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1 | The game note range represents their placement in the channels they are assigned to. The pitch note range is an adjustment to that range to reflect the actual pitch of the sound if using the sound file's base samplerate. | |||||||||||||||||||||||||
2 | NOTE: The snare's pitch range is not accurate, but is unnoticable. If you want accuracy, use the Tuning Fomula on either frequency column and apply it to the sound's samplerate. Use as your base note and follow the game's note range. | |||||||||||||||||||||||||
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4 | Instrument | Samples Used | Rate Multiplier | Base Frequency (Hz) | Lowest -> Highest Note Range (Game) | Lowest -> Highest Note Range (Pitch) | Multiplier adjusted for HQ sound | Base Frequency (Hz) | ||||||||||||||||||
5 | Kick and Snare | 08 - Snare | 2.121321 | 67,882 | E3 | F4 | 3.8979375 | 124734 | ||||||||||||||||||
6 | Bowser Drums | 32 - Metal Rimshot | 2.244924 | 71,838 | INF - A♯2 | INF - G♯2 | 3.0929375 | 98974 | ||||||||||||||||||
7 | 32 - Metal Rimshot | 2.828428 | 90,510 | C♯3 - INF | D♯3 - INF | 3.896875 | 124700 |