to 11:30.. no such claim was made. Give me an exact time or I am calling BS.
    >> Anonymous 08/11/11(Thu)13:40 No.19344800
    >everyone hineydisgruntled that isnt a scam
    Come on, guys.
    >> Anonymous 08/11/11(Thu)13:41 No.19344805
    Dat gay Australian lisp
    >> Anonymous 08/11/11(Thu)13:42 No.19344824
    >>19344776

    what do you mean by claim? I'm buffering it now and can give timing for when he starts navigating.
    >> Anonymous 08/11/11(Thu)13:42 No.19344829
    5 minutes in, he's still talking to the guy from hardocp like he's a retard.

    Still sounds like horseshit, hope it gets better.
    >> Hans !Neon3d4wL. 08/11/11(Thu)13:44 No.19344849
    >>19344824
    the claim that they streamed it off a mainframe.
    >> Anonymous 08/11/11(Thu)13:45 No.19344867
    >>19344849
    When he does the demo on the Asus G73, he unplugs the network cable and turns off the wireless to debunk that.
    >> Anonymous 08/11/11(Thu)13:46 No.19344881
    >>19344849

    Of course he doesn't say that. I don't think he said it runs on the notebook either. But insists that this runs on software only.
    >> Anonymous 08/11/11(Thu)13:46 No.19344890
    >>19344776
    It's more like 20 minutes in. 22 to be exact.

    http://www.youtube.com/watch?v=JVB1ayT6Fdc
    >> Anonymous 08/11/11(Thu)13:46 No.19344891
    NO PLEASE DONT LET IT BE TRUE, NOTCH SAID ITS NOT TRUE!!! :(((((

    MUST BE FUCKING SCAM
    >> Anonymous 08/11/11(Thu)13:48 No.19344917
    >>19344702


    http://www.youtube.com/watch?v=JVB1ayT6Fdc&feature=player_detailpage#t=1330s
    >> Anonymous 08/11/11(Thu)13:50 No.19344945
    this is exactly the same as what was said before.

    still solves none of the issues that makes this completely unsuitable to be used in gaming environments which is exactly what they were touting it for.
    >> Anonymous 08/11/11(Thu)13:50 No.19344950
    >>19344945

    It's a tech demo, retard. What are you expecting?
    >> Anonymous 08/11/11(Thu)13:51 No.19344953
    >>19344945
    Go on
    >> ~☆♥ウィザードブラザー♥☆~ !KawaiiLwz. 08/11/11(Thu)13:51 No.19344959
    Am I the only one here who actually wants this to be true?

    I mean, why do you guys have to be so negative towards something that could be a breakthrough in video game graphics? At least give the guys a chance.

    inb4 hurr grafix are shit they dont matter heuehue gameplay!!

    Would you rather play a good game with shitty graphics, or a good game with good graphics? I know my choice.
    >> Anonymous 08/11/11(Thu)13:52 No.19344972
    >>19344959
    I don't know what all the bullshit "hur fake so obvious" comments are about either. I can't wait.
    >> Anonymous 08/11/11(Thu)13:54 No.19344991
    >>19344950

    A demo of actually useful tech would be a start.
    >> Anonymous 08/11/11(Thu)13:54 No.19344995
    >>19344959
    >>19344972
    They're acting on the "If it sound too good to be true, it usually is" princip.
    >> Anonymous 08/11/11(Thu)13:54 No.19345001
    >>19344890
    >23 minutes in

    The video is heavily edited (pieces cut out), only showing small parts of the "OMG such a large world" in any continuous clip.

    So there is obviously a lot of loading/processing happening in between.
    >> ~☆♥ウィザードブラザー♥☆~ !KawaiiLwz. 08/11/11(Thu)13:55 No.19345012
    >>19344945
    Care to explain what you mean? According to the guy, there were no problems at all. Why not believe him? I watched the whole thing, and it amazed me.

    >>19344972
    Brofist.

