[BGAnimation]
LengthSeconds=5

////////////////////////////////////////////////////
// Animation sprites ripped & sequenced by Popnko //
////////////////////////////////////////////////////



////////////////
// Background //
////////////////

[Layer1]
File=yellodello.png
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=
//Background



////////////////////////////
// Thank You for playing! //
////////////////////////////

[Layer5]
File=orangeytop.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,960;y,110;linear,.8;addx,-640

[Layer10]
File=thankyou.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,966;y,77;linear,.8;addx,-640



////////////////////////////
// Misc. Background parts //
////////////////////////////

[Layer15]
File=orangeybottom.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,-150;y,374;sleep,.8;linear,.4;addx,298
// Activate after Thank You For is done

[Layer20]
File=bullet.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=y,246

// Top Circle
[Layer25]
File=mistercircle.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,263;y,336;zoom,0;sleep,.8;linear,.4;zoom,1
//Activate after Thank You For is done

// Left Circle
[Layer30]
File=mistercircle.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,104;y,346;zoom,0;sleep,.8;linear,.4;zoom,.65
// Activate after Thank You For is done

// Right Circle
[Layer35]
File=mistercircle.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,363;y,421;zoom,0;sleep,.8;linear,.4;zoom,.65
// Activate after Thank You For is done



///////////////////////////////////////
// pop'n music is a delightful game. //
///////////////////////////////////////

[Layer40]
File=engrish.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,401;y,259;diffusealpha,.7



///////////////
// See You!! //
///////////////

[Layer45]
File=Seeyou.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,96;y,290;zoomy,0;sleep,.6;linear,.2;zoomy,1
//.2 before Thank You is done



/////////////////////////////
// Character (Mary/Bamboo) //
/////////////////////////////

[Layer50]
File=character.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,244;y,519;linear,.5;addy,-172



///////////////////////
// Bottom yellow bar //
///////////////////////

[Layer55]
File=yellobottom.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,457



///////////////
// GAME OVER //
///////////////

[Layer74]
File=Gameover1G.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,0.8;linear,.06;addx,-239;zoom,1.2;linear,.015;zoom,1
//x,81;y,155

[Layer72]
File=Gameover2A.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,0.875;linear,.06;addx,-162;zoom,1.2;linear,.015;zoom,1
//x,158;y,155

[Layer70]
File=Gameover3M.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,0.95;linear,.06;addx,-81;zoom,1.2;linear,.015;zoom,1
//x,239;y,155

[Layer68]
File=Gameover4E.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,1.025;linear,.06;addx,-13;zoom,1.2;linear,.015;zoom,1
//x,307;y,155

[Layer66]
File=Gameover5O.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,1.1;linear,.06;addx,64;zoom,1.2;linear,.015;zoom,1
//x,384;y,155

[Layer64]
File=Gameover6V.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,1.175;linear,.06;addx,125;zoom,1.2;linear,.015;zoom,1
//x,445;y,155

[Layer62]
File=Gameover4E.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,1.25;linear,.06;addx,185;zoom,1.2;linear,.015;zoom,1
//x,505;y,155

[Layer60]
File=Gameover8R.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,320;y,155;zoom,0;sleep,1.325;linear,.06;addx,250;zoom,1.2;linear,.015;zoom,1
//x,570;y,155



//////////
// POPN //
//   M  //
//   6  //
//////////

[Layer80]
File=OraP.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,516;y,352;zoomx,0;sleep,1.1;linear,.3;zoomx,1;addx,-17
//x,499;y,352
//x+17
//Timed to O&M

[Layer82]
File=OraO.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,552;y,352;zoomx,0;sleep,.8;linear,.3;zoomx,1;addx,-17
//x,535;y,352
//x+17
//Timed to three circles

[Layer84]
File=YelP.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,571;y,352
//Stationary

[Layer86]
File=OraN.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,589;y,352;zoomx,0;sleep,.95;linear,.3;zoomx,1;addx,17
//x,606;y,352
//x-17
//Timed to three circles +.15

[Layer88]
File=OraM.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,570;y,367;zoomy,0;sleep,.8;linear,.3;zoomy,1;addy,14
//x,570;y,381
//y-14
//Timed to three circles

[Layer90]
File=Ora6.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,570;y,394;zoomy,0;sleep,1.1;linear,.3;zoomy,1;addy,16
//x,570;y,410
//y-16
//Timed to O&M


//////////////////
//           P6 //
// Project team //
//     presents //
//////////////////

[Layer95]
File=P6Team.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=x,684;y,498;sleep,1.4;x,504;y,409