"NPC_Hunter.FlechetteVolleyWarn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/ministrider/ministrider_preflechette.wav"
	}
}

"NPC_Hunter.FlechetteShoot"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_130dB"
	"pitch"	"98,104"
	"rndwave"
	{
		"wave"	"^npc/ministrider/ministrider_fire1.wav"	
	}
}

"NPC_Hunter.FlechetteShootLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_130dB"
	"pitch"	"PITCH_NORM"
	"wave"	"^npc/ministrider/hunter_fire_loop3.wav"	
}

"NPC_Hunter.FlechetteNearmiss"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">npc/ministrider/flechetteLtoR01.wav"
		"wave"	">npc/ministrider/flechetteLtoR02.wav"
		"wave"	">npc/ministrider/flechetteLtoR03.wav"
		"wave"	">npc/ministrider/flechetteLtoR04.wav"
	}
}

"NPC_Hunter.FlechetteHitBody"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_80db"

	"rndwave"
	{
		"wave"		"npc/ministrider/flechette_flesh_impact1.wav"
		"wave"		"npc/ministrider/flechette_flesh_impact2.wav"
		"wave"		"npc/ministrider/flechette_flesh_impact3.wav"
		"wave"		"npc/ministrider/flechette_flesh_impact4.wav"
	}
}

"NPC_Hunter.FlechettePreExplode"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_70db"

	"rndwave"
	{
		"wave"		"npc/ministrider/hunter_flechette_preexplode1.wav"
		"wave"		"npc/ministrider/hunter_flechette_preexplode2.wav"
		"wave"		"npc/ministrider/hunter_flechette_preexplode3.wav"		}
}

"NPC_Hunter.FlechetteExplode"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_95db"

	"rndwave"
	{
		"wave"		"npc/ministrider/flechette_explode1.wav"
		"wave"		"npc/ministrider/flechette_explode2.wav"
		"wave"		"npc/ministrider/flechette_explode3.wav"		
	}
}

"NPC_Hunter.FlechetteHitWorld"
{
	"channel"		"CHAN_STATIC"
	"volume"		".95,1.0"
	"pitch"			"110,130"
	"soundlevel"		"SNDLVL_80db"

	"rndwave"
	{
		"wave"		"npc/ministrider/flechette_impact_stick1.wav"
		"wave"		"npc/ministrider/flechette_impact_stick2.wav"
		"wave"		"npc/ministrider/flechette_impact_stick3.wav"
		"wave"		"npc/ministrider/flechette_impact_stick4.wav"
		"wave"		"npc/ministrider/flechette_impact_stick5.wav"
	}
}

"NPC_Hunter.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_alert1.wav"
		"wave"	"npc/ministrider/hunter_alert2.wav"
		"wave"	"npc/ministrider/hunter_alert3.wav"
	}
}

"NPC_Hunter.Angry"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"90,115"
	//"pitch"			"100,115"

	"rndwave"
	{

		//"wave"	"npc/ministrider/hunter_angry1.wav"
		"wave"	"npc/ministrider/hunter_angry2.wav"
		"wave"	"npc/ministrider/hunter_angry3.wav"
	}
}

"NPC_Hunter.PreCharge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"90,115"
	//"pitch"			"100,115"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_charge3.wav"
		"wave"	"npc/ministrider/hunter_charge4.wav"
	}
}

// play when hunters are talking to each other (ie: idle)
"NPC_Hunter.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_idle1.wav"
		"wave"	"npc/ministrider/hunter_idle2.wav"
		"wave"	"npc/ministrider/hunter_idle3.wav"
	}
}

// play when hunters are doing something cruel - ie: killing citizens or alyx
"NPC_Hunter.Gloat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_laugh1.wav"
		"wave"	"npc/ministrider/hunter_laugh2.wav"
		"wave"	"npc/ministrider/hunter_laugh4.wav"
		"wave"	"npc/ministrider/hunter_laugh5.wav"
	}
}

// play when a squad member finds an enemy
"NPC_Hunter.FoundEnemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_foundenemy1.wav"
		"wave"	"npc/ministrider/hunter_foundenemy2.wav"
		//"wave"	"npc/ministrider/hunter_foundenemy3.wav"
	}
}

// other squad members play in response to the above
"NPC_Hunter.FoundEnemyAck"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_foundenemy_ack1.wav"
		"wave"	"npc/ministrider/hunter_foundenemy_ack2.wav"
		"wave"	"npc/ministrider/hunter_foundenemy_ack3.wav"
	}
}

// play when hunters have been alerted, but can't see player
"NPC_Hunter.Scan"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_scan1.wav"
		//"wave"	"npc/ministrider/hunter_scan2.wav"
		"wave"	"npc/ministrider/hunter_scan3.wav"
		"wave"	"npc/ministrider/hunter_scan4.wav"
	}
}

