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Furthermore, computer-mediatedcommunication has been argued to be ``anarchic,'' lacking inestablished conventions of use (Ferrera et al. 1991), resulting ina breakdown of traditional hierarchical differences in communication.In contrast, Herring (1993) presents results about activity on email lists thatillustrate that men still dominate the discourse and choice of topic,as well as exhibiting a more adversarial rhetorical style.Curious as to whether gender differences of more subtle sorts arecarried into cyberspace, I took a look at gendered behavior in a text-basedvirtual reality, or MUD (multi-user dimension), in which I am aparticipant-observer.  For roughly threemonths, I recorded interactions that I witnessed between male andfemale-identified characters.  I found that indeed there aredifferences in how men interact versus how womeninteract: men use more physically violent imagery during conversation,and women aremore physically affectionate towards other characters than men are.\subsection*{What is a MUD?}A MUD is a text-based virtual reality, offering users access toa virtual landscape and other simultaneously connected users.In this paper I will discuss a variety of MUD called a MOO,or ``MUD, Object Oriented'' (Curtis and Nichols 1993).Text descriptions tell users what they see as they move around thevirtual environment, which may be modeled after a house, atown, even another planet.  Users interact with the environment andone other via characters, which have names, genders, and descriptionsdetermined by each user.For instance,if I type the command to look at a character, I see her description,as shown in A:\begin{verbatim}<<Example A.>>A short woman in a black dress who wishes she were reading something trashyeverytime she opens an academic journal. Her shadow is in the shape of anunfinished dissertation right now.She is awake and looks alert.\end{verbatim}These are the two primary modes of communicating in the MOO.  A charactermay either say something directly (with a double-quote, as in thefirst example) or ``emote''(with a colon) to narrate thoughts or actions. (In Examples B-F,the ``{\tt $>$}'' (right arrow)  indicates the line that Ityped in the MOO buffer, and below it is what I and other characterssaw after the MOO interpreted the command.)\begin{verbatim}<<Example B.>>>"hilynn says, "hi"<<Example C.>>>:sits down for a rest.lynn sits down for a rest.<<Example D.>>>:wonders how old Puff is.lynn wonders how old Puff is.\end{verbatim}Other useful communication options include the possibility ofdirecting speech to or paging another character.  A page results in a privatecommunication only visible to a particular player, not visible to anyoneelse in the room (Example F).Any other character in the same room as the ``speaker'' can seedirected speech (Example E).\begin{verbatim}<<Example E.>>>`jpd how are you?lynn [to jpd]: how are you?<<Example F.>>>page jpd how did you get a connection?Your message has been sent to jpd.\end{verbatim}\subsection*{Gender Research in MOO}The users of some MOOs experiment with gender a lot: manytake on neuter characters or switch their declared gender regularly.Given thedifficulties of tracking gender differences in such an environment, Ibased most of my conclusions on interactions in JaysHouseMOO (JHM), wherea small set of people interact frequently, many of whom know one another``in real life'' (abbreviated ``{\bf IRL}'' in the MOO) and who don't switch gender.Most of the regulars in the MOO have been using the medium forat least a year, so they are quite ``socialized'' in its use.\footnote{Thenotion of socialization is one often-discussed by the characters themselves;the influx of thousands of new characters in a short time period onLambdaMOO, which myfriends also maintain some contact with, has caused a lot of reflectionon the topic of ``mature use of the medium.''}The gender breakdown on JHM is roughly 3/4 regularly active male characters and1/4 regularly active female characters.  