Posted by El B on April 28, 1998 at 12:47:46: Here is what I have so far. More to come on unknowns soon. This may end up in FAQ, so don't forget that section! Core Attributes: 00 : .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 16 : .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 32 : 11 11 11 11 CC CC CC CC .. .. .. .. .. .. .. .. 48 : .. .. .. 40 .. .. 01 80 SS SS SS SS 22 22 22 22 64 : SS SS SS SS .. NS .. .. P1 P1 P1 P1 P1 P1 .. .. 80 : S1 S1 S1 S1 S1 S1 .. .. .. .. .. .. .. .. .. .. 96 : .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 112: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 128: .. .. .. .. .. .. .. .. P2 P2 P2 P2 P2 P2 .. .. 144: S2 S2 S2 S2 S2 S2 .. .. .. .. .. .. .. .. .. .. 160: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 176: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 192: .. .. .. .. .. .. .. .. P3 P3 P3 P3 P3 P3 .. .. 208: S3 S3 S3 S3 S3 S3 .. .. .. .. .. .. .. .. .. .. 224: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 240: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 256: .. .. .. .. .. .. .. .. P4 P4 P4 P4 P4 P4 .. .. 272: S4 S4 S4 S4 S4 S4 .. .. .. .. .. .. .. .. .. .. 288: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 304: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 320: .. .. .. .. .. .. .. .. P5 P5 P5 P5 P5 P5 .. .. 336: S5 S5 S5 S5 S5 S5 .. .. .. .. .. .. .. .. .. .. 352: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 368: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 384: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 400: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 416: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 432: .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 11 - "core" CC - Core Call (four char reference) bytes 52 - 40 (start of data - same for any plug in) bytes 55 - 56 (length of data - 180 for any core plug) SS - Sprite selection (calls on the .256 data for a unit)repeats... 22 - "myth" NS - Number of color Sets (primary and secondary color groups) P1 - Primary Color 1 (2,3,4,5) set in hexadecimal value where 0A 48 89 would be expressed as 0A 0A 48 48 89 89 (Allows for excellent fine tuning ability) S1 - Secondary Color 1 (2,3,4,5) set as above. Other info. The two bytes following the Primary color info somehow establish transparency (if any) as well as other info when utilized as a core coloring for proj, and some units. --El B