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09/08/10(Wed)16:12 No.40082341Week
1 requires 10K, week two I think maybe needs 40K, week 3 needs 80K, and
week 4 needs 200K. Week 5 needs 500k. Which is impossible. This isn’t
me being a bad gamer. This isn’t a dexterity contest ala Street Fighter
4. This is a game which relies on good intellect, and some perseverance
in the dungeons. And I am a pedantic intellectual who wastes inordinate
amounts of time messing with a system to understand how it functions. I
love a strategy game and I take them seriously. So if I of all people
found it almost impossible, casual players are going to as well. After
numerous attempts I managed to get as high as 127,000 for week 4, and
this was by ignoring dungeon busting and abusing the save function to
spend every slice of the day in the store selling, reloading when people
refused to buy.
A note about dungeons: as DAIS rehashed from my
original statements, they don’t give very good loot, despite being 8+
hours in, on the 3rd dungeon and 15 floors deep. The loot was only
marginally better than the demo, in that I was getting the odd ice
crystal worth about 2k, but otherwise endless slime jellies. If there’s a
hidden trigger to get more loot, it’s well hidden. I once got a pot
worth 20k, but this was for defeating a boss, and to make the dungeons
worthwhile in week 4, you’d need to be getting a pot or 2 on every
floor, since one day’s dungeon busting is worth 4 selling segments.
Also, the tutorials give you wrong information, since if you follow
Tear’s advice you won’t get high combos and patrons won’t bring in much
cash, you should actually sell mostly low, in order to build up their
favour so they bring in more money. If they have to haggle with you,
their liking for you goes down, which is BAD. |