It is not possible to get accuratecomparative statistics on character activity because charactersmay be present in a virtual room with other characters but notattending to the conversation.  (Many users are connected from officesor while working at school, with a MOO window beside a work window,and are therefore subject to distractions in the real world.)   As a result,my numbers in the following sections are really only suggestive oftrends at best.\footnote{To protect my sources, I have changed all the names inmy examples.}\subsection*{Hugs and ``Whuggles''}In many ways, the interactions in the MOO are highly conventionalized,unlike Ferrera et al's (1991) claims about interactive written discourse onthe computer.  Not only do the users of the medium make use of manyacronyms and abbreviations, but certain behaviors have evolved as wellthat facilitate communication in the narrow bandwidth of the textmedium and add to a sense of community.  In this paper, I willbypass many interestingquestions about the structure of discourse in this medium and just focuson the roles and frequency of certain ``physical'' activities inthe discourse.  Hopefully the gist of the examples will be clear, ifnot every detail. (It should be noted that the group of MOOers Idiscuss here have developed their own unique style of interaction overtime.)When a character enters a virtual room, frequently other characters greether with a wave or a hug, or even a ``whuggle.'' A ``whuggle'' is a purelyvirtual interaction which is related to a hug.A new character on JHM had it explained to him in the discourse inExample G:\footnote{I have cut some irrelevant lines in many of my examples.}\begin{verbatim}<<Example G.>>1  Buddy still wants to know what a whuggle is.2  [...]3  Mike [to Buddy]: it's like a hug4  Jerry [to Buddy]: find the root word!5  Rick says, "and like a wave..."6  Mike says, "and like a pat on the head"7  Buddy hides his face.8  jill says, "but you can do it to inanimate objects not here too."9  Damon says, "sorta like hug crossed with .001 strawberry shortcakes"10  Mike says, "and it's often used sarcastically."11  Rick says, "smaller than a breadbox."12  jill hugs REM.  No.13  Rick says, "and less threatening."14  Damon says, "so, nonlethal in small concentrations"15  Mike says, "on inanimate objects, for instance"16  Jerry | WHUGGLE : We HUG in Graphically Lame Environments17  Buddy whuggles all.18  Buddy says, "I get it."\end{verbatim}Examples of characters whuggling inanimate objects are shown in Example H(some of these were probably intended sarcastically):\begin{verbatim}<<Example H.>>Rick whuggles reference-counting.****George whuggles his new headphones.****Largo whuggles AIX-dependant code.****Pete whuggles politics\end{verbatim}Hugs and whuggles occur mainly during greetings but also duringother interactions, often as a sign of affection or support.In one case,  after a woman had to kick an annoyingcharacter off the MOO,another woman hugged her supportively and she returned the hug. There's anothersuch case in Example I:\footnote{The verb ``spam'' means roughly ``fill up people's screens with garbage.''  This conversation occurred right after Shelleytold a very amusing, multi-line story about a bad experience she had hadwhile going home that night.}\begin{verbatim}<<Example I.>>1       Shelley scrolls back and realizes she spammed.2       Mike ? Shelley3       Kelly [to Shelley]: Yes, well, we did too.4       Shelley [to Mike]: okay, talked a lot5       Mike [to Shelley]: we enjoyed the story.6       Mike whuggles Shelley.\end{verbatim}Although whuggling can involve inanimate objects and can be sarcastic,it is taken seriously enough when interpersonal to be consideredoffensive by one characteron the receiving end of a ``whuggle'' he does not want, as shown inExample J:\footnote{As I discuss later, a character may emote that shehas killed another one if she dislikes something the other character hassaid or done.  Ted probably repeats his whuggle in J just to be extra annoying.}\begin{verbatim}<<Example J.