; ; Sid Meier's ALPHA CENTAURI ; ; Miscellaneous Text Labels ; ; Copyright (c) 1997, 1998 by Firaxis Games, Inc. ; #LABELS 1089 Mission Year Funds Moving Viewing Map Veteran Elite Moves at Road Tube Elev Depth m Climate Frigid Cool Mild Hot Scorched Arid Moist Rainy No Vegetation NONE Turn Complete Press ENTER to continue Sid Meier's ALPHA CENTAURI Mission Map Planetary Scan Data Readout Temperature Rainfall Physical Mission Status Energy Yield Existing Exit Minerals Nutrient Production Hurry Zoom to Base Control Proceed builds Growth turn turns stagnant Hunger Surplus Support Shortage Ineff. Inefficiency ENERGY RESERVES Psych Econ Labs Econ near GARRISON Forces Supported Shows Next Base (in alphabetical order) Shows Previous Base (in alphabetical order) No Minerals Base Facilities Society Socio/Economic Model Orders Chassis Types Weapons Defenses Abilities Technologies Hybrids Design Stats Reactor Chassis Size/Energy Armament Projectile Energy Rating Defense Remaining Cost to build Cost Flat Rolling Rocky Nutrient Minerals Energy bonus coverage Max Chassis Type Weapon Type Defense Type OK Cancel Help Energy Allocation Life Support Research Limit Energy- Proj- Empty Slot unit units Novice Expert seize liberate seizure liberation Design New Unit Rating Power Min Cost ... Attack Rename Shielding Cost Factor Equipment Weapon Proj. Ener. Low Moderate High Xenofungus No special ability Empty Special Ability Requires Relocate Reactors Monolith Solar Collector Mine Polymer Scout Max Setting Battle Report RESEARCHING Breakthroughs Total Net Energy per turn Hybrid Facility Unit Abil Tech Income Maint Net Payload Air Sea Ability Carry One Free Pick Society Type Psych Econ Labs Industry Farm No Vegetation Name: Formal: Noun: Adjective: Worker Project of the Interest Rate Recon Attack Defense Prototype Major Minor Outpost Base BASE Prototype Cost Unexplored Ocean Independent Fuel Psi Unit Unit Types him her Pact Brother Pact Sister Pact Brothers Pact Sisters Pact of Brotherhood Pact of Sisterhood his her he she PACT TREATY TRUCE VENDETTA Data Links Cargo Unarmed Obs. Close Political Prod Integrity Might with farm with mine with solar with kelp with platform with tidal Sea Fungus Soil Enricher Linked Prototype Complete River End Tour Continue Kelp Farm Mining Platform Tidal Harness Mag Tube Air Base Polymer Adhesives All of the above Alien Aliens DISCOVERED Available Distant Production Distance Cancel Destination Multiplayer Setup READY NOT READY Waiting For Others Battle Map Surveillance Map Network Datalinks Turn Clock Upkeep Players WHO'S WHO Tech Mil Pop Overall Upkeep Ready Moving Done of Chat PAUSED Pause Unpause a an 3+ Nutrient per Square 3+ Minerals per Square 3+ Energy per Square Can Build Magtubes sec/turn sec/base sec/unit No time controls Punish +1 Nutrient in HOT +1 Nutrient in RAINY +1 Nutrient in MODERATE +1 Nutrient in ARID Forest Forestation BATTLE PROFILE -- DESTROYED -- -- EXTERMINATED -- -- CAPTURED -- Loan Payment Loan Income Balance Commerce Rate Commerce Income Gross Income Maintenance Costs /turn Unlinked Node World Map Citizens Citizen Radius Not Available FREE Combat Commerce Ecology Moderate Wealth Reset Psych Resource Support Rename Unmodified Psych Facilities Police Pacifism Secret Projects Strength Trance Downhill Terrain Base Proj/Energy Bombard In Port Jammer Tracking Fungus Hasty Surprise Nerve Gas Gaian Psi Dream Twist Neural Amp Ocean Shelf Ocean Trench Enricher Colony Upheaval Cost Upheaval Refund Credits (Next Turn) Heavy Perimeter Battery AAA Tachyon Bunker Subject Profile Personality Aggressive Erratic Pacifist Interests