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7. Advanced stuff and Courses - File 1 of 2The more 'advanced' materials here are light HTML-ised because I think very few people will actually read them. They are included in this pack to show how Scientology induces madness.
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- ADVANCED LEVEL 1 - DRILLS
"Walk around and note how people stick to the ground and their sense of weight. Do to cognition. Note it down."
- CLEARING COURSE INSTRUCTION BOOKLET
"Read, study and know these instructions before doing any auditing."
- GRADE V, POWER PROCESSES, ALL FLOWS
"Give me some practices, opinions or beliefs you have been connected to, whether you left them or not. Run reading items."-----
- HCOB-641208: Solo Auditing and R6 RW (Dec 08, 1964)
"The action of "solo auditing" is not self-auditing. Solo auditing is done in a regular session in Model Session Form."
- HCOB-650104: R6 EW, R6 EWS, R6 EWP
"Major discomfort can be encountered by checking a real end word out, then deciding it wasn't it and going on without going back to it. Thus one does need a record."DRILLS
- Walk around and count bodies until you have a cognition. Make a report saying how many you counted and your cognition.
- Note several large and several small female bodies until you have a' cognition. Note it down.
- Note several large and several small male bodies until you have a cognition. Note it down.
- Find a tight packed crowd of people, note it as a crowd, then as individuals until you have a cognition. Note it down. Do step over until you do.
- Seat yourself unobtrusively where you can observe a number of people. Spot things and people you are not. Do to cognition. Note it down.
- Seat yourself unobtrusively where you can observe a number of people. Spot things and people you can have. Do to cognition. Note it down.
- Note some physical thing about yourself you don't like. Observing people, in them note that body part. Do to some change. Note it down.
- Observing people, spot things that are not wrong with them. Do to cognition. Note it down.
- Walk around and note someone walking toward you, then someone walking away, then someone walking toward you, etc. Do to cognition. Note it down.
- Walk around and note how people stick to the ground and their sense of weight. Do to cognition. Note it down.
- Spot importances in people while looking at them. Do to cognition. Note it down.
- Look into space and find places where there are no persons. Do to cognition. Note it down.
- Walk around and note where there are people. Do to cognition. Note it down.
CLEARING COURSE
INSTRUCTION BOOKLET
READ, STUDY AND KNOW THESE INSTRUCTIONS BEFORE DOING ANY AUDITING.
MECHANICS OF THE BANK
Anything in the bank that occurs several times will not erase unless it's the earliest time it occured. This is known as the basic on the "chain". A number of similar things, early to late in different points of time make a chain.
When you have the earliest erased, the rest erases easily. However, when the earliest one is erased the next to last is the new "basic" and must be erased in it's turn. And so on. As this goes on, the items of the chain eventually begin to "blow" (erase) very easily.
Therefore, if Items cease to erase easily, you have not properly handled the Item just before it. And may not have handled the same item in the earlier run.
Even if you get reads out of a later run than the one you are supposed to be in, you will find the later one still reads when you get to it properly and will then erase nicely.
The real sneaker in the R6 bank is "the person himself at the time". This we call "the thetan" in the Item. Each Item has an impression of the being as he was at the moment of the item long ago. If one does not spot this each time, it will not erase and mass builds up as we go along. This means look at or locate yourself as a thetan at the time of the incident. It is not the light. It is right where you are in the auditing chair, but of course, ages past. Spot means "glance at". q = Greek letter theta. q-n is a trick way of saying theta-n. If, as you read this, you can glance at the wall, you can spot, It reads well.
One then has to get the earliest moment of one's own beingness in the bank and "spot" it.
Then one has to spot it for each Item one runs.
One "spots the thetan" and the Item or (in the Objects) the Items, at the same time. This is a bit of a trick. It is "simultaneous spotting". Spotting the thetan in a called (verbal) Item can be done at the same time as the Item is called.
Ordinarily, one calls or spots the Item a few times and then also calls and spots the thetan.
The thetan can also then be spotted without calling or spotting the item. The right way is the way you get the most reads.
Soon one begins to be expert at it, but then one must be expert at it with Item 1, Part 1, Run 1 or it builds up.
One had a tiny bit of mass on him right at the start, as he was protesting. This is (slight as it is) enough to tie down the chain by leaving it with a basic.
So "spot the thetan" each time. Spotting the environment at the time is also possible.
DURATION OF AUDITING
Find a quiet place in which to audit. Audit an hour or two at a time, preferably the same time each day. A day you don't audit is a session lost. Trying to make up a session is useless. Audit daily. When you don't you lose sessions. It isn't how much you get done in a session, it's the getting on, bit by bit, that comes. It's like digging a long ditch. What you don't dig isn't dug.
The bank contains less than was first thought but it contains enough. In three or four months you will have make it if you do a good job on each Item. And don't fool about with the bank. It goes into restimulation if you stir it up.
And don't decide a lot of things. Your ability to postulate is increasing and you can decide a run is "flat" or doesn't need to be run and have it behave that way. But it will still be there to knock you down.
THE CAUSE OF TROUBLE
The only way one can get ill, or in trouble, is not auditing, in trying to "correct" the Items given, or, in not following instructions.
What doesn't make Items read properly:
- Load shouting.
- Body movement while calling.
- Fiddling the one-hand electrode.
- Tensing muscles.
- Getting angry with the lack of a read.
- Gritting teeth.
- Auditing past an ARC break.
- Doing a List 7 every time you don't get a read or feel odd.
What makes Items read properly:
- Doing regular sessions.
- Not self auditing out of session.
- Staying calm.
- Keeping calm.
- Keeping the Auditor's Code on the pc (you).
- Following directions exactly.
- Adding nothing.
- Finding ARC breaks (when they happen) with a List 7.
(List 7 run as an assessment for ARC Break will run easily. Locate and indicate the by-passed charge as it shows up. If you are not a classed auditor, get this done in a Qual Division that has a classed auditor either on or through the Clearing Course. If you really bog down, Auditing by List 7 will give you the relief sought.)- Auditing in a place you feel secure and where you won't be disturbed.
