Keith taught himself how to program in the womb. Quickly tiring of the slow pace at university, he stayed on just long enough to acquire as much reference material as his scholarship could handle. Since then, Keith has programmed network controllers and a display for a robot arm attached to unmanned submarines. Later, he spearheaded an ambitious virtual-worlds project meant to illustrate the genius of Nicola Tesla by simulating not only statics and dynamics, but also electrostatics and perhaps even nuclear forces in a 3D environment. TeslaWorld, sadly, was cancelled due to lack of funding and the increasing realization that VRML was totally lame. Soon after, Keith bounced back and began tinkering with rendering engines again to pass the time, attracting the attention of Parasun Technologies who were about to begin work on a Quake-alike lead by Zoid of Capture the Flag fame. Zoid bailed before too long, but Parasun later began work on another game called Intruder, which Keith worked on for many months making huge progress with limited resources. Sadly, that project died too when it was discovered that you just can't make a game with only one person on the team.
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