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COMMUNITY
(Includes devices available by community / collaborators)
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ManufacturerDeviceYearDevice Details
Ownership Details
Additional Notes
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E-MU SystemsProteus 1 (Gen 1) XR1989Booey, Neo
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E-MU SystemsProteus 2 (Gen 1) XR1990Booey, Neo
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E-MU SystemsProteus Plus Orchestral (Gen 1)1990Neo
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E-MU SystemsProcussion1991Booey, Neo
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E-MU SystemsE5000 Ultra (E4 Turbo)1999Neo
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E-MU SystemsProteus (Gen III) COMPOSER ROM1999Factory ROM for the Proteus 2000Booey, Neo
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E-MU Systems
Proteus (Gen III) ORCHESTRAL I ROM
Factory ROM for the Virtuoso 2000 (alongside ORCHESTRAL II)Neo
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E-MU Systems
Proteus (Gen III) ORCHESTRAL II ROM
Factory ROM for the Virtuoso 2000 (alongside ORCHESTRAL I)Neo
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E-MU SystemsProteus (Gen III) PROTOZOA ROMExpansion ROM based on the ROM data of the Proteus 1-3Booey
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KurzweilK2vxRSA rackmount unit that contains the same patches as a K2500 but using K2000 architecture (e.g. no KDFX). Kurzweil never manufactured any K2vxRSs themselves, so it's an "unofficial" model that can only be made by swapping out the chips in a K2000.BooeyBooey had a K2000RS but fully upgraded it with K2vx setup EPROMs, both ROM expansions, as well as RAM, making it a K2vxRS. A K2500X was used on Halo.
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Roland XV-50502001
XV-5080 patch set and additional Fantom patches. Less MFX capability, 44.1khz samples
Neo
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OFFICIAL(Includes Halo, Myth, all other official knowns)
(Last seen, if it may still be at Bungie, etc)
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ManufacturerDeviceYearDevice Details
Ownership Details
Additional Notes
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E-MU SystemsProteus 20001999Total Audio, Bungie SeattleLast seen in ViDoc at Bungie Seattle, Ivory Tower (Halo 3)
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E-MU SystemsProtozoa Exp.✓2000Total Audio, Bungie SeattleLast seen at Bungie Seattle, Ivory Tower
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E-MU SystemsE4XT Ultra✓1999Total Audio, Bungie SeattleLast seen at Bungie Seattle, Ivory Tower
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E-MU SystemsE641994Total Audio, Bungie ChicagoPretty sure this was replaced by the above unit *before* any Emulator stuff was used in Halo
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E-MU SystemsProcussion**✓1991Total Audio, Bungie ChicagoVery common throughout Halo and Halo 2, however no interviews or coverage whatsoever beyond the Myth era interviews/videos show this. Perhaps one of them owned/kept it personally?
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E-MU SystemsProteus1989
Contemporary sound set, sort of a "best of" box of select Emulator III presets. No FX
Total Audio, Bungie ChicagoUnknown if contained XR expansion board or Protologic. Also available in a merged form with Proteus 2 as Proteus Plus Orchestral
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E-MU SystemsProteus 21990Orchestral sound set, sort of a "best of" box of select Emulator III presets. No FXTotal Audio, Bungie ChicagoUnknown if XR variant
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E-MU SystemsProteus 31991
World / Ethnic sound set, sort of a "best of" box of select Emulator III presets. No FX
Total Audio, Bungie ChicagoUnknown if XR variant
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RolandJD-990✓1993Total AudioLast seen at Bungie Seattle, Ivory Tower (Halo CE)
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RolandXV-5080✓2000Total Audio, Bungie SeattleLast seen in ViDoc at Bungie Seattle, Ivory Tower (Halo 3)
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KurzweilK2500X✓1996With Orchestral, Contemporary, and Stereo Piano ROMs. Total Audio, Bungie SeattleMay still reside at Bungie Seattle to this day (unknown, according to The Elder)
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Best ServiceAdvanced OrchestraTotal Audio
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SpectrasonicsHeart of AfricaTotal Audio
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SpectrasonicsSymphony of VoicesTotal Audio
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E-MU SystemsEIII Production SetTotal Audio
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E-MU SystemsFormula 4000 - Hip HopTotal Audio
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E-MU SystemsFormula 4000 - ProtozoaTotal Audio
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SpectrasonicsAtmosphereTotal Audio
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SUBSTITUTE MATRIX
(Details on devices that share sounds or <insert here> and could reasonably substitute the confirmed used devices)
(List multiple entries for substitutes with caveats)
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ManufacturerDeviceYearSubstitutes
Substitute Details
Device Details
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E-MU SystemsProteus Gen III - ProtozoaE-MU Proteus/1, P/2, P/3
Incl. banks for each first-gen Proteus ROM (except Procussion) one additional bank of cross-unit sounds capitalizing on the Proteus (Gen III) engine, & additional GM presets. Some sounds may exist on the UltraProteus which also has some P/1/2/3 sounds and an additional bank
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E-MU Systems^^E-MU ProteusFX
Includes the ROM of Proteus 1, 2 and Proformance. No XR Patches. Only stereo output but does include an FX DSP. Apparently noisy(?)