    >>19344995
    Yeah, afraid of something new.
    >> Anonymous 08/11/11(Thu)13:56 No.19345041
    >>19344959

    These guys had their chance last year, but they're still just pushing a marketing message.
    >> Anonymous 08/11/11(Thu)13:57 No.19345053
    HOLY FUCK!
    FUND IT!
    FUCKING FUND IT!
    >> Anonymous 08/11/11(Thu)13:58 No.19345060
    >>19345012

    > According to the guy, there were no problems at all.

    sage for viral marketing
    >> Anonymous 08/11/11(Thu)13:58 No.19345068
    >>19344849
    >mainframe.
    Oh god. Oh god I never realized how technologically illiterate /g/ was...
    He said a 6,000 node render farm
    >Implying a render farm could provide real-time results that quickly
    also
    >he fucking unplugs the internet linking them to the 6,000 node Chinese render farm
    >> Anonymous 08/11/11(Thu)13:59 No.19345071
         File1313085554.png-(84 KB, 400x400, 1305054596678.png)
    84 KB
    >>19345001
    >25:30 - 26:15
    >flying without load times

    >26:20
    >backs out all the way
    >26:30
    >zooms back in to a completely different location


    hur dur
    >> Anonymous 08/11/11(Thu)13:59 No.19345075
    >>19345012
    >Brofist.

    you guys fell for him. be careful about funding anything, I precaution you
    >> Anonymous 08/11/11(Thu)13:59 No.19345083
    >this is the unoptimized version
    I NEVER ASKED FOR THIS
    >> Anonymous 08/11/11(Thu)14:00 No.19345089
    >>19345071
    27:45 also
    >> Anonymous 08/11/11(Thu)14:00 No.19345100
    >>19344959
    Wanting something to be real doesn't affect whether it's real or not, and shouldn't even affect if you believe it or not.

    Yeah, I want to believe I'm superman but where's the evidence?

    tldr; I want it to be real, don't believe it is yet.
    >> Anonymous 08/11/11(Thu)14:00 No.19345101
         File1313085650.png-(71 KB, 300x300, 1288621488040.png)
    71 KB
    Stop being trolled by scammers, /g/.
    >> Anonymous 08/11/11(Thu)14:01 No.19345108
    >>19345012
    So you're believing what he's saying, not what he's showing?

    The problem with this algorithm is that you're very easily going to go into crazy amount of seek and loading times because of the sheer mountain of data. It's not that we don't want to believe him, but he never actually addresses any issues without spouting his bs marketing message.

    Opposed to John Carmack and Jon Olick, who are trying to implement a sparse voxel octree system. Carmack talks endlessly about the technical limitations of the system.
    BTW: Sparse Voxel Octrees
    http://www.youtube.com/watch?v=VpEpAFGplnI
    >> Anonymous 08/11/11(Thu)14:03 No.19345127
    >>19345068
    Why don't any of you people realise he was joking? It was obviously a joke. He's a very eccentric man. I can't decide if he's charming or irritating as fuck, but I'd be happy for him to become the next technological figurehead like Steve Jobs or Bill Gates.
    >> Anonymous 08/11/11(Thu)14:04 No.19345142
    >>19344959
    It's not a breakthrough.

    Dude, you don't know what you're talking about. Look up Point Cloud Rendering. It's been a theoretical rendering model for years.
    >> Anonymous 08/11/11(Thu)14:04 No.19345145
    >>19345108
    Well keep in mind a lot of the objects were repeated, so they only need to be loaded into memory once. They've also got some sort of magical compression going, as was hinted in the video.
    >> Anonymous 08/11/11(Thu)14:05 No.19345159
    >>19345108

    inb4 someone claims it's not SVOs
    >> Anonymous 08/11/11(Thu)14:05 No.19345163
    >>19345145
    Rage has magical compression going to compress 1tb of texture data to a couple of gigabytes.