>>1       Ted whuggles George.2       George [to Ted]: HEY NO WHUGGLING.3       George killed Ted!  Ted has left.4       Ted whuggles George.5       Ted whuggles George.\end{verbatim}In another instance,a woman who was whuggled by a random male character protested vehementlythat she had been whuggled just because she was a woman, shown under K:\begin{verbatim}<<Example K.>>1  Patrick waves to everyone and whuggle Marie and Karen.2  Marie kills Patrick.3  Marie chants, "Support a whugglee's right to choose!"4  Karen too chants, but has told Pat he could whuggle her, so.5  Marie gets disgusted6  Marie thinks Donn is a nice male sounding name, so it's eir                male morph on lmoo.        [.. she changes gender and name here ..]7  Donn [to Patrick]: OK, take that!  You whuggled a BOY!8  Donn [to Outsider]: I'm pissed because Patrick chose to whuggle me        based solely on my apparent gender at the time.9  Donn says, "So, I changed it."[..]10  Donn nods Out.  But it's *frigging JHM here* I shouldn't have        to put up with LM stule sexism bullshit.11  Donn style\end{verbatim}(``LM'' and ``lmoo'' refer to LambdaMOO, and a morph is like a secondary character ownedby the original character.  ``Eir'' is a third person possessive genderneutral pronoun used in the MOO.)Several characters have argued that it is offensive tobe whuggled by people they don't know well.  Onemale whuggled by another male protested afterwardsthat there should be a protocol for whuggling:  a character carries a listof acceptable whugglers, and if she is whuggled by one of them, thenthe result is a mutual whuggle event, i.e., {\tt X and Y whuggle.}The Good Manners guide, which characters can see by typing ``help manners'' in the MOO,proscribes random hugging (and other overly familiar behavior), shown inExample L:\begin{verbatim}<<Example L.>>  From Help Manners:Behavior that would be rude 'face-to-face' is rude here, too.It isn't reasonable to ':kiss' or ':hug' folks you don't know.\end{verbatim}It would be overly simplistic, however, to assume that the standards of real lifeinteractions apply transparently in virtual reality; the existence ofa purely virtual interaction like ``whuggling'' is enough to debunk that notion.Lots of behavior involves a fantastical component, as the followingexamples under M illustrate:\begin{verbatim}<<Example M.>>Ellen swings her Ellenaxe at the couch, the large-scale projects whiteboard,and the conference hall lobby.****Bryan accidentally sets fire to Mike.****Ray takes off and nukes LambdaMOO from orbit.  "It's the only way to be sure."\end{verbatim}Despite the grassroots movement against whuggling and hugging randomly,hugs do occur between characters who don't know each other IRL, and itis not always viewed as offensive.  The etiquette involved seems to require thatboth parties feel affectionately toward one another.Example N illustrates that ``help manners'' may beintentionally disregarded:\begin{verbatim}<<Example N.>>1  Marion would hug Jon if it weren't against Help-Manners.2  Marion strangles help manners and hugs Jon, whom she doesn't know                from Adam.\end{verbatim}I counted whuggles and hugs in 2 months of my logs, and foundthe distribution by gender shown under Example O:\begin{verbatim}<<Example O.>>\end{verbatim}\begin{tabular}{l|llllll} &         M-M & M-F & F-F & F-M & M-T & F-T \\ \hlinewhuggles & 26   & 68 & 47 &   92 & 83 & 16 \\hugs &     7 &    16 & 40 &   30 & 0 & 0\end{tabular}\bigskipIn this chart, {\bf M-M} means ``male whuggles or hugs male'' and {\bf M-T} means``male whuggles or hugs Thing.''Clearly men hug and whuggle women more often than they do other men,a fact which supports Marie's conclusion that Patrick whuggled her simplybecause she is female.One of the male-male hugs occurred in the context of my having asked why so fewmen hug in VR, two of the others occurred in the context of Marion questioningthe Manners listing about not hugging people you don't know.  