A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
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1 | COMMUNITY | (Includes devices available by community / collaborators) | ||||||||||||
2 | Manufacturer | Device | Year | Device Details | Ownership Details | Additional Notes | ||||||||
3 | E-MU Systems | Proteus 1 (Gen 1) XR | 1989 | Booey, Neo | ||||||||||
4 | E-MU Systems | Proteus 2 (Gen 1) XR | 1990 | Booey, Neo | ||||||||||
5 | E-MU Systems | Proteus Plus Orchestral (Gen 1) | 1990 | Neo | ||||||||||
6 | E-MU Systems | Procussion | 1991 | Booey, Neo | ||||||||||
7 | E-MU Systems | E5000 Ultra (E4 Turbo) | 1999 | Neo | ||||||||||
8 | E-MU Systems | Proteus (Gen III) COMPOSER ROM | 1999 | Factory ROM for the Proteus 2000 | Booey, Neo | |||||||||
9 | E-MU Systems | Proteus (Gen III) ORCHESTRAL I ROM | Factory ROM for the Virtuoso 2000 (alongside ORCHESTRAL II) | Neo | ||||||||||
10 | E-MU Systems | Proteus (Gen III) ORCHESTRAL II ROM | Factory ROM for the Virtuoso 2000 (alongside ORCHESTRAL I) | Neo | ||||||||||
11 | E-MU Systems | Proteus (Gen III) PROTOZOA ROM | Expansion ROM based on the ROM data of the Proteus 1-3 | Booey | ||||||||||
12 | Kurzweil | K2vxRS | A rackmount unit that contains the same patches as a K2500 but using K2000 architecture (e.g. no KDFX). Kurzweil never manufactured any K2vxRSs themselves, so it's an "unofficial" model that can only be made by swapping out the chips in a K2000. | Booey | Booey had a K2000RS but fully upgraded it with K2vx setup EPROMs, both ROM expansions, as well as RAM, making it a K2vxRS. A K2500X was used on Halo. | |||||||||
13 | Roland | XV-5050 | 2001 | XV-5080 patch set and additional Fantom patches. Less MFX capability, 44.1khz samples | Neo | |||||||||
14 | OFFICIAL | (Includes Halo, Myth, all other official knowns) | (Last seen, if it may still be at Bungie, etc) | |||||||||||
15 | Manufacturer | Device | Year | Device Details | Ownership Details | Additional Notes | ||||||||
16 | E-MU Systems | Proteus 2000 | 1999 | Total Audio, Bungie Seattle | Last seen in ViDoc at Bungie Seattle, Ivory Tower (Halo 3) | |||||||||
17 | E-MU Systems | Protozoa Exp.✓ | 2000 | Total Audio, Bungie Seattle | Last seen at Bungie Seattle, Ivory Tower | |||||||||
18 | E-MU Systems | E4XT Ultra✓ | 1999 | Total Audio, Bungie Seattle | Last seen at Bungie Seattle, Ivory Tower | |||||||||
19 | E-MU Systems | E64 | 1994 | Total Audio, Bungie Chicago | Pretty sure this was replaced by the above unit *before* any Emulator stuff was used in Halo | |||||||||
20 | E-MU Systems | Procussion**✓ | 1991 | Total Audio, Bungie Chicago | Very common throughout Halo and Halo 2, however no interviews or coverage whatsoever beyond the Myth era interviews/videos show this. Perhaps one of them owned/kept it personally? | |||||||||
21 | E-MU Systems | Proteus | 1989 | Contemporary sound set, sort of a "best of" box of select Emulator III presets. No FX | Total Audio, Bungie Chicago | Unknown if contained XR expansion board or Protologic. Also available in a merged form with Proteus 2 as Proteus Plus Orchestral | ||||||||
22 | E-MU Systems | Proteus 2 | 1990 | Orchestral sound set, sort of a "best of" box of select Emulator III presets. No FX | Total Audio, Bungie Chicago | Unknown if XR variant | ||||||||
23 | E-MU Systems | Proteus 3 | 1991 | World / Ethnic sound set, sort of a "best of" box of select Emulator III presets. No FX | Total Audio, Bungie Chicago | Unknown if XR variant | ||||||||
24 | Roland | JD-990✓ | 1993 | Total Audio | Last seen at Bungie Seattle, Ivory Tower (Halo CE) | |||||||||
25 | Roland | XV-5080✓ | 2000 | Total Audio, Bungie Seattle | Last seen in ViDoc at Bungie Seattle, Ivory Tower (Halo 3) | |||||||||
26 | Kurzweil | K2500X✓ | 1996 | With Orchestral, Contemporary, and Stereo Piano ROMs. | Total Audio, Bungie Seattle | May still reside at Bungie Seattle to this day (unknown, according to The Elder) | ||||||||
27 | Best Service | Advanced Orchestra | Total Audio | |||||||||||
28 | Spectrasonics | Heart of Africa | Total Audio | |||||||||||
29 | Spectrasonics | Symphony of Voices | Total Audio | |||||||||||
30 | E-MU Systems | EIII Production Set | Total Audio | |||||||||||
31 | E-MU Systems | Formula 4000 - Hip Hop | Total Audio | |||||||||||
32 | E-MU Systems | Formula 4000 - Protozoa | Total Audio | |||||||||||
33 | Spectrasonics | Atmosphere | Total Audio | |||||||||||
34 | SUBSTITUTE MATRIX | (Details on devices that share sounds or <insert here> and could reasonably substitute the confirmed used devices) | (List multiple entries for substitutes with caveats) | |||||||||||
35 | Manufacturer | Device | Year | Substitutes | Substitute Details | Device Details | ||||||||