    Yeah, compression is magic. It's even more magical if you know that all your data sets are the same.
    >> Anonymous 08/11/11(Thu)14:06 No.19345166
    >>19345142
    They address that in this very video. Each atom is a point is a 'voxel', just as has been suggested before (but apparently done in an AMAZING NEW WAY).
    >> Anonymous 08/11/11(Thu)14:07 No.19345178
    >>19345166
    Which they never reveal. What is he really doing that's any different?
    >> Anonymous 08/11/11(Thu)14:07 No.19345181
    > 2011
    > no dynamic lighting, animation, collision, deformation
    >> Anonymous 08/11/11(Thu)14:08 No.19345187
    >>19345178
    claims and magic
    >> Anonymous 08/11/11(Thu)14:08 No.19345189
    >>19345127
    That was aimed at the people saying he was using a "mainframe" for real-time results
    I think it's completely legitimate and he actually explained it pretty well considering they want to keep it secretive.
    And for all you fuckers that think the island is a 'con' because there are a lot of repeated atom models, try rendering thousands of low-poly rocks or trees in real-time.
    >> Anonymous 08/11/11(Thu)14:08 No.19345191
    >>19345163
    I mean take something like tokenization. If say, a rock even took up a megabyte of space in memory, it can be tokenized and referred back to with a few bits/bytes. That's not even accounting for something like LZMA compression, which is fast enough to work 'on the fly' but still shave off quite a bit of space.
    >> Anonymous 08/11/11(Thu)14:09 No.19345210
    >>19345178
    The amazing new way is the algorithm used so that the renderer doesn't waste time with all the geometries. Instead it only searches for voxel data for each screen pixel. Are you guys fucking deaf and blind? This is all explained
    >> Anonymous 08/11/11(Thu)14:09 No.19345211
    >>19345181
    >People make criticisms
    >He addresses these criticisms fairly
    >BUTT HURR, CRITICISMS 2011 THO
    >> Anonymous 08/11/11(Thu)14:10 No.19345220
    >>19345181
    >2011
    >Engine in design doesn't magically have this immediately.

    Good one bro!
    >> Anonymous 08/11/11(Thu)14:10 No.19345221
    well, this may be a nice looking engine, but it will never be able to deal with physics...
    >> Anonymous 08/11/11(Thu)14:11 No.19345223
    >>19345210
    >>19345189
    Also, I love how you morons overlook the fact that he has investors who are at the top of their field in technology. Obviously they have enough money to go around for investing, but why would they waste their time with it if they thought it didn't have any potential?
    >> Anonymous 08/11/11(Thu)14:12 No.19345232
    >>19345210
    >Instead it only searches for voxel data for each screen pixel.

    This is what makes sense for the average joe, when in fact, it doesn't solve the problem.

    >memory problems?
    muhahha, no

    >taking too long?
    haha, UNLIMITED detail!!
    >> Anonymous 08/11/11(Thu)14:12 No.19345237
         File1313086339.jpg-(33 KB, 425x300, google.jpg)
    33 KB
    Hey guys, we came up with this algorithm to search through terabytes of data and return the result instantly! Oh wait, obviously this is impossible and there would be serious space issues. Oh well, guess we'll just go peddle our snake oil elsewhere...
    >> Anonymous 08/11/11(Thu)14:12 No.19345244
    >>19345163

    Yeah, but Carmack hasn't been going around claiming MegaTexture is some kind of magic pixie dust that nobody else has ever even thought of. He's not trying to build a mythology about himself being this crazy industry outsider that has revolutionary new tech completely unlike anything before. What's more is that he's actually talked about using SVOs to do the same with geometry--which is all this company is doing. He didn't act like it was completely new and revolutionary. Why do they?
    >> Anonymous 08/11/11(Thu)14:12 No.19345246
    >>19345191
    Exactly. This is probably one of the tricks that he's talking about.

    Look, it's not like I'm really that into the idea of us keeping with the polygon model if there are better alternatives.