The otherfour hugs were all perpetrated by one man, apparently seriously (inat least two cases, he hadn't seen the person he hugged in a long time).However, the response he got was not always positive: e.g., one recipient said,``hug me again and I'll rip your face off.''Several of the male-male whuggles were meant to annoy, as in the case underExample J above.The large number of hugs/whuggles initiated by female charactersis particularly striking considering the proportions of male andfemale characters in the MOO.  There are 200 male-initiated hug orwhuggle events versus 225 female-initiated events.  Given the disparityof 3/4 men to 1/4 women, a hug/whuggle event is almost 4 times aslikely to be initiated by a female character.Women are three times as likely to whuggle men as they are to hug them,but they are equally likely to hug as to whuggle other women.  Why?It may be that the whuggle is seen as a ``safe'' form of affectionin the MOO, while a hug has real-life significance.Men get whuggled, therefore, rather than hugged;other women,``safer'' objects of affection who won't ``take it the wrongway,'' can receive hugs.The fact that Things don't get hugged at all supports the distinction madebetweenhugging and whuggling in the explanation to Buddy in Example G above.Why women whuggleThings so much less often than men do is a tantalizing question.  Perhapswomen categorize ``whuggling'' as an action serving a social functionrather than expressing an attitude towards an external object.\subsection*{Killing, Burning, and Eating Characters for Fun}Aside from the hugging and whuggling, there is alot of emoted physical interaction between characters, which isparticularly interesting when analyzedagainst the backdrop of hugging/whuggling patterns.Because siftingthrough 3 months of transcripts by hand was practically impossible,I wrote shell scripts to extract emoted stuff and sorted through 19 days pickedat random.  I counted all cases of characters emoting that they weredoing anything to another character, totalled in the row labelled {\bf Total}in the chart under P.\footnote{This list does not include common non-physical modes of interaction, like``jill eyes Mike warily.''}I then broke this {\bf Total}down into common types of emoted action.\footnote{See the Appendix for a terse listingof verbs included in each category.}In the chart, {\bf M-X}denotes all cases of males emoting actions aimed at either all charactersin the room (regardless of gender) or guests.  Otherwise, the columnlabelled {\bf F-M},for instance, denotes cases of female characters emoting physicalactions directed at male characters.\begin{verbatim}<<Example P.>>\end{verbatim}\begin{tabular}{l|l|l|l|l|l|l}  &              M-M &   M-F &      F-F &   F-M &    M-X & F-X \\ \hline Total  & 114   &   66 &      10 &     79 &      18 & 4 \\ \hline Affectionate &    5\ (4\%) & 7\ (11\%)&  1\ (10\%)&  8\ (10\%)& 2\ (11\%) & 0 \\ Neutral &        17\ (15\%)& 7\ (11\%)&  2\ (20\%) & 18\ (23\%)& 1\ (6\%) & 0 \\ Pokes &          15\ (13\%)& 12\ (18\%)&  2\ (20\%) & 11\ (14\%) & 2\ (11\%) & 1\ (25\%)\\ Killings &       18\ (16\%)& 5\ (8\%)&  1\ (10\%)&  6\ (8\%) & 1\ (6\%) & 0 \\ Consuming  &     10\ (9\%) & 6\ (9\%)&  2\ (20\%)&  11\ (14\%) & 1\ (6\%) & 0\\Other& 49\ (43\%)& 29\ (44\%)& 2\ (20\%) & 25\ (32\%) & 11\ (61\%) & 3\ (75\%)\end{tabular}\bigskipAdmittedly the categorization of emotes was a subjective process, basedon my interpretation of each one's role in context and the actionitself.  My discussion of the categorization follows.{\bf Affectionate}   behavior included``patting,'' ``high5ing,'' ``kissing,'' ``tickling,'' ``nuzzling,'' amongothers, but not whuggling or hugging (because those were counted separately).{\bf Affectionate} actions are actions I considered to be at leastsuperficially non-aggressive and apparently affectionate.They seemed to be meant well for the most part, but in a few casesthe action might have been intended as provocative,as we saw with some of the {\bf M-M} whuggles and hugs above: e.g.,{\tt Rob kisses Nat chastely}.  Interestingly,there were a few cases of ``made up''verbs used in this category (all involving one woman), shown in Q:\begin{verbatim}<<Example Q.