- Audit daily.
- Not auditing too long at one time, 1 to 2 hours is optimum, closer to 1 than 2.
- Not trying to get rid of it all at once.
- Considering it a routine piece of ditch digging.
- Not expecting to fly suddenly.
- Not dwelling on your case out of session.
- When you end a session, end it.
- Being plodding and methodical.
- Just getting on with it, getting all the reads off by calling or spotting, going on to the next item, if it doesn't read, get more off last item and return to the one that wouldn't read.
- Getting in the buttons Supp., Inval. Protest, when needed only.
- Checking for earlier or later runs only when in trouble.
- Only handle trouble when it arrives.
- Don't try to handle it before it does.
The best way to stay out of trouble is READ, STUDY AND UNDERSTAND THESE INSTRUCTIONS BEFORE BEGINNING.
BASIC BASIC
The first (earliest) bit in the bank is not an Item but a light.
It appears to the left front of the face, some distance away (look ahead and to the left a bit and you spot it).
It is the source of unconsciousness and produces it when contacted.
There is a light before each Run, in the middle of each 7' s GPM (every 4 pairs), at the start of Basic End %orch, at the start of Confusion GPM, and at the start of the Objects and at the end of each type of Item in the Objects (every 8 Items). Each time you feel groggy, it's a light doing it. Each major change, thea, is preceded by the light. Mark these in on your platens if they are not there. Flatten each one by spotting it, and it and thetan.
Anaten (unconsciousness) can be spotted away.
It is part of the light. When the light went on, the thetan went anaten. Instead of a Solo Auditor going anaten in his session, it is only necessary to spot the anaten in the thetan when running the light.
When you spot a light or object or combination of objects, you should get a read on the needle. By spotting the same thing again, you get another read. By spotting it again, you get another read. And so you continue to spot it, time after time, until no more reads occur by reason of spotting.
You repeat verbal items aloud, getting a read each time you repeat until it has no more reads. Verbal items are found in the "7's". "Basic End Words" aad "Confusion GPM".
But you silently spot lights, objects, combinations of objects repeatedly (same one) until you have no more reads.
You should get as many falls, etc. from spotting a light as you do from calling an Item.
Spotting the thetan follows the same rules. You spot repeatedly until there are no more reads on the needle by reason of spotting the thetan (self) at that instant and place.
You don't have to see the light to spot it or see the thetan or see the object or objects. You only need to spot the place where they are with the idea of what should be there.
Of course, seen at first or not, continued spotting makes it blow.
In order to save paper bulk, continue down your piece of foolscap paper from session to session, dating each new session start
__________________________________________________________ |JOE BLOGGS RUN PART 8.5.65 | | | |Page 1A | | | | Light.............................................. | | .............................................. | | Pair 1 (1).......................................... | | .......................................... | | .......................................... | | (2).......................................... | | .......................................... | | .......................................... | | Pair 2 (1).......................................... | | .......................................... | | .......................................... | | (2).......................................... | | .......................................... | | .......................................... | |9.5.66 | | Pair 3 (1).......................................... | | .......................................... | | .......................................... | | (2).......................................... | | .......................................... | | .......................................... | | Pair 4 (1).......................................... | | .......................................... | | .......................................... | | (2).......................................... | | .......................................... | | .......................................... | |10.5.66 | |________________________________________________________|Use both sides of your foolscap paper, but use separate Auditor Reports for each session, of course.
Any comments that need to be written down must be put on another sheet of paper. Only the actual reads, including any buttons that are used, and any cognitions, should be written on your foolscap paper. Do not write the name of the items, only the pair number and item number.
Leave some space on your foolscap paper when you complete an item, so that if the next item does not read, you then have sufficient space to go back and add more in if necessary to the previous item.
Do not write anything on the platen.
When you return your auditor's reports and worksheets always use paper clips. Never use a stapler on this course.
HOW TO USE A PLATTEN
Each student must supply himself with foolscap paper.
The platen is then laid aside the foolscap paper and you repeat the number on the actual foolscap paper. Across the top of the foolscap paper is written the student's name, the name of the part being run, the number of the run, and the date.
The reads on the Items are mitten on the foolscap paper alongside the number of the Item.
To keep from cramping your reads and have enough paper on all parts, just tate Legal (foolscap) size paper and use the items consecutively numbers and go down the page as far as necessary to record all reads, then leave a space and write the next number. It is too hard to keep the numbers even on the platen and worksheet.
PLATEN WORKSHEET WORKSHEET _______________ _______________ ________________ | page1 | | page1a | | page1b | | | | | | | |1............ | |1............ | |3............. | |2............ | | ............ | | ............. | |3............ | | ............ | |4............. | |4............ | |2............ | | ............. | |5............ | | ............ | |5............. | |______________| |______________| |_______________|Number work sheet by page number of platen + consecutive letter. Page 1 of platen becomes Page 1A+ B + C of worksheet. Label each worksheet well.
PATTERN OF THE BANK
The apparent pattern of the bank is as follows.
(Earliest) Part A - The "7's" Part B - The Basic End Words Run 1 Part C - The Confusion GPM Part D - The Objects - hollow Part E - The Objects - solid Part A - The "7' s" Part B - The Basic End Words Run 2 Part C - The Confusion GPM Part D - The Objects - hollow Part E - The Objects - solid Part A - The "7' s" Part B - The Basic End Words Run 3 Part C - The Confusion GPM Part D - The Objects - hollow Part E - The Objects - solid Part A - The "7s" Part B - The Basic End Words Run 4 Part C - The Confusion GPM Part D - The Objects - hollow Part E - The Objects - solid etc. for 10 "runs", total.There are five PARTS. These occur in a row. This row of 5 parts is called a RUN.
The first, earliest, of these is the "7's".
The second, just above the "7's" is the Basic End Words.
The third, just above the Basic End Words, is the Confusion GPM.
The fourth, just above the Confusion GPM, is the Objects -- hollow.
The fifth, just above the Objects - hollow is the Objects - solid.
