>> |
05/03/10(Mon)07:26 No.34302781>>34302555 True, but I
always use people like Yahtzee as examples of "deep" critics, people
who really go in depth and explore what advantages and disadvantages
gaming has as an artistic medium. Stuff like noobtube is fine, hell,
even great for getting feedback on gaming mechanics and tinkering with
various gameplay issues. I just use people like Yahtzee when I'm
concentrating on the overall issues like atmosphere or plot coherency.
For a great review of plot check out Spoony's stuff on FFVIII.
http://spoonyexperiment.com/category/game-reviews/final-fantasy-viii/
Your
idea about horror in space reminds me of System Shock 2 and Dead Space.
But yeah horror is incredibly hard to establish without all those
people helping you. You'd have to do it all yourself, much like Pixel
the creator of the indie game cave story did.
Since I'm still
learning the ins and outs of story writing I can't tell you about making
that. But I'm going to say the same thing you said to me, just get
feedback from people. 2-6 P.M. /v/ is great for this, just give a
general plot summary and say, show off a character or monster design.
When you get done with that ask 10:00 P.M. to 6:00 A.M. about your plot,
give them an in-depth summary and they'll probably either help you fix
it or help you manage the overall picture (i.e. how the player interacts
with the game, what connections the monsters looks have with the game,
etc.) |