>>anne scritches Kit behind the ears.*****anne snurfles Pete.*****Kit nuffles anne, hee.\end{verbatim}Most of the actions in the {\bf Affectionate} categoryconsisted of ``patting'' or ``high5ing''.  Malecharacters initiated ``high5ing'' (to congratulate, sometimes possiblysarcastic), and both male and female characters patted malecharacters, either in reassurance or congratulation.  Interestingly,aside from possibly the cases above in Q, most of the affectionateinteraction doesn't appear flirtatious, while other sorts of physicalinteractions described below might be considered flirtatious.In {\bf Neutral} behavior I included ``sitting on,'' ``tagging,''``shaking hands.''  The things classified as {\bf Neutral} were usuallycontext-specific non-violent actions (like ``shaking hands''), or else one of the non-aggressive conventional jokesinvolving other characters, like: {\tt Ray spraypaints "WAKE UP" on Diane in dayglo orange.}  The items I classified as {\bf Neutral} playnumerous roles in the discourse (as do many of the other types ofemotes in the chart): a character shook someone's handin congratulations,for instance; and several characters randomly sat on another onewhen he walked into the room, perhaps as a way of acknowledginghis arrival.{\bf Pokes} were instances of one character poking another one,e.g., {\tt jill pokes Tom.}{\bf Pokes} are frequently used to get another character's attention, whenthat character is not active in the conversation.  As such, they tendto occur out of the blue, without contextual priming.  For instance, ifKaren is inactive and Tom wants her to participate in the conversation,he might give her a poke.  If she is watching her MOO window, she maychoose to respond.{\bf Killings} were cases of a characteremoting that she killed another one, e.g., {\tt Marie kills Shawn.}{\bf Killing} of other characters is a ritual behavior that originatesin gaming MUDs, where characters can be killed bymonsters or other characters.  In MOO, if character X emotes that shekills character Y, this usually signifies that X strongly disapprovesof something that Y has done or said.  (Nothing actuallyhappens to the character ``killed,'' she is still present and ableto participate in the conversation.)  ``Killing'' is treated more orless seriously by different characters; in my counts, certain characterswere responsible for most of the killing.  All of the {\bf F-M}killings were perpetrated by one woman.  I was responsible for the one{\bf F-F} killing (the object wasn't in the room at the time, but hadsaid something to another female character that really annoyed me; interestingly,I was censured for this by a male character, but given the tension inthe situation, it was perhaps appropriate to avoid silliness).  Threeout of five of the {\bf M-F} killings were perpetrated by one male,on different females.  Seven of the {\bf M-M} killings were done byone male.   Examples of killings are shown under Examples R, S, T.\footnote{``Killing'' is parallel to whuggling in some interesting ways: charactersmay ``kill'' things just as they may whuggle things.In my three months of data, females killed things 6 times,killed males 9 times, killed females 3 times.  Males killed things 16 times,killed females 13 times, and killed other males 57 times.}\begin{verbatim}<<Example R.>> ***** F-M: *******1  Henry squawks, "remember I am a female & not a feminist so I like to be babied"2  Marie kills Henry.3  Henry [to Marie]: Stone says "remember I am a female & not a feminist so I        like to be babied"4  Marie kills Stone<<Example S.>> ***** M-M: *******1   Reardon should program sometihng2   George . o O ( @verb something:foo )3   Mike [to Reardon]: how about a typo-remover4   Reardon [to George]: something useful        [..]5   Reardon killed Mike!  Mike has left.<<Example T.>> ***** M-F: *******1  Penfold [to anne]: no.2  Penfold [to anne]: yes.3  Penfold [to anne]: no.4  anne [to Penfold]: stop teasing me or i'll yammer about valentine'sday and love and all.5  Penfold killed anne!  anne has left.