/*******************************************************************************
/
/	File:			TextControl.h
/
/   Description:    BTextControl displays text that can act like a control.
/
/	Copyright 1996-98, Be Incorporated, All Rights Reserved
/
*******************************************************************************/

#ifndef	_TEXT_CONTROL_H
#define	_TEXT_CONTROL_H

#include <BeBuild.h>
#include <Control.h>
#include <TextView.h>		/* For convenience */

class _BTextInput_;
class BTextListControl;

/*----------------------------------------------------------------*/
/*----- BTextControl class ---------------------------------------*/

class BTextControl : public BControl {

public:
						BTextControl(BRect frame,
									const char *name,
									const char *label, 
									const char *initial_text, 
									BMessage *message,
									uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
									uint32 flags = B_WILL_DRAW | B_NAVIGABLE); 
virtual					~BTextControl();

						BTextControl(BMessage *data);
static	BArchivable		*Instantiate(BMessage *data);
virtual	status_t		Archive(BMessage *data, bool deep = true) const;

virtual	void			SetText(const char *text);
		const char		*Text() const;

virtual	void			SetValue(int32 value);
virtual	status_t		Invoke(BMessage *msg = NULL);

		BTextView		*TextView() const;

virtual	void			SetModificationMessage(BMessage *message);
		BMessage		*ModificationMessage() const;

virtual	void			SetAlignment(alignment label, alignment text);
		void			GetAlignment(alignment *label, alignment *text) const;
virtual	void			SetDivider(float dividing_line);
		float			Divider() const;

virtual	void			Draw(BRect updateRect);

		void			DrawTextInputBorder();
		void			DrawLabel();

virtual	void			MouseDown(BPoint where);
virtual	void			AttachedToWindow();
virtual	void			MakeFocus(bool focusState = true);
virtual	void			SetEnabled(bool state);
virtual	void			FrameMoved(BPoint new_position);
virtual	void			FrameResized(float new_width, float new_height);
virtual	void			WindowActivated(bool active);
	
virtual	void			GetPreferredSize(float *width, float *height);
virtual	void			ResizeToPreferred();

virtual void			MessageReceived(BMessage *msg);
virtual BHandler		*ResolveSpecifier(BMessage *msg,
										int32 index,
										BMessage *specifier,
										int32 form,
										const char *property);

virtual	void			MouseUp(BPoint pt);
virtual	void			MouseMoved(BPoint pt, uint32 code, const BMessage *msg);
virtual	void			DetachedFromWindow();

virtual void			AllAttached();
virtual void			AllDetached();
virtual status_t		GetSupportedSuites(BMessage *data);
virtual void			SetFlags(uint32 flags);


/*----- Private or reserved -----------------------------------------*/
virtual status_t		Perform(perform_code d, void *arg);

private:

friend	class _BTextInput_;
friend	class BTextListControl;
friend	class BAutoCompleteControl;

						BTextControl(BRect frame,
									const char *name,
									const char *label, 
									const char *initial_text, 
									BMessage *message,
									_BTextInput_ *textInput,
									uint32 rmask,
									uint32 flags);
									
virtual	void			_ReservedTextControl1();
virtual	void			_ReservedTextControl2();
virtual	void			_ReservedTextControl3();
virtual	void			_ReservedTextControl4();

		BTextControl	&operator=(const BTextControl &);

		void			CommitValue(bool enterPressed);
		void			InitData(const char *label,
								const char *initial_text,
								BMessage *data = NULL);

		_BTextInput_	*fText;
		char			*fLabel;
		BMessage		*fModificationMessage;
		alignment		fLabelAlign;
		float			fDivider;
		uint16			fPrevWidth;
		uint16			fPrevHeight;
		uint32			_reserved[3];	/* was 4 */
#if !_PR3_COMPATIBLE_
		uint32			_more_reserved[4];
#endif

		bool			fClean;
		bool			fSkipSetFlags;
		bool			fUnusedBool1;
		bool			fUnusedBool2;
};

/*-------------------------------------------------------------*/
/*-------------------------------------------------------------*/

#endif /* _TEXT_CONTROL_H */
