Declared in: be/kernel/OS.h
Library: libroot.so
An area is a chunk of virtual memory. As such, it has all the expected properties of virtual memory: It has a starting address, a size, the addresses it comprises are contiguous, and it maps to (possibly non-contiguous) physical memory. The features that an area provides that you don't get with "standard" memory are these:
Because areas are large--one page, minimum--you don't create them arbitrarily. The two most compelling reasons to create an area are the two first points listed above: To share data among different applications, and to lock memory into RAM.
In all particulars (but one) you treat the memory that an area gives you exactly as you would treat any allocated memory: You can read and write it through pointer manipulation, or through standard functions such as memcpy() and strcpy(). The one difference is between areas and malloc'd memory is...
Each area that you create is tagged with an area_id number:
Areas can also be (loosely) identified by name:
For multiple applications to share a common area, one of the applications has to create the area, and the other applications clone the area. You clone an area by calling clone_area(). The function takes, as its last argument, the area_id of the source area and returns a new (unique) area_id number. All further references to the cloned area (in the cloning application) must be based on the area_id that's returned by clone_area().
So how does a cloner find a source area_id in the first place?
Keep in mind that area names are not forced to be unique, so the find_area() method has some amount of uncertainty. But this can be minimized through clever name creation.
The physical memory that lies beneath an area is never implicitly copied--for example, the area mechanism doesn't perform a "copy-on-write." If two areas refer to the same memory because of cloning, a data modification that's affected through one area will be seen by the other area.
When you're working with moderately large amounts of data, it's often the case that you would prefer that the data remain in RAM, even if the rest of your application needs to be swapped out. An argument to create_area() lets you declare, through the use of one of the following constants, the locking scheme that you wish to apply to your area:
Constant | Meaning |
---|---|
B_FULL_LOCK | The area's memory is locked into RAM when the area is created, and won't be swapped out. |
B_CONTIGUOUS | Not only is the area's memory locked into RAM, it's also guaranteed to be contiguous. This is particularly--and perhaps exclusively--useful to designers of certain types of device drivers. |
B_LAZY_LOCK | Allows individual pages of memory to be brought into RAM through the natural order of things and then locks them. |
B_NO_LOCK | Pages are never locked, they're swapped in and out as needed. |
B_LOMEM | This is a special constant that's used for for areas that need to be locked, contiguous, and that fit within the first 16MB of physical memory. The folks that need this constant know who they are. |
Keep in mind that locking an area essentially reduces the amount of RAM that can be used by other applications, and so increases the likelihood of swapping. So you shouldn't lock simply because you're greedy. But if the area that you're locking is going to be shared among some number of other applications, or if you're writing a real-time application that processes large chunks of data, then locking can be a justifiable excess.
The locking scheme is set by the create_area() function and is thereafter immutable. You can't re-declare the lock when you clone an area.
Ultimately, you use an area for the virtual memory that it represents: You create an area because you want some memory to which you can write and from which you can read data. These acts are performed in the usual manner, through references to specific addresses. Setting a pointer to a location within the area, and checking that you haven't exceeded the area's memory bounds as you increment the pointer (while reading or writing) are your own responsibility. To do this properly, you need to know the area's starting address and its extent:
An important point, with regard to area_info, is that the address field is only valid for the application that created or cloned the area (in other words, the application that created the area_id that was passed to get_area_info()). Although the memory that underlies an area is global, the address that you get from an area_info structure refers to a specific address space.
If there's any question about whether a particular area_id is "local" or "foreign," you can compare the area_info.team field to your thread's team.
When your application quits, the areas (the area_id numbers) that it created through create_area() or clone_area() are automatically rendered invalid. The memory underlying these areas, however, isn't necessarily freed. An area's memory is freed only when (and as soon as) there are no more areas that refer to it.
You can force the invalidation of an area_id by passing it to the delete_area() function. Again, the underlying memory is only freed if yours is the last area to refer to the memory.
Deleting an area, whether explicitly through delete_area(), or because your application quit, never affects the status of other areas that were cloned from it.