\end{verbatim}In general, it appears to me that men seem to view killing asjoking criticism, and at least one woman views itas expression of more serious criticism.  There aren't enough cases inthe 19 days I singled out for me to besure about intentions, though; and since most womendon't do it at all, it's tough to conclude anything about how women use it.The {\bf Consuming} category contains all cases of a character``licking,'' ``biting,'' ``eating,'' or``snacking on'' another character.{\bf Consuming} characters seems to be a recurrent theme, often inresponse to mention of food in the MOO (one visitor recently suggestedthat JaysHouseMOO be renamed FoodMOO, since food is such a common theme).Generally ``biting'' and ``licking''seem to be just mild teasing, possibly flirtatious. There arenearly as many {\bf M-M} cases as {\bf F-M} cases, which may meanthat the notion of ``flirtation'' has to be widened a bit (another possibilityis that the actions mean different things in different gender contexts).\footnote{Most ofthe men in the MOO are heterosexual or bisexual; I don't know of anygay men there.  Likewise there are a few bisexual women, but no out lesbians.}  Notice belowin Example U that Carl smiles after he is bitten by Henry, from whichwe might conclude that the biting was not taken as criticism, but asteasing:\begin{verbatim}<<Example U.>>1  Carl wonders if Henrys life is just made of hardware errors ?2  Carl grins sorta3  Kurt's hardware is made of life errors.4  Bryan is a hardware error.5  Carl hsms6  Henry nods Carl re hardware errors.7  Henry [to Carl]: Well that and problems with the DMV.8  Henry isn't meant to drive cars.9  Carl [to Henry]: It just always sounds like it, sorry.10 Carl is meant to drive slaves, but.11 Carl eyes himself warily.12 Henry bites Carl.13 Carl grins\end{verbatim}\begin{verbatim}<<Example V.>>1  Harry walks over from the dining room.2  Harry bites Jeani[..]3  Harry pokes Jeani.[..]4  Henry says, "Assuming it happens, of course."5  Harry [to Jeani]: TALK TO ME.  isn't that what you said?[..]6  Harry accidentally sets fire to Jeani.7  Shawn [to Henry]: Early/mid.  Actually, it's a wtf.  I'll prolly be putting        it in8  storage while I look for a rental ..9  Jeani [to Harry]: Oh, hi.10 Harry killed Jeani!  Jeani has left.11 Jeani feels all grimy.12 Harry [to Jeani]: you're not supposed to do that!13 Harry [to Jeani]: how come?14 Jeani says, "What, feel all grimy?"15 Jeani says, "Well, I wasm ucking around and putting together sun        stations and stuff."16 Harry [to Jeani]: ask me to talk to you and then not talk to me.\end{verbatim}The case in Example V is probably an example of a bite being used as a pokewould be used normally; Harry comes into the room and bitesJeani immediately.  He then pokes her a little later,in a more explicit effort to get her attention, followed by a little burningand killing.  Harry is clearly criticizing her, and she is largely ignoringhis physical emotes; she also sounds likes she doesn't recognize what shehas done to annoy him (explained in line 16 finally).In fact, Example V illustratesthe difficulty in classifying the use of different emoted actions;their role in the discourse may have less to do with theirimagery content and much more to do with placement relative toother items in the discourse.Types of things in the {\bf Other} category include ritualjokes like those in W:\footnote{These are ``ritual'' because they are encodedin commands that allow players to emote them by simply typing the commandand the ``object''---usually another character---they are directing theaction at. E.g., if I type ``thwap Damon,'' everyone sees {\tt lynn thwaps Damon, and withoutany silly feature.}}\begin{verbatim}<<Example W.>>Ted runs atta Damon*******Mike thrashes you and pummels you severely in a very British manner.*******Henry thwaps Mike, and without any silly feature.*******Shelley accidentally sets fire to Harry.*******Ted shakes Parker.*******Ted dips Conner in gasoline and ignites the result. WHOOF!