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E-MU Systems^^E-MU UltraProteus
Includes about half of the patches of each first gen Proteus, but not all, and no P3 percussion
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E-MU SystemsProteus Gen I and Gen III(Various)Proteus VX / Proteus X2 / Emulator X3
Some banks have been recreated, however the Software (V)X engine is inaccurate, or dry and plain sounding at best. Several ported banks are missing instruments, have incorrect FX setups, or have a strange delay effect baked into various samples, rendering the software largely unsuitable when hardware is available for use.
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E-MU SystemsE4XT Ultra1999E6400 Ultra, E-Synth Ultra, E5000 Ultra, E4 Platinum
Substitute MUST have the Turbo/Ultra upgrade, this adds Beat Munging, supports newer versions of the operating system, and additional features. Beat Munging is currently (unconfirmed) thought to have been involved with several CE tracks and is needed for investigation
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E-MU Systems
Techno Synth Construction Yard Sample CD
1999Techno Synth Construction Yard ROMSame sample setThe sample CD is made for the Emulator, and the ROM is a chip for the Proteus 2000. To my knowledge the samples are identical, but the presets may differ because the CD is organised in folders
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KurzweilK2500XK2000, K2vx, K2vp
No KDFX or Stereo Piano ROM
The K2vx is sort of a "K2500 with extra steps." It's a K2500 in a K2000 shell. It has the same programs as a K2500, but lacks in polyphony and memory. It also cannot install the Stereo Piano ROM or KDFX.
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Kurzweil^^K2500, K2500R, K2500RS, K2500S, K2500XS
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Kurzweil^^K2600, K2600R, K2600S, K2600RS, K2600X, K2600XS, K2661
Adds Triple Strike behaviour (special piano patch thingy), Missing (cannot install) the older FX DSP (comes with KDFX by default, KDFX reportedly imitates the Digitech FX very well, however)
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RolandJD-9902000Roland XV-5080, XV-5050
44.1khz, Missing per channel EQ, sonic differences, different presets
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Roland^2018Anthology 1993 (Roland Cloud Concerto)
Deep-sampled JD-990 presets. Lacks JD effects, editing and drum samples. Not suitable for anything beyond the base presets.
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Roland^^Roland XV-3080, XV-2020
See above, 32khz, may be missing the JD-Multi FX
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Roland^^Roland Cloud SRX / JV-1080 / XV-5080
See above, 32khz, does not have any JD-Multi FX at all
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Roland^^Roland Cloud Zenology
See above, does have JD-Multi FX
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RolandXV-50802000Roland JV-80, JV-880, JV-90, JV-1000
See below. Older than the JV-1080>, different filters, and FX engine. 21-40 voice polyphony depending on model
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Roland^^Roland JV-1080, JV-1010, JV-2080, XP-30, XP-50, XP-60 XP-80
Older Roland units that lack certain FX and waveforms/patches of the 5080. Mono tones only (instead of the XV engine's stereo)
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Roland^^Roland XV-3080, XV-88
The 3080 lacks COSM FX, the JD-990 waveforms are 32khz instead of 44.1khz, no digital output, different DAC, 3 SRX and 3 SR-JV expansions
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Roland^^Roland XV-5050
All waveforms on the 5050 are 44.1khz (JV waveforms are only 32khz on 5080), unconfirmed permanent compression on analogue outputs, permanent 30Hz HPF, USB-MIDI
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Roland^^Roland XV-2020
The 2020 lacks COSM FX, the waveform resolution is unknown, 2 SRX expansions
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Roland^^Roland Fantom (FA76 / 2001)
Patch compatible but sonic differences are unknown. Evolution of the XV-5050
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Roland^^Roland Integra 7
Patch compatible but severe sonic differences (SuperNatural engine rather than the JV/XV engine). Cannot edit PCM patches by waveform, making custom patches used on the XV-5080 impossible to recreate.
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Roland^^Roland Cloud SRX / JV-1080 / XV-5080 / Zenology
Software recreation of the XV-3080. Several key functions missing, only one MFX block instead of 3, missing several "XV-990" features