A | B | C | D | E | F | G | |
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1 | Game | Brand Name | Product | Path/Bank | Program | Notes | Examples |
2 | OLD DEAD SHEET, NEW ONE HERE: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/ | ||||||
3 | Credits: ephemeralmu | ||||||
4 | Section 1 - Core Games | ||||||
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6 | The Legend of Zelda: A Link to the Past | Roland | D-550 | Per Koji Kondo pic | |||
7 | The Legend of Zelda: A Link to the Past | Roland | S-550 Roland Floppy Library | 5503-005 Trumpet & Trombone | Trumpet | ||
8 | The Legend of Zelda: A Link to the Past | Roland | S-550 Roland Floppy Library | 5503-009 Orchestral Strings | 1st Violin | ||
9 | The Legend of Zelda: A Link to the Past | Zero-G | Datafile Vol. 1 | Track 39 | Timestamp: 0:34 | SFX (Low Health) | |
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11 | The Legend of Zelda: Majora's Mask | Zero-G | Ethnic Vol. 1 | 84 One Hit Samples | Majora's Theme | ||
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13 | The Legend of Zelda: Breath of the Wild | Apple | Logic Pro | Legacy - Logic - 11 World - 03 Carribean | Carribean Steel Drums | Stone Talus Battle, Lurelin Village | |
14 | The Legend of Zelda: Breath of the Wild | Best Service | Advanced Orchestra | 01 AO Brass -> Solo Brass | 03 Trumpet Solo K | Parasailing | |
15 | The Legend of Zelda: Breath of the Wild | Best Service | Advanced Orchestra | 03 AO Percussion | Tubular bells | Shrine Theme | |
16 | The Legend of Zelda: Breath of the Wild | EastWest | Symphonic Orchestra | Woodwinds -> Solo Flute -> 1 Long | SFL Sus Vib | Main Theme, Prince Sidon's Theme, Riju, Gerudo Chief, Mount Hylia | |
17 | The Legend of Zelda: Breath of the Wild | EastWest | Symphonic Orchestra | Woodwinds -> 3 Flutes -> 5 Keysw | 3FL KS Master | Omen of the Bloody Moon | |
18 | The Legend of Zelda: Breath of the Wild | EastWest | Symphonic Orchestra | Perc -> CymGong | 20 Cymbal | Prince Sidon's Theme | |
19 | The Legend of Zelda: Breath of the Wild | EastWest | Symphonic Orchestra | Perc -> Metals | Orch chimes | Hyrule Castle, Shrine Trial | |
20 | The Legend of Zelda: Breath of the Wild | EastWest | Symphonic Orchestra | Perc -> Woods | Marimba | Hateno Village | |
21 | The Legend of Zelda: Breath of the Wild | EastWest | Symphonic Orchestra | Strings -> Harp -> 1 Long | Harp Pluck | Resting, Zora's Domain (Night), Hateno Village | |
22 | The Legend of Zelda: Breath of the Wild | EastWest | Ra | Europe -> Wind -> Uilleann Pipes | Uilleann Pipes KS C0-D#0 | Shrine Theme, Hateno Village | |
23 | The Legend of Zelda: Breath of the Wild | EastWest | Ra | Americas -> Wind -> Pan Flute | Pan Flute KS C0-D#0 | Lurelin Village | |
24 | The Legend of Zelda: Breath of the Wild | Spectrasonics | Omnisphere | Bells and Vibes | Glockenspiel Dry | Zora's Domain (Day) | |
25 | The Legend of Zelda: Breath of the Wild | Spectrasonics | Omnisphere | Retro Land | Stone Mill Tuned Noise | Field Battle | |
26 | The Legend of Zelda: Breath of the Wild | Spectrasonics | Omnisphere | Ethnic World | Divine Beast Vah Naboris | ||
27 | The Legend of Zelda: Breath of the Wild | Spectrasonics | Omnisphere | Ethnic World | Electric Sitar c | Rito Village (Day) | |
28 | The Legend of Zelda: Breath of the Wild | Native Instruments | Kontakt Factory Library | Orchestral -> 3 - VSL Brass | Brass Ensemble | Field Battle | |
29 | The Legend of Zelda: Breath of the Wild | Native Instruments | Kontakt Factory Library | Orchestral -> 4 - VSL Percussion | Celesta | Aboard Divine Beast Vah Ruta | |
30 | The Legend of Zelda: Breath of the Wild | Native Instruments | Kontakt Factory Library | Orchestral -> 4 - VSL Percussion | Marimba | Field Battle | |
31 | The Legend of Zelda: Breath of the Wild | Native Instruments | Kontakt Factory Library | Orchestral -> 5 - Orchestral Percussion | Tambourine | Field Battle, Prince Sidon's Theme | |
32 | The Legend of Zelda: Breath of the Wild | Native Instruments | Kontakt Factory Library | World -> 5 - Accordions | Accordion | Main Theme, Parasailing, Revali's Theme | |
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38 | Section 2 - Spinoffs | ||||||
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40 | Hyrule Warriors | XLN Audio | Addictive Drums | Start-up Kit | Various | ||
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47 | As always, give credit when reposting this info please, out of respect to all of the people who found it. | ||||||
48 | Note 1: If a preset matches on two different modules, and the game in question uses both modules, give the older module priority. ex: SC-88 gets priority over SD-90. But give priority to the highest map. Additionally, please use alphabetical sorting in this order: Product > Bank Name > Program Name | ||||||
49 | Note 2: Note velocity is usually 100% unless otherwise specified | ||||||
50 | Notice: | ||||||
51 | ? |