After a RUN of A, B, C, D, and E we begin again with the "7's" for the next RUN. The parts go as they do in the first RUN. (" 7 s", then Basic End Words, then Confusion GPM, then the Objects - hollow, then the Objects - solid.)
Therefore, the trick is always to run only the earliest run available and not get into later runs.
The bank has 10 runs or 50 parts.
None of these use a GPM Line Plot.
They only contain what is give on the platen you are issued.
The proper way to run it all is to get on with it. After 10 runs, you may have to go from Run 1 to Ran 10 all over again anyway, to get any final bits. So your first running of the whole 10 rans may not be your final run.
RUNNING ITEMS
Always run the earliest Item first, flatten it and go on to next item. Complete the part. Go to first Item in next part, etc.
One calls the Item and marks it's reads until one no longer gets reads. Then one calls the next Item and marks it's reads, until it no longer reads. Then one can call the first item of the pair again and second Item, calling them as a pair until they no longer read. The reads obtained on an item by calling as a pair are put under the appropriate item number. All the reads for any one item are recorded in the same place on the worksheet regardless of when the item is called. (Such as calling as a pair or in rerunning). Space should be left after each item so that reads can be added when calling the pair or in the case of having to go back and get more charge off an item.
Whenever you move the Tone Arm down mark on your worksheet (BD -- ) and put the new T.A. position in the Blank Space, e.g. (B.D. 3.0).
If an item does not read the moment it is called, then you have left the Item just before it charged. So call the earlier Item again and get the read or reads off it, makingsure you don't go into a later run. Then call the item that didn't read the first time and you will find it instantly reads.
When you leave an item to go back to a previous one, pat a / on the item you leave and a - at the item you go back to. If you go back more than one item, put a / for as many items as you go back. I.e. if you go back three items, you put /// on the item left and - on each item gone back over. Each item must be called in turn up to the place where you went back from.
NOTE: This can easily be overdone (getting all reads off earlier items) as you can put yourself into later runs, so moderation in this goes a long way.
But never ignore the fact that a new item didn't read the first time it was called. It always means you didn't get all reads off the Item immediately before, or that yon failed to spot the thetan at the moment NEVER go past a non-reading item.
When running Clearing Course material, you find you get a certain amount of reads on an Item (correct 'run' type reads are Fs, LFs, sBDs, BDs) then the following Item in the same session will get approximately the same amount of reads - if not and you get only a few reads, thea go back to the previous Item that read well and you will find there is more charge on it. After that the next Item will read with approximately the same number of reads as the previous one.
One doesn't muck about with concepts or other maunderings. The Item is the Item and cognitions do or don't appear. The Item is the thing and calling it is what makes it read.
If the Items go on reading don't try to suppress them. Items read big and many times. You may get as many as 25 or more large reads on every Item. The main thing is to dear (get all the charge off) each ITem for the run you are in. Be sure to keep in the correct run. Remember, d you get bored with so many reads to take the boredom off as a button. You can just throw away reads because you get tired of seeing it read. Your purpose is to clean each ITem, not make yourself interested or happy or entertained. A lot of it is just hard, slogging work. If you clean them up as you go, all will be well.
You can sometimes erase an Item and have it then read as a lock or a lock Item. Test it for a lock if it reads too long.
If you find you are getting small reads, i e. ticks, small falls, check to see if there is any charge left on the previous item, and check to see if you are in the correct run. Falls and blowdowns are expected on each Item, not just small reads. Don't go on calling the item if you are getting small reads. Find the outness and correct it. Keep Auditor's Reports for each session.
Don't try to run the same Item out of all runs at one time. Just proceed frombottom up, run by run, in order, Item by Item, prat by part. Take care to stay in the correct run.
It is now a proved fact that none of the Basic Bank will erase on a preclear until all the lower grades are properly established on a preclear and then the Basic Bank confronted in it's exactness, item by item in sequence and in it's exact relationship to the rest of the Bank.
Know then that:
- there is no haphazard blowing of Bank
- no item blows oat of context
- there are no prior holes blown in the Bank for anyone, no matter what the nature of any prior auditing might have been, until the item has actually been ran.
PAIN Pain (pn) occurs only when you left something charged behind you. (earlier).
SICKNESS Sickness is part of the somatic. It runs out.
FLATTEN Flatten every Item thoroughly.
ERASURE You are not seeking Release from the bank at this leveL You are erasing. Therefore "the bank has blown" is nonsense - one has blown from the bank, so get back in it and ran it. Total erasure is the aim.
NO READ No read on anew item is always followed by long falls and blowdowns. Never by-pass an Item just because it didn't read. Sure passport to upset is to leave Items alive and go on or to skip an Item because it didn't read. They all will read.
RERUN If you start getting pain or sickness, you got into a Later run or you by-passed some charge and must rerun the earlier area you just did. Something is still alive. If in doubt, re-ran the lot from the stat of the part. Erase thoroughly. But if it is a later run, get back into the correct one.
NEGLECT If you ran upwards getting no reads at all on several Items and still go on, you will become quite upset. Do not go past non-reading items. Find out what is wrong immediately and remedy it.
BY-PASSEDCHARGE; Use L7 on yourself if you don't quietly find reasons for pain or upset.
READS Write down, using the code, every read you get after the Item that it occurred on. Write "no" for Item that didn't read afire read, even when it then reads. Example: "No LFsBDFFFsBD".
RELEASE You'll go Release a lot of times. Ignore it. We are erasing in R6. Release can be ignored becaus the R6 bank is vanishing. Not true of Lower Grades.
TA UP The TA goes up between sessions. IT cleans up and goes down on beginning rudiments or on the first couple of Items or both.
REPEATER TECHNIQUE;The Items are flattened by repeater technique. Just repeat them until they no laager read. Get your own reaction off. Repeat again Repeat to no read. Beware of session Suppress and Invalidate.
PART B Is nouns. Be careful of first one because it is used in the sense of a noun. Don't run it otherwise than as a pure noun.
READS It is not unusual for an Item not to read at first call. Read the one just before it again. Try the Item once more. If still no read, call several just before it. Then call it again. It will read. Items read many times in most cases. Don't leave anything reading behind you. Sometimes you will find a pair you just left are still very alive. Flatten them. Mark ALL reads or lack of them.