As a simple example of area creation and usage, here we create a ten page area and fill half of it (with nonsense) by bumping a pointer:
area_id my_area; char *area_addr, *ptr; /* Create an area. */ my_area = create_area("my area", /* name you give to the area */ (void *)&area_addr, /* returns the starting addr */ B_ANY_ADDRESS, /* area can start anywhere */ B_PAGE_SIZE*10, /* size in bytes */ B_NO_LOCK, /* Lock in RAM? No. */ B_READ_AREA | B_WRITE_AREA); /* permissions */ /* check for errors */ if (my_area < 0) { printf("Something bad happened\\n"); return; } /* Set ptr to the beginning of the area. */ ptr = area_addr; /* Fill half the area (with random-ish data). */ for (int i; i < B_PAGE_SIZE*5; i++) *ptr++ = system_time()%256;
You can also memcpy() and strcpy() into the area:
/* Copy the first half of the area into the second half. */ memcpy(ptr, area_addr, B_PAGE_SIZE*5); /* Overwrite the beginning of the area. */ strcpy(area_addr, "Hey, look where I am.");
When we're all done, we delete the area:
delete_area(my_area);
Here's a function that finds a file, opens it (implicit in the BFile constructor), and copies its contents into RAM:
#include <File.h> area_id file_area; status_t file_reader(const char *pathname) { status_t err; char *area_addr; BFile file(pathname, B_READ_ONLY); if ((err=file.InitCheck()) != B_OK) { printf("%s: Can't find or open.\\n", pathname); return err; } err = file.GetSize(&file_size); if (err != B_OK || file_size == 0) { printf("%s: Disappeared? Empty?\\n", pathname); return err; } /* Round the size up to the nearest page. */ file_size = (((file_size-1)%B_PAGE_SIZE)+1)*B_PAGE_SIZE; /* Make sure the size won't overflow a size_t spec. */ if (file_size >= ((1<<32)-1) ) { printf("%s: What'd you do? Read Montana?\\n"); return B_NO_MEMORY; } file_area = create_area("File area", (void *)&area_addr, B_ANY_ADDRESS, file_size, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA); /* Check create_area() errors, as in the last example. */ ... /* Read the file; delete the area if there's an error. */ if ((err=file.Read(area_addr, file_size)) < B_OK) { printf("%s: File read error.\\n"); delete_area(file_area); return err; } /* The file is automatically closed when the stack-based * BFile is destroyed. */ return B_OK; }
In the previous example, a local variable (area_addr) was used to capture the starting address of the newly-created area. If some other function wants to access the area, it must "re-find" the starting address (and the length of the area, for boundary checking). To do this, you call get_area_info().
In the following example, an area is passed in by name; the function, which will write its argument buffer to the area, calls get_area_info() to determine the start and extent of the area, and also to make sure that the area is part of this team. If the area was created by some other team, the function could still write to it, but it would have to clone the area first (cloning is demonstrated in the next example).
status_t write_to_area(const char *area_name, const void *buf, size_t len) { area_id area; area_info ai; thread_id thread; thread_info ti; status_t err; if (!area_name) return B_BAD_VALUE; area = find_area(area_name); /* Did we find it? */ if (area < B_OK) { printf("Couldn't find area %s.\\n", area_name); return err; } /* Get the info. */ err = get_area_info(area, &ai); if (err < B_OK) { printf("Couldn't get area info.\\n"); return err; } /* Get the team of the calling thread; to do this, we have * to look in the thread_info structure. */ err = get_thread_info(find_thread(NULL), &ti); if (err < B_OK) { printf("Couldn't get thread info.\\n"); return err; } /* Compare this team to the area's team. */ if (ai.team != ti.team) printf("Foreign area.\\n"); return B_NOT_ALLOWED; } /* Make sure we're not going to overflow the area, * and make sure this area can be written to. */ if (len > ai.size) { printf("Buffer bigger than area.\\n"); return B_BAD_VALUE; } if (!(ai.protection & B_WRITE_AREA)) { printf("Can't write to this area.\\n"); return B_NOT_ALLOWED; } /* Now we can write. */ memcpy(ai.address, buf, len); return B_OK; }
It's important that you only write to areas that were created or cloned within the calling team. The starting address of a "foreign" area is usually meaningless within your own address space.
You don't have to check the area's protectection before writing to it (or reading from it). The memory-accessing fucntions (memcpy(), in this example) will segfault if an invalid read or write is requested.
