- words or phrases in engrams or locks (or at 0.1 in present time) which cause the
individual to perform involuntary actions on the time track.
Action phrases are effective in the low tone ranges and not effective in the high ranges.
As a case progresses up the scale, they lose their power. Types of action phrases
are bouncer, down bouncer, grouper, denyer, holder, misdirector, scrambler, and the
valence shifters corresponding to these. (SOS Gloss)
- those which seem to order the preclear in various directions. The action phrases are
bouncers such as, Get up, Get out; holders such as Stay
here, Dont move; misdirectors such as Dont know
whether Im coming or going, or Everything is backwards;
downbouncers such as Get under, or Go back; groupers such as
Everything happens at once, Pull yourself together; callbacks such
as Come back, Please come; and one other, the denyer, which states
that the engram does not exist, such as There isnt anything here,
I cant see anything. There is also the valence shifter which shifts the
individual from his own identity to the identity of another; the valence-bouncer, which
prohibits an individual from going into some particular valence; the valence denyer, which
may even deny that the persons own valence exists; and the valence-grouper, which
makes all valences into one valence. These are all the types of action phrases. (SOS, pp. 181-182)