"vertexlitgeneric" {
    "$basetexture"  "models\MCModelPack\solidblock-colored"
    "$surfaceprop"  "Mglass"
    "$halflambert"  "1"
    "$reflectivity" "[0.675 0.675 0.675]"

    "$blendtintbybasealpha" "1"
    "$blendtintcoloroverbase" "0"
}
