| >> | 
 
 09/08/10(Wed)16:12 No.40082341Week
 1 requires 10K, week two I think maybe needs 40K, week 3 needs 80K, and
 week 4 needs 200K. Week 5 needs 500k. Which is impossible. This isn’t 
me being a bad gamer. This isn’t a dexterity contest ala Street Fighter 
4. This is a game which relies on good intellect, and some perseverance 
in the dungeons. And I am a pedantic intellectual who wastes inordinate 
amounts of time messing with a system to understand how it functions. I 
love a strategy game and I take them seriously. So if I of all people 
found it almost impossible, casual players are going to as well. After 
numerous attempts I managed to get as high as 127,000 for week 4, and 
this was by ignoring dungeon busting and abusing the save function to 
spend every slice of the day in the store selling, reloading when people
 refused to buy.
  A note about dungeons: as DAIS rehashed from my 
original statements, they don’t give very good loot, despite being 8+ 
hours in, on the 3rd dungeon and 15 floors deep. The loot was only 
marginally better than the demo, in that I was getting the odd ice 
crystal worth about 2k, but otherwise endless slime jellies. If there’s a
 hidden trigger to get more loot, it’s well hidden. I once got a pot 
worth 20k, but this was for defeating a boss, and to make the dungeons 
worthwhile in week 4, you’d need to be getting a pot or 2 on every 
floor, since one day’s dungeon busting is worth 4 selling segments. 
Also, the tutorials give you wrong information, since if you follow 
Tear’s advice you won’t get high combos and patrons won’t bring in much 
cash, you should actually sell mostly low, in order to build up their 
favour so they bring in more money. If they have to haggle with you, 
their liking for you goes down, which is BAD.  |