WOODEN FACE;A wooden feeling in the face is caused by pulling later items that are also pulled in out of arrangement. If you pull in from later bank (runs) X and Y you will not get a wooden feeling in your face. But if you pull them in Y X you will.
CODE (USED IN NOTING READS)
F = 1" to 2" fall (needle left to right motion) LF = long fall 2" or more sF = small fall 1/2 to 1" ht = heat experienced pn = pain som = somatic sen = sensation corr = correct supp = suppress inval = invalidate no rd = no read sBD = small blowdown of TA..2 div. or .1 (right to left motion)
(needle sticks over to right -- TA does not necessarily have to be moved.) BD = 1/4 division blow down of TA or more (right to left motion)
(TA has to be moved) Div = division of tone arm TA = tone arm of meter, scale of anaten = analytical attenuation (going unconscious)
PARTS D & E. THE OBJECTS - HOLLOW AND SOLID
These parts are silent.
There are no words in them, only objects.
They run in a pattern.
The position of the objects relative to the thetan are:
| 1 OBJECT | 2 OBJECTS | * Left Side q THETAN * In front of face | q THETAN | * Right Side __________________________________|_____________________________ | 3 OBJECTS | 4 OBJECTS | * Left Side | * Left Side q THETAN * In front of face |Behind Head * q THETAN * Front Face * Right Side | * Right Side |The Objects appear about an arm's length away.
On coming in or going away, the location is the same.
For 1 Object. it appears a few feet in front of one's face.
For 2 Objects, tbey appear to right and left of one at same height as the front one.
For 3 Objects, they appear combined as 1 and 2 Objects positions (in front face and to right and left).
For 4 Objects, they appear as the 3 plus one behind the head about the same distance back as the one in front is.
They move.
Learn to perceive the number given all in the same instant, doing the action of going away or coming in. Spot the thetan at the same moment.
Seek to perceive the object or objects, don't call them. Perceive them as going away or as coming in, as given.
If the mass stacks up, you are missing spotting the thetan. Go back and spot it. (yourself at the time). It is an easy run. If you grind ac it too hard you will get into the same run repeating as a later run.
If you have pain, you have missed a read. Or you went inta a later run. If you have severe pains, you've gotten into a later run.
If your eyes burn, you have invalidated something.
MISTAKES AND ILLNESS
About the only thing that can make you ill on the Clearing Course is your own error, losing your place on the plot, skipping or re-running.
Between sessions, little can happen you cannot repair.
But, at the start of a session, you may pick up, in error, something you have already run, or skip and pick up late. (i.e. you have done 133, you start at 129 the next session. More seriously, you have not done 141 to 144, bat begin the next session at 145.)
If you skip 4 items and do a light, you wi11 surely become ill. By illness is meant, "colds", "flu", "dysentry"', etc.
To prevent becoming ill, be very careful of your place, very careful to pick up where you left off, very careful not to skip. And you will do very well.
If you do become physically ill, down in bed, it is almost certain you missed items and did a skip.
And further, you must have been PTS at the time (connected to an SP).
No Clearing Course auditing may take place during pregnancy.
If pregnancy occurs, send your folder to the Clearing Course Supervisor who will keep it until after the birth of the baby.
L. RON HUBBARD
LRH: je: jd: td: al
Copyright (c) 1967
ALL RIGHTS RESERVEDGRADE V POWER PROCESSES ALL FLOWS PR PR 1 Fl. 1. What has another done to you? 2. What problem was he/she trying to solve? 3. What hasn't another said to you? 4. What problem was he/she trying to solve? F2. 1. What have you done to another? 2. What problem were you trying to solve? 3. What haven't you said to another? 4. What problem were you trying to solve? F3. 1. What has another done to another or others? 2. What problem were they trying to solve? 3. What hasn't another said to another or others? 4. What problem were they trying to solve? F0. 1. What have you done to yourself? 2. What problem were you trying to solve? 3. What haven't you said to yourself? 4. What problem were you trying to solve? PR PR 2 Give me some practices, opinions or beliefs you have been connected to, whether you left them or not. Run reading items. Fl. 1. What condition have you encountered in/with ______________? 2. How have you handled it? F2. 1. What condition has another encountered in/with ______________? 2. Now has he/she handled it? F3. 1. What condition have others encountered in/with ______________? 2. How have they handled at? F0. 1. What condition have you encountered with your- self because of ______________? 2. How have you handled it? PR PR 3 For those overwhelmed by a clearing practice. Fl. 1. What condition have you encountered in Sciento- logy (or auditing, clearing, educting, Eductivism EST, or Dianetics)? 2. How have you handled it? F2. 1. What condition has another encountered in Scientology (or auditing, clearing, educting, Eductivism, EST or Dianetics)? 2. How has he/she handled it? F3. 1. What condition have others encountered in Scientology (auditing, clearing, educting, Eductivism, EST or Dianetics)? 2. How have they handled it? F0. 1. What condition have you encountered in your- self because of Scientology (auditing, clearing, educting, Eductivism, EST or Dianetics)? 2. How have you handled it? PR PR 4 Fl. 1. Tell me a source. 2. Tell me about it. 3. Tell me a no-source. 4. Tell me about it. F2. 1. Tell me a source for another. 2. Tell me about it. 3. Tell me a no-source for another. 4. Tell me about it. F3. 1. Tell me a source for others. 2. Tell me about it. 3. Tell me a no-source for others. 4. Tell me about it. F0. 1. Tell me about yourself as a source. 2. Tell me about it. 3. Tell me about yourself as a no-source. 4. Tell me about it. PR PR 5 Fl. 1. What is? 2. What isn't? F2. 1. What is for another? 2. What isn't for another? F3. 1. What is for others? 2. What isn't for others? F0. 1. What is for yourself? 2. What isn't far yourself? PR PR 6 Fl. 1. Tell me an existing condition. 2. Tell me how you have handled it. F2. 1. Tell me an existing condition for another. 2. Tell me how he/she has handled it. F3. 1. Tell me an existing condition for others. 2. Tell me how they have handled it. F0. 1. Tell me an existing condition in yourself. 2. Tell me how you have handled it. GRADE VA POWER PLUS PROCESSES ALL FLOWS 1B L & N to first B.D. Item. What person have you known? Run terminal in following processes. F1. 1. What has _________ done for you? 2. What problem was he/she trying to solve? 3. What hasn't __________ said to you? 4. What problem was he/she trying to solve? F2. 1. What have you done to _________ ? 2. What problem were you trying to solve? 3. What haven't you said to ________ ? 