"vertexlitgeneric" {
    "$basetexture" "models\MCModelPack\armor\cloth_1"
    "$surfaceprop" "Mcloth"
    "$halflambert" "1"
    "$nocull"      "1"

    "$color2" "{177 111 71}"

    "$blendtintbybasealpha" "1"
    "$blendtintcoloroverbase" "0"
}