    I used to do a lot of game programming stuff when raycasting was the big thing. I didn't really keep up with the moving technology once 3d cards started to come out and things moved from raycasting to rasterization.

    It's not like I'm not keeping my mind open to new things. But this dude reeks of an investor trying to grab suckers. He doesn't even seem to be capable of talking about how the systems that he implement work.
    >> ubuntufriend 08/11/11(Thu)14:13 No.19345251
    TACHYONS
    >> Anonymous 08/11/11(Thu)14:13 No.19345252
    >>19345189

    > try rendering thousands of low-poly rocks

    http://en.wikipedia.org/wiki/Geometry_instancing
    >> Anonymous 08/11/11(Thu)14:15 No.19345274
    >>19345223

    > why would they waste their time with it if they thought it didn't have any potential?

    Whether they THINK it has potential vs. whether it actually does are two different things. The average investor is just as likely to get suckered by marketing as the average internet tard. Remember, the people calling bullshit on it are people who actually know 3D graphics.
    >> Anonymous 08/11/11(Thu)14:15 No.19345279
    As I said before, enjoy playing games with this technology on a computer with 3 590s @ 1 fps
    >> Anonymous 08/11/11(Thu)14:15 No.19345285
         File1313086557.png-(10 KB, 928x67, what is this i don't even - Go(...).png)
    10 KB
    >>19345237
    >> Anonymous 08/11/11(Thu)14:16 No.19345288
    >>19345244
    >>19345232
    Put yourself in this guy's shoes though. Imagine he HAS came up with this greate new system and all his hype is true. If it's nothing that has been done before, you wouldn't want to say
    >Oh well, the algorithm works precisely as follows!

    If I had created a new LoD or mipmapping system that builds upon previous ones, I'd be happy to talk about it at conferences and whatnot. Especially if I was part of a big company like id. This is just a small company who claim to have something 'revolutionary'. If you expect a tech talk on exactly how the technology works, I'm afraid you just don't know how these things work.
    >> Hans !Neon3d4wL. 08/11/11(Thu)14:16 No.19345293
    >>19345068
    I didn't even watch it that far. I just was questioning what the other guy said. So don't claim I don't know the difference between a render farm and a mainframe when I didn't even fucking see that part of the video.
    >> Anonymous 08/11/11(Thu)14:16 No.19345296
    >>19345279
    >didn't watch the video
    >> Anonymous 08/11/11(Thu)14:16 No.19345302
    He keeps saying Level Of Distance, LOD is Level Of Detail Bruce!
    I have no idea how they could fake the controller interaction - I'm less skeptical.
    >> Anonymous 08/11/11(Thu)14:17 No.19345305
    Notice how the 'interviewer' doesn't actually ask any questions but just sucks the guys dick the whole way through. It's the exact same shit, just filmed differently.
    >> Anonymous 08/11/11(Thu)14:17 No.19345307
    The real resistance to this kind of tech is that once we have it, it won't matter how shitty your PC is. This stuff runs in software on a laptop and doesn't touch the GPU at all except to display the picture. Meaning, the GPU market is gonna crash bad. I bet you Nvidia and AMD are sweating after watching this video. This probably has profound implications for gaming on Android as well, since you don't need heavy processing power to use it.
    >> !LoLXDk22aU 08/11/11(Thu)14:17 No.19345308
    >>19345237
    It's funny because these are two different things entirely.
    >> Anonymous 08/11/11(Thu)14:17 No.19345310
    >>19345237
    You can easily index and cache a lot of that data. It's harder when you're talking about an algorithm that requires to run in real time on one computer. Google has massive servers, if this is going to be a game engine, it cannot.

    Plus, it still looks like shit. Maybe it's the artists? How exactly does the artist pipeline work?
    >> Anonymous 08/11/11(Thu)14:17 No.19345313
    >>19345210

    > Instead it only searches for voxel data for each screen pixel.