4. What problem were you trying to solve? F3. 1. What has __________ done to others? 2. What problem was he/she trying to solve? 3. What hasn't __________ said to others? 4. What problem was he/she trying to salve? F3A. 1. What have others done to __________ ? 2. What problem were they trying to solve? 3. What haven't others said to ________ ? 4. What problem were they trying to solve? F0. 1. What have you done to yourself because of _______? 2. What problem were you trying to solve? 3. What haven't you said to yourself because of __________? 4. What problem were you trying to solve? 1C L & N to first B.D. Item. What place have you known? Run the place found in the following processes. Fl. 1. What has another done to you in _________? 2. What problem was he/she trying to solve? 3. What hasn't another said to you in _________? 4. What problem was he/she trying to solve? F2. 1. What have you done to another in _________? 2. What problem were you trying to solve? 3. What haven't you said to another in _________? 4. What problem were you trying to solve. F3. 1. What has another done to another in _________? 2. What problem were they trying to solve? 3. What hasn't another said to others in _________? 4. What problem were they trying to solve? F0. 1. What have you done to yourself in _________? 2. What problem were you trying to solve? 3. What haven't you said to yourself in _________? 4. What problem were you trying to solve? 1D L & N to first B.D. Item. What subject would you like to know more about? Run the subject found in the same processes as given in 1C (places), Quad Flow. THE POWER PROCESSES L. Ron Hubbard POWER PROCESS 1 (a) What overt have you committed? (b) What problem were you trying to solve? (c) What haven't you said? (d) What problem were you trying to solve? Run the above when there is no TA action on PrPr 4 or when the PC is committing present time overts. A continuing overt Case is committing overts as a solution. Continue the process until a floating needle or there is no more TA action. Then go on to PrPr 4 (source). POWER PROCESS 2 (a) "Give me some practices, opinions, or beliefs you have been connected to whether you left them or not". Run to the first blowdown item. (b) Then take the blowdown item plus the two items up and two items down from it and assess those five items to one. (c) Run on the item; 1. What condition have you encountered in ____________? 2. How have you handled it? Run until good indicators, major win, or F.N. POWER PROCESS 3 (a) What condition have you encountered in Scientology (or auditing or dianetics)? (b) How have you handled it? Run to a major cognition, goad indicators, or F.N. Power processes 1, 2, and 3 are corrective processes and are used when the P.C. is not running well on Pr Pr 4, 5, or 6. Power Process 2 is used when the pc brings up end words on PrPr5 and is collapsed into his bank by former practices. PrPr 3 is used when the pc has been destroyed by auditing or the organ- ization. POWER PROCESS 4 (a) Tell me a source. (b) Tell me about it. (c) Tell me a no source. (d) Tell me about it. The words source, no source and the phrases should be cleared with a dictionary before runninc the process. The end phenomena of this process in that the colors in the room seem brighter and the walls more solid. Run to this point or to F.N. POWER PROCESS 5 (a) What is? (b) What isn't? Clear the words with a dictionary with pc on the cans. Run to a floating needle or 3 consecutive answers in present time. If pc gives dichotomies (i.e., good-bad etc.), go immediately to PrPr 2. POWER PROCESS 6 (a) Tell me an existing condition. (b) Tell me how you've handled it. Run to a revivification of the incident that the pc is dramatising or to a floating needle.
HUBBARD COMMUNICATIONS OFFICE Saint Hill Manor, East Grinstead, Sussex Sthil Students Level VI Staff HCO BULLETIN OF DECEMBER 8, 1964 R6 Graduates SCIENTOLOGY VI SOLO AUDITING AND R6 EW SOLO AUDITING The action of "solo auditing" is not self-auditing. Solo auditing is done in a regular session in Model Session form. One of the few ways to get messed up in solo auditing is to not use regular ses- sion form, to not keep a regular auditors report and to coffee shop oneself. When the session begins, run it, when it ends, end it. If after a session you find yourself maundering around and self-auditing, you just have something wrong in what you did or found in the last session. Inabilities to continue a solo audit series of sessions stem wholly from end words getting into restimulation that dictate one way or another not going on - how hopeless or impossible it is, etc. By-passed charge is not enough to stop a series of solo-audit sessions. Only end words can do it. Getting ARC Broken in solo audit is not unusual. It is handled just as you would handle an ARC Broken pc - by-passed charge assessment from a list. PRE-REQUISITES It is presupposed that a Scientologist engaged in Solo Audit is at least Provisional Class Vl. Lower levels simply can't solo audit. What makes solo auditing possible is the fact that on processes below R6 one has communication as a necessity for auditing success. But as this necessity is part of the GPMs, when one is into R6 he or she is above this necessity. Only R6 can work without comm. Therefore Solo Auditing is exclusively an R6 activity. One supposes the auditor solo auditing has already become: Level 0. Willing to talk freely to people. Leve1 l. Able to answer an auditing question. Level l. Able to duplicate. level II. Free of hidden standards, overts and PTPs. Level III. Physically competant. Level IV. Has been clear. If an auditor has not passed those six vital stages of a case, solo auditing, to be blunt, is quite impossible. The self discipline won't be there; the needful insight into one's own motives will be lacking. Any advanced Scientologist always knows when he is dramatizing even when he is. The being that can't solo audit never believes he or she is dramatizing no matter what they are doing or saying. Self control is a must in solo audit. The pc who still needs an auditor to progress should never be permitted to solo audit. Any pc, to go on R6 must go up through the six stages listed above under levels. If you don't take a pc through those first, that pc will eventually fall on his or her head on R6. This is all the more true on solo auditing. If an auditor or pc is started on R6 prematurely there is the remedy of doing the Life and Livingness version or the L6 list. Each question is cleaned of needle reads by auditing by list. Also the pc can be run on any remedy or routine that does not assess for and use words as the key reason for recovery. This only outlaws Level IV and processes depending on assessment by meter for a word to run. Even Service Facs can be run on an R6 "failed case" and certainly O/W can be run. Clay Table Healing is very good on such a case. So if a Scientologist hasn't gone over the various hurdles as above listed he or she should neither solo-audit at all or be run on R6. REASONS FOR SOLO AUDIT The basic reasons for solo auditing are: 1. No auditor can possibly run R6 successfully on another without personally experiencing the simultaneous reads and case reactions. It's all just unreal to a person who hasn't seen the needle move and felt the bank shift at the same instant. An auditor without this reality just messes up pcs. There's no qualifying or modify- ing that fact. It's just true. So an auditor who hasn't solo audited on R6 just can't run it well or at all on a pc. Such an auditor goofs. And a goof on R6 is horrible to a pc and has dreadful reactions. 