*******Kit grabs hold of Henry and stuffs him into the dictionary.\end{verbatim}\noindentas well as more context-driven jokes that seemed more ``physically'' consequential (in their imagery)than what I classed as {\bf Neutral}. Examples are in X and Y:\begin{verbatim}<<Example X.>>1 Tom says, "....can you speak, Mikey, without paste?"2 Kit [to Tom]: EAT MY PASTE3 Mike pastes Tom's lips together.\end{verbatim}\begin{verbatim}<<Example Y.>>1 jill does feel lightheaded.2 Conner places a brick on jill's head.\end{verbatim}It is interesting to note that the {\bf Other} category containsthe largest percentage of the physical emotes in all columns.  This mayin part be due to the relative ease of executing the ``ritual'' commands.However, in the {\bf M-M} and {\bf M-F} cases, it is nearly halfthe total emotes counted, while in the {\bf F-M} case, it is justa third (with {\bf Neutral} emotes being a larger percentage, almost aquarter of the total, than in {\bf M-M} or {\bf M-F} interactions).\subsection*{Discussion}So, why all the violent or physically aggressive imagery?  It must besaid from the outsetthat based on my observations,actual serious disputes between characters happen in quotes, not emotes.Characters don't ``stage'' fights with the various violent imagery availablein MOO verbs (i.e., the ``ritual'' forms I mentioned),nor do they ``ad lib'' violence.  The violent imagery that I countedin the MOO is situatedwithin conversation between characters, often very playful conversation,where emoted actions are as much speech acts as are direct quotes.As we saw, some physical emotes serve particular purposes: hugs andwhuggles express affection, killing expresses criticism, pokes areattempts to get someone's attention.Other physical emotes, like biting or accidentally setting fire tosomeone, may function in conversation frequently as aform of attention-giving; a response that is phatic, rather thancontentful, and says ``I'm participating,'' and possibly ``don't ignoreme.''As I showed, not all emoted actions are acceptable however;  hugs andwhuggles must be negotiated.  It strikes me as amusing thatviolent imagery is okay (while it may actually be somewhat disturbing to somepeople, I don't have any cases recorded of anyone asking anyone tostop setting fire to another character, or stop cutting someone up intolittle bloody pieces), but expression of affection is a sensitive issuein the MOO.  This is probably because many characters in the MOO arehighly sensitized to issues around sexism.  A particularlyproblematic case of sexist (and hostile) emoting is ``netrape,''which is an often-discussed complaint on some MUDs (e.g., LambdaMOO).The case described in Dibbell (1993) was upsetting enough that thecharacter responsible for the emoted actions was kicked off theMOO (i.e., ``toaded'').   Given theconcerns that some females have about netrape and harassment,it seems plain that cyberspace is not free of abusive or hierarchicalbehavior (contra Graddol and Swann 1989).Example Z (amusingly) showssome female characters discussing explicit sexual harassmentand pointing out that on this MOO (JHM) it is not allowed.  Notice that mostof the menare joking around in the ``background'' harassing one another, ratherthan adding to the conversation contentfully (aside from Jon inline 11).\begin{verbatim}<<Example Z.>>1 jill recalls some friend telling her people get raped on Lambda...[..]2 Sandy [to jill]: People can get netraped on any system, not just Lambda. It's        bad to associate that characteristic to one place.3 jill [to Sandy]: sure, it's just that's the first thing I heard about Lambda.4 Karen nodsnods Sandy.  "Although different places do have different        attitudes towards harassment."5 Sandy [to jill]: It happens considerably less on lambda than on most places.6 Tanya thinks harassment is much less tolerated here7 Henry harasses Tanya!8 jill wonders what happens to harassers (and can't find her dictionary).9 Sandy [to jill]: Here and OpalMOO will toad you for even STARTING to be        sexually abusive...or abusive at all.10 Bryan harasses Henry for no apparent reason.11 Jon sure doesn't tolerate it (or like it, at least)12 Carl hair-asses Carl13 Carl ouches14 Karen nodsnods Tanya.15 Jon eyes Carl warily.16 jill is glad to hear this, "thanks, Sandy."