    This is not an "amazing new way".

    http://en.wikipedia.org/wiki/Sparse_Voxel_Octree
    http://www.nvidia.com/docs/IO/88889/laine2010i3d_paper.pdf
    http://code.google.com/p/efficient-sparse-voxel-octrees/
    >> Anonymous 08/11/11(Thu)14:18 No.19345319
    Just watching the laptop demo where he unplugged the Ethernet cable. Anybody else think he's still using wifi?
    >> Anonymous 08/11/11(Thu)14:19 No.19345328
    I want it this to be true, if it is we will reach near perfect graphics on computer desktops and amazing graphics on mobile devices.

    But it sounds like a scam. He claims things that are totally impossible with today technologies, we got plenty of people researching into rendering technologies and no one got even near what he claims. He uses a existing technology and claim to have created it. The whole thing sounds like an attempt to lure investors, and I'm not buying it.

    But if it ends up being real GREAT, will only bring benefits to everybody, bit I doubt it.
    >> Anonymous 08/11/11(Thu)14:19 No.19345337
    I'm not going to pretend to understand all the fancy words thrown around about this technology but here is my take on it:

    Isn't the smallest bit of data 1 bit? Well that meats each 'atom' has to take up a byte of video memory doesn't it? So 1gb(lets just say 1gb is 1,000,000,000 bytes) is 8,000,000,000 atoms. While that is a lot, how is that unlimited power?

    Again I don't really know what the fuck I'm talking about
    >> Anonymous 08/11/11(Thu)14:20 No.19345351
    >>19345337
    1 bit, not one byte of video memory. my bad
    >> Anonymous 08/11/11(Thu)14:21 No.19345353
    >>19345307
    Maybe you'd stream ray traces off the internet, still requires a medium computer though.
    Best graphics, all the same no matter the PC's power is bullshit.
    >> Anonymous 08/11/11(Thu)14:21 No.19345357
    >>19345307
    CPUs do not magically parse massive amounts of data faster by implementing a new algorithm.

    CPUs at best can do one thing at a time. If you have multiple cores they can do more (not scaled appropriately usually because of ancillary things with your program)

    GPUs can do a shitload more.
    >> Anonymous 08/11/11(Thu)14:21 No.19345361
    >>19345328
    If he really wanted investors, this entire shitstorm is the perfect lure. He has everything he needs to convince people to throw money at him right now. That video even has ME convinced. I honestly think it might be real. But instead they are deciding to disappear again until it's done and refuse further funding because they want to stay secretive.
    >> Anonymous 08/11/11(Thu)14:21 No.19345364
    >>19344466
    >implying awesome graphics make a game good

    Best games to date have pretty sorry graphics.
    >> Anonymous 08/11/11(Thu)14:22 No.19345373
    His description of tessellation is way off...
    >> Anonymous 08/11/11(Thu)14:23 No.19345380
    http://www.youtube.com/watch?v=_CCZIBDt1uM&feature=related

    This is much more impressive. Jesus christ, way to swallow snake oil.
    >> Anonymous 08/11/11(Thu)14:23 No.19345381
    >>19345364
    Call of Duty 4, Counter Strike: Source, Touhou, Yume Nikki, Minecraft, Gary's Mod, and Grand Theft Auto.
    >> Anonymous 08/11/11(Thu)14:23 No.19345386
    >>19345305
    To be fair he started out quite skeptical. If you're part of some small gaming website and this is your chance to get a good number of people paying attention to you, you're not going to barge in and say
    >THIS IS FAKE. YOU'RE A FAGGOT, BRUCE!

    In fact if they had defrauded the guy, they'd get much more publicity.
    >> Anonymous 08/11/11(Thu)14:24 No.19345393
    >>19345361
    This is the best way to get funding, convince everyone you don't want more funding and they will beg at you to accept their money.

    Just fake you are interested in funding them and look at the responses.
    >> Anonymous 08/11/11(Thu)14:24 No.19345398
    The euclideon guy watched some videos from Intel and adapted to their style of talking. He's not doing bad, but he could be better.
    >> Anonymous 08/11/11(Thu)14:24 No.19345402
    >>19345361
    >That video even has ME convinced.