"NPC_Hunter.FlankAnnounce"
{
   "channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"			"80,120"
	
	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_flank_announce1.wav"
		"wave"	"npc/ministrider/hunter_flank_announce2.wav"
	}
}

"NPC_Hunter.MeleeAnnounce"
{
   "channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"			"100,115"
	
	"wave"	"npc/ministrider/hunter_prestrike1.wav"

}

"NPC_Hunter.MeleeHit"
{
   "channel"		"CHAN_VOICE"
	"volume"		"0.5"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"80,110"
	
	"wave"	"npc/ministrider/ministrider_skewer1.wav"
	
}

"NPC_Hunter.TackleAnnounce"
{
   "channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_charge3.wav"
		"wave"	"npc/ministrider/hunter_charge4.wav"
	}
}

"NPC_Hunter.TackleHit"
{
   "channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_80dB"
	"pitch"			"90,100"
	"rndwave"
	{
		"wave"	"npc/ministrider/body_medium_impact_hard1.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard2.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard3.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard4.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard5.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard6.wav"
	}
}

"NPC_Hunter.ChargeHitEnemy"
{
   "channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_80dB"
	"pitch"			"90,100"
	"rndwave"
	{
		"wave"	"npc/ministrider/body_medium_impact_hard1.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard2.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard3.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard4.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard5.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard6.wav"
	}
}

"NPC_Hunter.ChargeHitWorld"
{
   "channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_80dB"
	"pitch"			"90,100"
	"rndwave"
	{
		"wave"	"npc/ministrider/body_medium_impact_hard1.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard2.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard3.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard4.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard5.wav"
		"wave"	"npc/ministrider/body_medium_impact_hard6.wav"
	}
}

"NPC_Hunter.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_pain2.wav"
		"wave"	"npc/ministrider/hunter_pain4.wav"
	}
}

"NPC_Hunter.Death"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"90,110"
	"soundlevel"  	"SNDLVL_100dB"
	"rndwave"
	{
		"wave"	"npc/ministrider/hunter_die2.wav"
		"wave"	"npc/ministrider/hunter_die3.wav"
	}

}

"NPC_Hunter.FireMinigun"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_130dB"
	"pitch"	"98,104"
	"rndwave"
	{
		"wave"	"^npc/ministrider/ministrider_fire1.wav"	
	}
}

"NPC_Hunter.Footstep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.9"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"	"100"
	"rndwave"
	{
		"wave"	"npc/ministrider/ministrider_footstep2.wav"
		"wave"	"npc/ministrider/ministrider_footstep3.wav"
		"wave"	"npc/ministrider/ministrider_footstep4.wav"
	}
}

"NPC_Hunter.BackFootstep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.9"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"	"100"
	"rndwave"
	{
	"wave"	"npc/ministrider/ministrider_footstep1.wav"
	"wave"	"npc/ministrider/ministrider_footstep5.wav"
	}
}

"NPC_Hunter.PhysicsBlast"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"90,105"
	"wave"	"npc/ministrider/hunter_repulse_blast1.wav"
}

"NPC_Hunter.BulletShield"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"90,105"
	"wave"	"npc/ministrider/bulletshield1.wav"
}

"NPC_Hunter.ShieldFlickerOff"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"	"90,105"
	"rndwave"
	{
		"wave"	"npc/ministrider/ministrider_shieldflickeroff1.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff2.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff3.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff4.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff5.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff6.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff7.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff8.wav"
		"wave"	"npc/ministrider/ministrider_shieldflickeroff9.wav"
	}
}

"NPC_Hunter.ShieldOff"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"	"90,105"
	"wave"	"npc/ministrider/ministrider_shieldoff.wav"
}

"NPC_Hunter.ShieldOn"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"	"90,105"
	"wave"	"npc/ministrider/ministrider_shieldon.wav"
}

"NPC_Hunter.DefendStrider"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"96,104"
	"soundlevel"		"SNDLVL_100db"

	"rndwave"
	{
		"wave"		"npc/ministrider/hunter_defendstrider1.wav"
		"wave"		"npc/ministrider/hunter_defendstrider2.wav"
		"wave"		"npc/ministrider/hunter_defendstrider3.wav"
	}
}

"NPC_Hunter.HitByVehicle"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"96,104"
	"soundlevel"		"SNDLVL_110db"

	"rndwave"
	{
		"wave"		"physics/body/body_medium_break2.wav"
		"wave"		"physics/body/body_medium_break3.wav"
	}
}
