How to use the DiscA slotted disc is provided for the reader's use. The disc must be used. Without using the disc, the benefit of processing is cut more than eighty percent. The disc is placed over question 1 of a list so that the question shows through. One recalls(1) the incident(2) desired. Then one looks at the upright word on the disc itself. This says, for instance, sight. One seeks to see in recall the incident desired. One tries then to recall another incident without moving the disc. He then seeks to see this incident in recalling it. One tries to recall, then, the earliest incident of this kind he can and seeks to see this one. Then one drops the disc one question, rotating it at the same time so that another sense appears upright. He uses this sense particularly in recalling the incident. Turn the disc over on each new page, so that a new set of perceptions comes up. It does not matter what sense you begin to recall with. It does not matter which side you first begin to use. Eventually you should be able to get more and more perceptions on any one incident until, at last, you may recover all of them without strain. If you lose the disc, the full list of perceptions on it are at the side of every page. Take a pencil and check them off one at a time just as though they were appearing on the disc. A green disc and a white disc are provided. Use the one you like best. If you only get a vague concept of what the sense must have been like, if you do not at first get actual recall by the sense itself, be sure that you at least get a conception of it. |
Footnotes
1. recall: present-time remembering something that happened in me past. It is not
reexperiencing it, reliving it or rerunning it. Recall does not mean going back to when it
happened. It simply means that you are in present time, thinking of, remembering, putting
your attention on something that happened in the past - all done from present time. 2. incident: an experience, simple or complex, related by the same subject, location, perception or people that takes place in a short and finite time period such as minutes, hours or days; also, mental image pictures of such experiences. |
1982