\end{verbatim}\subsection*{Conclusion}Although ``bodies'' in text-based VR are merely disembodied elements in largerspeech events betweencharacters, fleetingly mentioned as objects of burning or biting orwhuggling, there are clear gender differences in the use ofreferences to those bodies.Women hugand whuggle one another, but don't interact physically in many other ways.It may be worth pointing out that most of the female-female conversationson the MOO occur either with an audience of male characters, or in privatepages; private paged conversations are by far the norm, in fact.  Sincepage conversations are limited to 2 participants, a party atmospherecan't develop, which happens in larger groups and often leads tolots of emoted physical jokes.  Women are quite capable of joiningin on the multi-party jokes; however, they usually aim the physical emotesat male characters.I speculate that women's use of physically aggressive emotes with malecharacters is an example of women adapting to the different discoursestyle in male-dominated groups (cf. Goodwin 1990).  Women on the whole seem toprefer using less violent imagery than men use (hence the {\bf Neutral}category being larger and the {\bf Other} category smaller inthe {\bf F-M} column than in the male-initiatedcolumns in P).\footnote{My own response to ``killing'' for instance, israther negative---I find it somewhat nasty.  Several men I have talkedto about ``killing'' said that they don't find it nasty at all!}  It isprobable that physical emotes have different significance in differentgender contexts; one woman, for instance, who was the target of a violentemote originating from another woman, paged me and asked me privatelywhat she had done to deserve it... which at least suggests that theinteraction was marked in some way.There are certainly individual differences (such asmen who don't use violent imagery at all and women who use more thanother women) but the overall pattern is nevertheless suggestive.\bigskip\subsection*{Bibliography}\noindentCurtis, Pavel and Nichols, Dave (1993). MUDs grow up: social virtual reality in the real world.  Unpublished report, ftp://parcftp.xerox.com//pub/MOO/papers/MU\noindentDibbell, Julian (1993). A rape in cyberspace.  {\it Village Voice}, December 21:36-42.\noindentFerrara, Kathleen, Brunner, Hans, and Whittemore, Greg (1991).  Interactive written discourse as an emergent register. {\it Written Communication} 8(1):8-34.\noindentGoodwin, Marjorie H (1990). {\it He-said-she-said: talk as social organization amongblack children}.  Bloomington: Indiana University Press.\noindentGraddol, David and Swann, Joan (1989).  {\it Gender voices}.  Oxford:     Basil Blackwell.\noindentHerring, Susan C (1993). Gender and democracy in computer-mediated communication. {\it Electronic Journal of Communication} 3(2).\bigskip\subsection*{Appendix}\noindent{\bf Consuming}: lick, bite, munch on, snack on, drink, eat, chew up.\noindent{\bf Affectionate}: snuggle, pat, high5, kiss, snurfle, nuffle, tickle, pet,nuzzle, scritch, touch.\noindent{\bf Neutral}: scratch, feed, take, sit on, change name of (letterman), stick a sticker on,shake hands with, spraypaint, whisper into, filter, unwind, tag, accumulate,do, jump on, snapshoot, lift, burp, drag.\noindent{\bf Killings}: kills, killed.\noindent{\bf Pokes}: poke.\noindent{\bf Other:} burn, cut up, ignite, shove, push over, run at, skip across a lake,shake, thrash, poison, beat up, corrupt, terminate, kick, blow smoke at,try to X, knock, hypnotize, sic a dog on, bonk, thwap, bap, paste lips,grab and stuff, rap, put a brick on, give head, pinch, run over, scan, nuke,set fire to, hose down, nail down,cut off head, mangle, mail hair to, tap, do hopskotch on, attack, shave, dunk,break, inflict harm on, swing axe at, bury.\end{document}