In the following example, a server and a client are set up to share a common area. Here's the server:
/* Server side */ class AServer { status_t make_shared_area(size_t size); area_id the_area; char *area_addr; }; status_t AServer::make_shared_area(size_t size) { /* The size must be rounded to a page. */ size = ((size % B_PAGE_SIZE)+1) * B_PAGE_SIZE; the_area = create_area("server area", (void *)&area_addr B_ANY_ADDRESS, size, B_NO_LOCK, B_READ_AREA|B_WRITE_AREA); if (the_area < B_OK) { printf("Couldn't create server area\\n"); return the_area; return B_OK; }
And here's the client:
/* Client side */ class AClient { status_t make_shared_clone(); area_id the_area; char *area_addr; }; status_t AClient::make_shared_clone() { area_id src_area; src_area = find_area("server area"); if (src_area < B_ERROR) { printf("Couldn't find server area.\\n"); return src_area; } the_area = clone_area("client area", (void *)&area_addr, B_ANY_ADDRESS, B_READ_AREA | B_WRITE_AREA, src_area); if (the_area < B_OK) printf("Couldn't create clone area\\n"); return the_area; } return B_OK; }
Notice that the area creator (the server in the example) doesn't have to designate the created area as sharable. All areas are candidates for cloning.
After it creates the cloned area, the client's area_id value (AClient::the_area) will be different from the server's (AServer::the_area). Even though area_id numbers are global, the client should only refer to the server's area_id number in order to clone it. After the clone, the client talks to the area through its own area_id (the value passed backed by clone_area()).
It's sometimes useful for shared areas (in other words, a "source" and a clone) to begin at the same starting address. For example, if a client's clone area starts at the same address as the server's original area, then the client and server can pass area-accessing pointers back and forth without having to translate the addresses. Here we modify the previous example to do this:
status_t AClient::make_shared_clone() { area_id src_area; src_area = find_area("server area"); if (src_area < B_ERROR) { printf("Couldn't find server area.\\n"); return B_BAD_VALUE; } /* This time, we specify the address that we want the * clone to start at. The B_CLONE_ADDRESS constant * does this for us. */ area_addr = src_info.address; the_area = clone_area("client area", (void *)&area_addr, B_CLONE_ADDRESS, B_READ_AREA | B_WRITE_AREA, src_area); if (the_area < B_OK) printf("Couldn't create clone area\\n"); return the_area; } return B_OK; }
Of course, demanding that an area begin at a specific address can be too restrictive; if any of the memory within [area_addr, area_addr + src_info.size] is already allocated, the clone will fail.
area_id area_for(void *addr)
Returns the area that contains the given address (within your own team's address space). The argument needn't be the starting address of an area, nor must it start on a page boundary: If the address lies anywhere within one of your application's areas, the ID of that area is returned.
Since the address is taken to be in the local address space, the area that's returned will also be local--it will have been created or cloned by your application.
RETURN CODES
See also: find_area()
area_id clone_area(const char *clone_name, void **clone_addr, uint32 clone_addr_spec, uint32 clone_protection, area_id source_area)
Creates a new area (the clone area) that maps to the same physical memory as an existing area (the source area).
The fourth constant, B_CLONE_ADDRESS, specifies that the address of the cloned area should be the same as the address of the source area. Cloning the address is convenient if you have two (or more) applications that want to pass pointers to each other--by using cloned addresses, the applications won't have to offset the pointers that they receive. For both the B_ANY_ADDRESS and B_CLONE_ADDRESS specifications, the value that's pointed to by the clone_addr argument is ignored.
The cloned area inherits the source area's locking scheme.
Usually, the source area and clone area are in two different applications. It's possible to clone an area from a source that's in the same application, but there's not much reason to do so unless you want the areas to have different protections.
If clone_area() clone is successful, the clone's area_id is returned. Otherwise, it returns a descriptive error code, listed below.
RETURN CODES
See also: create_area()
area_id create_area(const char *name, void **addr, uint32 addr_spec, uint32 size, uint32 lock, uint32 protection)
Creates a new area and returns its area_id.
/* Set the address to a page boundary. */ char *addr = (char *)(B_PAGE_SIZE * 100); /* Pass the address of addr as the second argument. */ create_area( "my area", &addr, ...);
The function sets the value of *addr to the area's actual starting address--it may be different from the one you requested. The constancy of *addr depends on the value of addr_spec, as explained next.
