>> |
09/22/11(Thu)20:57 No.55010512Sheesh.
I keep expecting a decent argument from /a/ on videogames, and you guys
keep focusing on the details of the argument (like whether hard mode
should actually be a fun challenge or not). My fault really.
>>55009937 Still no argument, here's a quick point by point of each game:
>methexis The same fun, multi-route, linear game.
>mythos DX1
had a better plot, I think we can all agree to that. Although, any
cyberpunk fan (which I'm not) with taste would consider them both shit.
>ethos HR
had none of the white/black morality. Each character was distinct and
with their own backstory, motives, wants and needs. None of the "Unatco
is the bad guys now, kill all the bad guys!!" You have people telling
you what to do, and you have your own agenda. In the end, it's a game
about bringing change, and what our boundaries should be, whereas the
first game was about political philosophy, and what we, the uneducated
masses, think is best for us.
>dianoia HR, as manifested in the dialogue boss battles.
>lexis DX1 had better writing, despite the awful VA.
>melos DX1, had better music. Not much of an arugment here.
>opsis HR looks better.
>>55009794 I
already stated that I like DX1 the most of the 3. I'm just arguing
they're the same game, as in gameplay. And congrats, yours is the only
valid argument in the whole thread, even if irrelevant.
>>55010329 troll/10 |