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CE Cuesheet
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CommandLevelTrackGame ActionGainFadesound_looping
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bungie logojig and monksbink1
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attract movieshalo theme, battle1bink1
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titles1
halo theme, spooky6, bat1 end
in on monks, 3 permutations1
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a10
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x10 1-4slowstring, battle1
check end ticks and foley sync
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starta10_01halo_percCryo Tech killed by explosion
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start_alta10_01halo_perc_altElite encounter1
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starta10_02cstrng1 (:05)Elite encounter1
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stopa10_01Player arrives at bridge1
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x20 1-4x20 music, battle2
x20 cutscene - bad music mix
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starta10_03strnglp3bReturn player control0.75
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stopa10_03Cafeteria Encoutner
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starta10_04"Something hit us!"0.75
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stopa10_04Airlock explodes
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starta10_05Airlock explodes1
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start_alta10_05Alt trigger
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stopa10_05Trigger zone near barrel fire
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starta10_06Maintainance Accessways1
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stopa10_06Grunt melee/corridor exit
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starta10_07Final battle1
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start_alta10_07Intensity increase
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stopa10_07before extraction cinematic
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x30battle1check end ticks1
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a30
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a30_insertioncheck end1
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starta30_01strnglp2Alert trigger0.7
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stopa30_01At start of encounter
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starta30_02string_low1Save marines0.75
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stopa30_02Start of first wave
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starta30_03battle1Final wave1
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start_alta30_03battle1_altFinal wave, more intense
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stopa30_03Final wave, all enemies killed
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starta30_04halo_perc_alt
Enter jeep, after driving instructions cleared
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stopa30_04Enter cave
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starta30_05spooky11
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start_alta30_05spooky1_alt1
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stopa30_05
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x-
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starta30_06
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stopa30_07
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starta30_07
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stopa30_07
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a30_extraction 1-3
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a50
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a50_insertion
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startstrnglp3
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starthalo_perc
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startnight_trvl (1:59)
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startbattle2_perc
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startbattle1_alt