>> |
02/18/10(Thu)12:02 No.38594So
"robot exploring an abandoned sci-fi vessel"... Damn. As a
modeling practice, maybe we could have objects pertaining to different
fashion periods. Of course it would have to be something from our actual
past or present so it's recognisable and referencable, so let's just
say the people on the ship liked some specific art, design and furniture
periods, so they made a bunch of items and rooms designed after them.
We could have them dispersed in the ship, and you have to get them back
together to form like themed rooms with objects, furniture or even
visible cultural references (posters, books which you'll be able to read
the cover of, vynils, clothes on mannequins...), for human studying
purposes. So we have a 70's room, a 20's room, an Art Nouveau room, a
Renaissance... And like, you have an automated device which allows you
to "scan" the room and "calculate" how homogeneous it is : when you get
100%, it means you've got all the objects of one cultural period and put
them in the right room. Then of course the rest of the ship is
sci-fi and all so you can have some imaginative stuff. Maybe it can
become too much, so just make it only 2 or 3 rooms and only plan more if
there's enough suggestions and people participating. Can be a side
quest, but then again it means you must have a main one... That can be
huge simply in itself. That's really just an idea. Man, as soon as
you come up with something you think about so much of what could go
wrong... You must not be able to put absolutely everything in the same
room, or else think about where each object would be placed if that's
the case. Also maybe that's not what most people will be interested
in and they'll prefer to do more sci-fi stuff. Posting anyway. |