36 | E-MU Systems | Proteus Gen III - Protozoa | E-MU Proteus/1, P/2, P/3 | Incl. banks for each first-gen Proteus ROM (except Procussion) one additional bank of cross-unit sounds capitalizing on the Proteus (Gen III) engine, & additional GM presets. Some sounds may exist on the UltraProteus which also has some P/1/2/3 sounds and an additional bank | ||||||||||
37 | E-MU Systems | ^ | ^ | E-MU ProteusFX | Includes the ROM of Proteus 1, 2 and Proformance. No XR Patches. Only stereo output but does include an FX DSP. Apparently noisy(?) | |||||||||
38 | E-MU Systems | ^ | ^ | E-MU UltraProteus | Includes about half of the patches of each first gen Proteus, but not all, and no P3 percussion | |||||||||
39 | E-MU Systems | Proteus Gen I and Gen III | (Various) | Proteus VX / Proteus X2 / Emulator X3 | Some banks have been recreated, however the Software (V)X engine is inaccurate, or dry and plain sounding at best. Several ported banks are missing instruments, have incorrect FX setups, or have a strange delay effect baked into various samples, rendering the software largely unsuitable when hardware is available for use. | |||||||||
40 | E-MU Systems | E4XT Ultra | 1999 | E6400 Ultra, E-Synth Ultra, E5000 Ultra, E4 Platinum | Substitute MUST have the Turbo/Ultra upgrade, this adds Beat Munging, supports newer versions of the operating system, and additional features. Beat Munging is currently (unconfirmed) thought to have been involved with several CE tracks and is needed for investigation | |||||||||
41 | E-MU Systems | Techno Synth Construction Yard Sample CD | 1999 | Techno Synth Construction Yard ROM | Same sample set | The sample CD is made for the Emulator, and the ROM is a chip for the Proteus 2000. To my knowledge the samples are identical, but the presets may differ because the CD is organised in folders | ||||||||
42 | Kurzweil | K2500X | K2000, K2vx, K2vp | No KDFX or Stereo Piano ROM | The K2vx is sort of a "K2500 with extra steps." It's a K2500 in a K2000 shell. It has the same programs as a K2500, but lacks in polyphony and memory. It also cannot install the Stereo Piano ROM or KDFX. | |||||||||
43 | Kurzweil | ^ | ^ | K2500, K2500R, K2500RS, K2500S, K2500XS | ||||||||||
44 | Kurzweil | ^ | ^ | K2600, K2600R, K2600S, K2600RS, K2600X, K2600XS, K2661 | Adds Triple Strike behaviour (special piano patch thingy), Missing (cannot install) the older FX DSP (comes with KDFX by default, KDFX reportedly imitates the Digitech FX very well, however) | |||||||||
45 | Roland | JD-990 | 2000 | Roland XV-5080, XV-5050 | 44.1khz, Missing per channel EQ, sonic differences, different presets | |||||||||
46 | Roland | ^ | 2018 | Anthology 1993 (Roland Cloud Concerto) | Deep-sampled JD-990 presets. Lacks JD effects, editing and drum samples. Not suitable for anything beyond the base presets. | |||||||||
47 | Roland | ^ | ^ | Roland XV-3080, XV-2020 | See above, 32khz, may be missing the JD-Multi FX | |||||||||
48 | Roland | ^ | ^ | Roland Cloud SRX / JV-1080 / XV-5080 | See above, 32khz, does not have any JD-Multi FX at all | |||||||||
49 | Roland | ^ | ^ | Roland Cloud Zenology | See above, does have JD-Multi FX | |||||||||
50 | Roland | XV-5080 | 2000 | Roland JV-80, JV-880, JV-90, JV-1000 | See below. Older than the JV-1080>, different filters, and FX engine. 21-40 voice polyphony depending on model | |||||||||
51 | Roland | ^ | ^ | Roland JV-1080, JV-1010, JV-2080, XP-30, XP-50, XP-60 XP-80 | Older Roland units that lack certain FX and waveforms/patches of the 5080. Mono tones only (instead of the XV engine's stereo) | |||||||||
52 | Roland | ^ | ^ | Roland XV-3080, XV-88 | The 3080 lacks COSM FX, the JD-990 waveforms are 32khz instead of 44.1khz, no digital output, different DAC, 3 SRX and 3 SR-JV expansions | |||||||||
53 | Roland | ^ | ^ | Roland XV-5050 | All waveforms on the 5050 are 44.1khz (JV waveforms are only 32khz on 5080), unconfirmed permanent compression on analogue outputs, permanent 30Hz HPF, USB-MIDI | |||||||||
54 | Roland | ^ | ^ | Roland XV-2020 | The 2020 lacks COSM FX, the waveform resolution is unknown, 2 SRX expansions | |||||||||
55 | Roland | ^ | ^ | Roland Fantom (FA76 / 2001) | Patch compatible but sonic differences are unknown. Evolution of the XV-5050 | |||||||||
56 | Roland | ^ | ^ | Roland Integra 7 | Patch compatible but severe sonic differences (SuperNatural engine rather than the JV/XV engine). Cannot edit PCM patches by waveform, making custom patches used on the XV-5080 impossible to recreate. | |||||||||
57 | Roland | ^ | ^ | Roland Cloud SRX / JV-1080 / XV-5080 / Zenology | Software recreation of the XV-3080. Several key functions missing, only one MFX block instead of 3, missing several "XV-990" features |