2. Auditing a pc when one's own bank is in full cry on the very same material is not conducive to good auditing. This is overcame somewhat by using a "paten" (a card with holes in it that is put on another paper and has in it the line plot mostly written out) but not entirely. When one begins R6 he or she can be tao restimulated. All banks are the same. The combined factor of no-reality on the bank and restimulation as an auditor combine with the third. 3. An auditor just starting to use All-Style Auditing is using a new tool and must have it perfect before he uses it. This is like not swimming until one knows how. The best place to learn all-style is in solo-audit. You see, in solo auditing one can stop before he plows in. If one were auditing a pc, and erred, one would go on just that extra second that means disaster. From which we get: 4. In solo auditing one is not assisted by the comm cycle to go deeper than one can cope with. R6 goes straight past the usual protective mechanisms of the mind mentioned in Dianetics. Therefore when one is auditing a pc on R6 one can violate those mechanisms and get the pc in too deep. While solo-auditing one is still self-protected to a large degree. One blunders, becomes relatively incapable of going on, therefore doesn't keep plowing in. The exception is the foolish one who sees no read and goes on down several non-reading items. Suddenly down comes the roof, even so. Thus solo auditing restores the self-protective nature of the mind which R6 done by an auditor on a pc could violate by going beyond where one should stop and investigate what's wrong. Thus solo auditing is: 1. Possible only on R6. 2. Possible only when a person has come up through the levels. 3. Possible only when one is well trained. When one tries solo on lower levels, it doesn't work for long - but we can't deny it does work somewhat even at lower levels sometimes. When one gets onto R6 solo before coming up through the levels it's a jolly mess because one is having to do lower level auditing a lot of the time (PTPs and overts for instance) that only an auditor cauld handle on a pc. When one isn't trained, up to R6, one can't handle it at all. So it's a specialized activity, solo auditing, and only for the provisional Class VI. THE EARLIEST PROCESSES A student, just given his provisional classification, should not be given any plots of any kind. His or her first 20 hours of solo audit should consist only of locating dichotomies of end words. Dichotomy in the dictionary means "Division into two parts." It's a word we borrowed and gave a new meaning to. And after all these years it is very apt as you will discover. DICHOTOMIES The dichotomy in Scientologese means plus and minus. A plus word and a minus word. They are of the same order of things always. A crude example would be "An Apple" and "Applelessness." That's a pair, a dichotomy. The alchemist was on the fringe of this with his active-passive farms and words. But he, looking for the gold of truth (only the latter ones looked for real gold, having missed too many definitions, no doubt), didn't really look for PLUS and MINUS. He looked for the active, such as Man, and the passive, such as Woman by his defini tions. We, in a scientific age, look for the two sides of a thing, taking our cue from electricity. Plus and minus interchange a current as you will find on any bat.wry. So we don't want active-passive. We want the bold PLUS and MINUS, the Opposites. Janus, the Roman God of gates and doors, had two faces. So does each major idea have two faces. The nature of things is a major idea. It has two faces. PLUS and a MINUS. These are opposed to each other. They interchange current. They conflict. Bad and good. Things have a nature. The nature can be bad or it can be good. Poison Ivy has a bad nature viewed from a body viewpoint. Cool water is good. Thus the nature of things has two faces, two parts. There could be, let us say the major thought, "how one feels." This has two parts: Elation and depression. Elation is plus, depression is minus. What is generally agreed to bc the unwanted or the poor side is minus. What is generally conceived to be all right is plus. In a modern society wc would have the major idea that an individual has an economic status. Wealth is the PLUS and Poverty is the MINUS. Now you don't have to have the major thought to get its two parts to find a dichotomy. But the two parts must add up to being comparable. You don't have Tall and Small as a dichotomy. The major thought of which ''tall" is a part is "height." Therefore you would have Tall and Short as the dichotomy. Small would be half of another major idea of "size." Therefore you would have its "other face" as Big or Large. You would not have Nagging and Violent as two parts. They're both on the same side - both minus. For nagging you might have praising. And for violent you might have benign. So a dichotomy means the two parts of a major idea. THE CHARACTER OF THE REACTIVE MIND Knowing the above you must also be informed of this: In the reactive mind the end words alternate between a plus and a minus. in the top half of the bank (reactive mind) the minus turns up and has as the next one down its plus. In the bottom half of the bank the Plus turns up and just below it is the minus. Each is the end word of a series of GPMs. Each GPM has a line plot. The most charge (force, strength, electric energy) you can find easily with the least disturbance if you err is a dichotomy of end words, a pair. They are called end words because they come on the end of each of a series of goals. Each end word has many root words. These root words are the regard or action one is supposed to have for the end word. Grab _______would be a root. It's the verb. Just ahead of the verb is the participle To which gives us the implied purpose. To Grab _____ as a form would be, then, the complete "Root." ("Root" is just our word for this To Verb _____.) Add the End Word and you have a purpose, a goal. End words are always nouns or a condition made into a noun. Avarice might be an end word - Book or Books might be one. Thus we have To Grab Books as a full goal. Or To Shun Avarice would be one. But Books would have a lot more roots before we had done with them. So would Avarice. Each full goal, like To Grab Books, would