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Luke Moloney began his software-engineering career shortly after graduating from high school with a virtual-reality research and development project sponsored by BCIT in 1992. After a short contract under the employment of Electronic Arts Canada, Intersoft Software hired him in 1993 as a programmer for the Microprose game Secret of the Seventh Labyrinth.

After the dissolution of Intersoft Luke and several of his co-workers continued to work together for several years. This company, called BitMotion Software, developed many programs including a shareware game, NeoPhyter, an environmental management database, several proof-of-concepts for other developers and a Windows 95 game, Layer Section. During this time, Luke also worked with Radical Entertainment on a platform-independent rendering system currently in use by several games on the shelf.

Currently, Luke is responsible for the often-daunting task of pandering to the petty interests of artists and designers who punish him constantly with "impossible" programming tasks.

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