Constant | Meaning |
---|---|
B_EXACT_ADDRESS | You want the value of *addr to be taken literally and strictly. If the area can't be allocated at that location, the function fails. |
B_BASE_ADDRESS | The area can start at a location equal to or greater than *addr. |
B_ANY_ADDRESS | The starting address is determined by the system. In this case, the value that's pointed to by addr is ignored (going into the function). |
B_ANY_KERNEL_ADDRESS | The starting address is determined by the system, and the new area will belong to the kernel's team; it won't be deleted when the application quits. In this case, the value that's pointed to by addr is ignored (going into the function). |
B_CLONE_ADDRESS | This is only meaningful to the clone_area() function. |
Constant | Meaning |
---|---|
B_FULL_LOCK | The area's memory is locked into RAM when the area is created, and won't be swapped out. |
B_CONTIGUOUS | Not only is the area's memory locked into RAM, it's also guaranteed to be contiguous. This is particularly--and perhaps exclusively--useful to designers of certain types of device drivers. |
B_LAZY_LOCK | Allows individual pages of memory to be brought into RAM through the natural order of things and then locks them. |
B_NO_LOCK | Pages are never locked, they're swapped in and out as needed. |
B_LOMEM | This is a special constant that's used for for areas that need to be locked, contiguous, and that fit within the first 16MB of physical memory. The folks that need this constant know who they are. |
If create_area() is successful, the new area_id number is returned. If it's unsuccessful, one of the following error constants is returned.
RETURN CODES
See also: clone_area()
status_t delete_area(area_id area)
Deletes the designated area. If no one other area maps to the physical memory that this area represents, the memory is freed. After being deleted, the area value is invalid as an area identifier.
Currently, anybody can delete any area--the act isn't denied if, for example, the area_id argument was created by another application. This freedom will be rescinded in a later release. Until then, try to avoid deleting other application's areas. |
RETURN CODES
area_id find_area(const char *name)
Returns an area that has a name that matches the argument. Area names needn't be unique--successive calls to this function with the same argument value may not return the same area_id.
What you do with the area you've found depends on where it came from:
RETURN CODES
See also: area_for()
status_t get_area_info(area_id area, area_info *info) status_t get_next_area_info(team_id team, uint32 *cookie, area_info *info) struct {} area_info
Copies information about a particular area into the area_info structure designated by info. The first version of the function designates the area directly, by area_id.
The get_next_area_info() version lets you step through the list of a team's areas through iterated calls on the function. The team argument identifies the team you want to look at; a team value of 0 means the team of the calling thread. The cookie argument is a placemark; you set it to 0 on your first call, and let the function do the rest. The function returns B_BAD_VALUE when there are no more areas to visit:
/* Get the area_info for every area in this team. */ area_info info; int32 cookie = 0; while (get_next_area_info(0, &cookie, &info) == B_OK) ...
The area_info structure is:
typedef struct area_info { area_id area; char name[B_OS_NAME_LENGTH]; size_t size; uint32 lock; uint32 protection; team_id team; size_t ram_size; uint32 copy_count; uint32 in_count; uint32 out_count; void *address; } area_info;
The fields are:
The final four fields give information about the area that's useful in diagnosing system use. The fields are particularly valuable if you're hunting for memory leaks:
RETURN CODES
status_t resize_area(area_id area, size_t new_size)
Sets the size of the designated area to new_size, measured in bytes. The new_size argument must be a multiple of B_PAGE_SIZE (4096).
Size modifications affect the end of the area's existing memory allocation: If you're increasing the size of the area, the new memory is added to the end of area; if you're shrinking the area, end pages are released and freed. In neither case does the area's starting address change, nor is existing data modified (except, of course, for data that's lost due to shrinkage).
Resizing affects all areas that refer to this areas physical memory. For example, if B is a clone of A, and you resize A, B will be automatically resized (if possible).
RETURN CODES
status_t set_area_protection(area_id area, uint32 new_protection)
Sets the given area's read and write protection. The new_protection argument is a mask that specifies one or both of the values B_READ_AREA and B_WRITE_AREA. The former means that the area can be read; the latter, that it can be written to. An area's protection only applies to access to the underlying memory through that specific area. Different area clones that refer to the same memory may have different protections.
RETURN CODES
The Be Book, in lovely HTML, for BeOS Release 4.
Copyright © 1998 Be, Inc. All rights reserved.
Last modified December 14, 1998.