- one is trapped by those things to which he will not grant havingness. A game condition demands that one denies havingness. Therefore games trap. Traps are part of games. That is all they are. (PAB 94)
- all a trap is, is being inside something, interiorized. (5410CMlOC)
- theta and mest interconnected too strongly are the components of a trap. Theta is mixed up with mest, mest is mixed up with theta. (SCP, p. 21)