    Oh god, really?

    The interviewer was so obviously paid to do it buy the developers, or is just a complete dipshit who has no idea about 3d graphics.

    They reveal -nothing-. The same issues that were brought up regarding all models having the same orientation and memory issues have not been addressed. It's definitely rendering what you're seeing, but the description of how it works is so vague.
    >> Anonymous 08/11/11(Thu)14:25 No.19345409
    >>19345361

    > Euclideon was the recipient of the largest commercialisation grant awarded by the Australian Federal Government in 2010.
    >> Anonymous 08/11/11(Thu)14:25 No.19345410
         File1313087116.jpg-(12 KB, 460x300, 1297584922944.jpg)
    12 KB
    >mfw people measure atoms in milimeters
    >> Anonymous 08/11/11(Thu)14:25 No.19345415
    >>19345357
    I know they can, but they've gotten this working in software right now. Once they work out all the kinks what's stopping them from offloading processing to the GPU? The GPU is such a huge boost from the CPU that even a shitty GPU would be able to run this and have plenty of power to spare. Meaning the whole race to create more power hungry and powerful GPUs is gonna pitter off.
    >> Anonymous 08/11/11(Thu)14:25 No.19345416
    >>19345380
    Watch the video, he mentions this very engine. I've seen it before and this is a dynamics engine, not a graphics engine.
    >> Anonymous 08/11/11(Thu)14:25 No.19345418
    >>19345381
    You have a pretty shitty taste in games. Not say those are bad games, but if those are your favorites, you're pretty bad at enjoying games
    >> Anonymous 08/11/11(Thu)14:26 No.19345424
    >>19345381
    Starcraft 1, Quake 1, Zelda, Super Mario Brothers, ...
    >> Anonymous 08/11/11(Thu)14:26 No.19345425
    They need to get a spokesperson, can't keep listening to this incredible douche.
    >> Anonymous 08/11/11(Thu)14:27 No.19345431
         File1313087260.jpg-(28 KB, 576x432, unlimiteddetail.jpg)
    28 KB
    So what is different from the 2003 version that also turned out to be not implementable?
    >> Anonymous 08/11/11(Thu)14:27 No.19345432
    >>19345357

    > CPUs do not magically parse massive amounts of data faster by implementing a new algorithm.

    Quick Sort > Bubble Sort
    >> Anonymous 08/11/11(Thu)14:27 No.19345433
    >>19345424
    >Neither of you has said Deus Ex, System Shock, VtM:B, Half Life
    Christ, you're both awful at this
    >> Anonymous 08/11/11(Thu)14:29 No.19345448
    >>19345433
    >not mentioning Goldeneye 007
    >laughinggirls.jpg
    >> Anonymous 08/11/11(Thu)14:32 No.19345480
    >>19345211
    >How on earth do you render objects with unlimited ridges from different perspectives all across the screen?
    >Search algorithms!

    Just stop believing.
    >> Anonymous 08/11/11(Thu)14:33 No.19345492
    Sigh. No one was ever saying this was fake. SVOs have been known for a long time.

    The general consensus is that while the tech is somewhat feasible it just won't make sense to use it in games for several years due to memory limitations.
    >> Anonymous 08/11/11(Thu)14:34 No.19345504
    It's not fake. It's a real scam.
    >> Anonymous 08/11/11(Thu)14:34 No.19345516
    >australian guy tries to make something different
    /g/ response is "HURRRRR CANT VE DOUN, SCAMM HURRRR"
    >australian guy shows demo answer some questions
    /g/ response is "HURRRR IS EDITED, HURRR IS A SCAM HURRRR"
    >australian guy doesn't ask for donations
    /g/ response is "HURRR SCAM SCAM HURRRR"

    stay classy kids, stay classy...
    >> Anonymous 08/11/11(Thu)14:35 No.19345528
    >>19345504



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