have a Line Plot with items like "Grabbing Books," or just "Grabbed Books." Now you see then that Root words are heavily repeated. But if you try to find them you may jam up many end words, for the same roots apply to each pair of end words. The same applies to items in the Line plot. Therefore the one thing that can be plucked out of the reactive mind without messing things up is a pair of end words. They discharge to some degree and as they're not repeated except in their own series, they don't restimulate too much. Obviously then, in theory, End words would be the least restimulative thing to find. In actual practice, they indeed are. And not ony that, once found they cool off one's dramatization of them quite wonderfully. It's like recalling a lost experience - just knowing it happened brings a big lift. One doesn't have to erase it all to have a lot less effect from it. So, in actual practice, then, the finding of end words brings the most R6 early case gain. Further, finding these pairs cool off the bank without messing it up. Badly found end words do very little to one. Running a GPM badly can be quite deadly. STARTING R6 Therefore in starting R6, the solo auditor, regardless of the availability or the Line Plot, Root Plot and End Word (or Series) Plot, should find his or her own pairs of end words. This will tend to straighten out the Reactive Mind, unburden it and cool off the whole case. Same fantastic changes can result from this action, if it is done right. When a lot of end words have been cooled off (had some charge removed just by proving them out on a meter) one is enormously more capable. Two pairs of end words properly found is equal to about one clear in terms of case gain. But the end words to be found must be the ones in restimulation on the particu- lar case. Just getting a standard list of end words to read does very little except maybe upset one. PROCESS R6 EW The first process of solo auditing then is named R6 EW. This of course is both a co-audit and solo audit process, not only a solo process. This is very tricky as a process and the following rigid rules must be closely followed. RULES OF R6 EW 1. No Listing with paper and pencil is permitted. This means no written lists of "possible end words." Why not? Because if you go by one in listing, it suppresses and raises the mischief. Also past auditors have loved 87 page lists. You should be able to get the right end word in about four or five words and you sure don't need to write them as a list. Write down the first idea of it only. 2. Write down every end word found and proven on a separate card with its opposite also noted. Each end word has a card with the end word at the top boldly written with all its check out data. Over on the left in small letters is written the other one. These two cards make one pair which thereby refer to each other. 3. Never go on to a new pair before finding both end words in the old pair. Don't find a plus, skip finding its minus and go on with another plus. Always find both before going on. 4. Don't try to plot them an the track or bank. Just find the pairs. 5. If anything goes wrong (meter hangs up, TA goes high, you feel bad, you dramatize, you want to cease auditing forever, etc.) realize you've got a wrong pair or a wrong mate somewhere behind you and find the right pair or the right mate (the other end word or the pair). Hence, keep your cards consecutive and in one packet, the last end word found on top and its "other word" the next one down. 6. Don't wander off onto some other action. Such as prepchecking an end word (my God!). Getting curious about its roots or some GPM "To Shun Cats." Just keep after things like cats. Realize if you stray, you've found a wrong pair or mis- matched an end word behind you. Look for it. 7. Realize that the read of the needle transfers easily to locks if you suppress or challenge an end word too hard. But, saving grace, the one that reads heavily on "suppress" or "challenge" (Have I challenged Cats?) is it. A suppress or challenge read on a particular end word serves to prove it. 8. Note all meter and TA actions on the card. 9. Don't write a list between sessions. You may jot one down if it leaps up but in the next session you must take it up at once. Jotting down fifty between sessions you haven't proved up will literally slaughter you. If you do jot down fifty, take up the first one and go down the whole list, proving out the opposite of each you prove. 10. Find only pairs. If you prove out a PLUS then find its Minus. If you prove out a MINUS find its Plus. Those are the rules of R6 EW. They are far more important than how you do the process. THE PROCESS This is a game like charades. (Charades: a party game of guessing a word or phrase from someone acting out its parts.) Only it's played with this question: "What am I dramatizing?" (Or "What word might you be dramatizing?" for a pc.) That's the question. Not, as in charades, what is he or she trying to get across? But what noun is being dramatized? Not what goal (Janus forbid!) but what single, nounal word. Not what pair; that would really chew one up. Just, what noun? You write down this first idea rather lengthily on your auditor's report. Then you use that to find a single noun, singular or plural, that sums it up. You work with that written sentence until you've got it. Then you find its opposite. Remember, there's a lot of "ities" and "ice" like "Servilities" and "Avarice" whereby what we consider as adjectives usually get made into nouns. But also nouns as nouns. Not automobiles, of course. Thetans at the start of the universe didn't have them. But Machinery might do. Not clowns. Too specific. But "Assininities" might work. The whole question is just "What did I, a thetan, early track cook up that I am now getting my head kicked in with?" "Tallness," "Stealth," "Hugeness," "Vastnesses," that sort of thing. One checks out the correct word to express it with usual patter. "Is this an end word?" "Does it have GPMs?" "Is it a lock?" "is it an implant?" "Is it an actual end word?" "Is it a phrase out of an engram?" "Is it a lock on a root?" "Is it an Item?" There's no staccato patter that fits except "Is it an end word?" which is asked every time along with other questions. You worry at it until you know by needle action and TA blowdown it is an end word or you know it isn't. When it definitely isn't it's very wise to find the right wording that is the end word. Don't just give up the notion. When you've got a real end word and hauled it in and written it down and why you know it is by meter behaviour, you then must find its mate. Snakes travel in pairs. So do end words. Both sides of the same sort of thing. If you just found "Rotten" you must now find "Fresh" or "Preserved" and prove that out on its card. Here's an example: You ask "What am I dramatizing?" You think, then "Eating." Ok, what is its reaction? Well ing isn't any end word so maybe its "Food." That doesn't read. Maybe it's "Inflow.'' And so on and suddenly bang, full dial, there It is, gills flippers and all, the right one that expresses that idea you had. Good. Now let's get the opposite. "Hunger," "Deprivation," etc., etc. And bang, you have its partner, the second fish. And so you go. Pretty soon they start popping up. Check them out, get the pair, pair after pair. When it all slows down again, once more "What am I dramatizing7" And you're on your way once more. It's quite a process. Be thorough, be accurate, and you'll make some long, long strides toward O.T. And in solo audit, learn how to handle All Style to the degree of checking out. And learn bank reactions subjectively and as an auditor. Only when you've a nice big pile of cards should you be thinking of running GPMs Item by Item off a Line Plot. Remember, even if you had the full end word plot, you'd make faster personal gains at first and faster gains as an auditor using R6 EW. It is my convinced opinion that if an auditor can't solo audit with high gain what is now called R6 EW he or she should not be let near running GPMs, much less audit another preclear. R6 EW has been actually a research tool. When I found how to convert it to a process it already had its rules laid out and proven in research. It has not been used at this writing for case gain only by others. I can, therefore, predict several HCO Bulletins giving must-nots and all that. However, the facts remain: 1. It takes an ability to detect one's own actions before one can detect those of others; 2. It takes unburdening to make a case run smoothly; 3. The least dangerous early approach to O.T. with the greatest case gains lies in the discovery of pairs of end words that are in restimulation on one's own case; 4. The best way to start a new pc (who must have been through the six phases listed above before R6 plus pc training) is to use R6 EW on him. Not run GPMs. The question, "What am I dramatizing?" may be unflattering and you may prefer "What noun has been in restimulation." If so, fine. All the same. LRH:jw L. RON HUBBARD Copyright (c) 1964 by L. Ron Hubbard ALL RIGHTS RESERVEDHCOB 04JAN65 - R6 CORRECTION HUBBARD COMMUNICATIONS OFFICE Saint Hill Manor, East Grinstead, Sussex Sthil Students HCO BULLETIN OF JANUARY 4, 1965 Level VI Staff R6 Graduates SCIENTOLOGY VI R6 EW, R6 EWS, R6 EWP R6 EW CORRECTION By listing a very few end words beyond the one the pc thinks it was, the actual one is unburdened enough so that it will now read if you go back to it. Sometimes the first one or the second one was the end word but is too over- burdened to read. If one goes on without going back to check it then if it was the one it will suppress and things will get uncomfortable. The specific correction to R6 EW is that one does record carefully each one thought of and checked over. If none have read in a list of a dozen or so end words at the very most (usually 6 or 8), go back and check the list again for suppressions and challenges. Often no suppress or challenge need be mentioned. The correct word, unburdened by the additional listing, will just read when mentioned. Major discomfort can be encountered by checking a real end word out, then deciding it wasn't it and going on without going back to it. Thus one does need a record. R6 EWS When R6 EW seems a bit flat, R6 EWS can be entered into. This is done like R6 EW but six are found, not a pair. It will be found that the major dichotomy is the middle pair with a similar pair of end words on either side. No effort is made to arrange them in relation to each other, or the other GPMs. One just finds the six. Hence R6 EWS (Routine 6 End Word Sixes). To do this, take the first pair found in R6 EW and locate the additional two pairs. Then take the next R6 EW pair and locate the two additional pair. All the rules of R6 EW apply. R6 EWP When R6 EWS is reasonably flat, begin R6 EWP. This means "Routine 6, End Word Plot." To do this, first get the six you first found in R6 EWS and get them into proper relation to each other. Then take this first six found as now lined up and relate it to the second six. Then correctly line up the second six within itself. Sixes are related to each other by the auditor by numbering, by finding if there "are a lot of GPMs between," "which six is prior to the other," etc. In short, one does whatever is necessary to arrange all sizes in relation to one another. Of course, new sixes show up. Do R6 EWS on this and relate them to the remain- ing sixes. This is best done with a card file. Of course all GPM end words are written on a separate card like this: ______________________________________________________________ | | | 4 Jan. '65 | | | | Steam F | | End word LF | | Correct F | | Ice Suppress LFBD | | | | | | | |_____________________________________________________________| Then one has one for the opposite: ______________________________________________________________ | | | 4 Jan. '65 | | | | Ice F | | End word LFBD | | Correct LF | | Challenged LF | | | | Steam | | | |_____________________________________________________________| This way, when correcting any six in sequence you have a card for each and only change the opposite words about like this: _____________________________________________________________ | | | 10 Jan. '65 | | | | Races F | | End word LFBD | | Correct F | | | | Walks lock | | Pokes - corrected opposite to F | | | |_____________________________________________________________| R6 EWP has two plotting steps. 1. Plot the six in relation to each other, most prior to, nearest top. 2. Plot the six in relation to the other sixes. GPMs will respond to numbering from the top as #1 right on back. "Is this GPM greater than 50? Less than 50 from the top? Greater than 40, less than 40? Is it 41, 42, 43 -- Is it 43? Plots as 43rd GPM from the top." Sixes respond to "prior" and "nearer the top." "Is this six prior to the cough six? Is it closer to the top? The cough six is prior." SUMMARY This is all rather easy to do. The main point is that R6 EW, R6 EWS and R6 EWP must all be pretty flat and the end word plot correct before you even try to run Items and GPMs. Don't do R6 EW, then get eager and start to run GPMs Item by Item. Flatten R6 EW, then go on to R6 EWS. Then go to R6 EWP. Then start on items. You'll have it much easier. The only real way to get slowed down is to try to run items before the bank is thoroughly unburdened with R6EW, R6 EWS and R6 EWP. Three months of heavy auditing would run out the whole bank anyway. Why rush? If you try to rush it, it'll take a year or two. You've been aberrated this long, a few months can be tolerated - and for that matter, a year or two on the lower levels also. The only way to not make it is not to do all of Level 0, Level 1, Level II, Level III, Level IV and all of R6 as above. LRH:jw L. RON HUBBARD Copyright (c) 1965 by L. Ron Hubbard ALL RIGHTS RESERVED
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