Knowledge Economy Colonization Agenda Headquarters on with INFORMAL TECHNOLOGY BASES Laboratories Status TECH COST TECH ACCUMULATED TECH PER TURN /year ENERGY BANKS TOTAL INCOME TOTAL MAINTENANCE TOTAL LOAN MAINTENANCE Suspended Psych Profile Base Operations Security Nexus Active Prod Lost with road Proposed New Unit Damaged Automatic Automatic Roads Automatic Tubes Autoimprove Base Farm+Solar+Road Mine+Solar+Road Automatic Fungus Automatic Sensors North East South West Patrol to then Patrol to Move to Dist Save Files Map Files Save & Map Files Load Map File Brush Size Cross Elevations Rocky Rivers Resources Beacons Cover Editing File MAP EDITOR Base vs. Blink Bombardment Artillery Duel Under Construction Alpha Centauri Score Group Move To from Land Based Guns Counterbattery Fire Air Drop Orbital Insertion Non Combat Faction Dominance Uphill Anathema to Faction! (+1 DRONE) Don't Show As Popup Bomb $BASENAME0 On Alert Air-to-Air Duel Surface-to-Air Duel Ground Strike Air-to-Air Sanctions Sort: Name Sort: Size Sort: Dist Zoom TURNS TO GO Auto Governor Delete Insert Empty Slot - No Offers - - Offers - Negotiating ACCEPT DECLINE Communications Link Accept Offer Decline Offer End Transmission Speak Pact Make Treaty Pledge Truce Give Energy Share Tech End Pact Demand Withdrawal Profile Clear Offers Queue DEAL COMPLETE NO TRUCE Status Title Description Gender Producing Comm Frequency Submissive COMPLETE Have Governor Manage Citizens Have Rioters Nerve Stapled (Atrocity) Create Planetary Council GOVERNOR YEA NAY ABSTAIN PROPOSAL CANDIDATE VETO EXPELLED ELIMINATED MEASURE PASSES MEASURE FAILS EXECUTIVE VETO Council VOTE Council Proposals ELECTED Communications and Protocol ENDANGERED RETAINED ELECTION DEADLOCKED VOTE VOTES Battle Plan CHANGE ALLOCATION PRODUCTION NUTRIENTS EXPLORE DISCOVER BUILD CONQUER Open Ground EXIT COMMLINK Belief Gate Open Gate Used Volcano RUTHLESS IDEALISTIC FACTION SOCIAL ENGINEERING Accept Auto Off Destination Map DATALINKS RESEARCH BREAKTHROUGH OUR RESEARCHERS HAVE MADE A BREAKTHROUGH! WE HAVE ACQUIRED TECHNOLOGY! Artillery Battery Space Operations Satellite Attack Infantry vs. Base Rough vs. Mobile Zoom to BASE Change production Hurry Set to EXPLORE Set to DISCOVER Set to BUILD Set to CONQUER Set delivery route Move unit to here Patrol to here Bombing run to here Airdrop here Orbital Insertion here Long Range Fire here Action... Terraform... Move cursor to here|Shift+Right Center on active unit|C Find a unit to move|V Activate unit here|A Activate units here|A End the turn|Ctrl+ENTER Rename landmark Erase landmark Name landmark Info on this square|Shift+Right Help Altitude Rare Life Forms Abundant Life Forms Size Recenter map window here Recenter this window here Open new map window PHYSICAL scan CLIMATE scan RAINFALL scan POLITICAL scan Main scan Economy scan Enemy faction profile Diplomatic scan Base scan Unit scan Terrain scan Faction dominance graph Faction dominance chart Who's who Map editor scan Activate unit "Forget it!" "Almost..." Threaten THREATENS! Offer all tech Vendetta Joint Vendetta Road Attack Territory You attack Template Clock Mobile in open Mobile vs. Base Sensor Marines Invaders Free Defend Attack my enemy Redesign New Design Workshop Ignore Armor Ignore Weapon MENU Planet Scenario Files AI NO CONTACTS E D B C ALREADY MOVED Show Info on Base Show Info on Unit Contact Faction Profile Summon Planetary Council Toggle Chat Flag Send Chat Message No Time Control Clock Truce Treaty Pact Vendetta V'dtta They get Gov Explore Discover Build Conquer Allocation Intake Consumption Minerals Accumulated Ecological Damage Energy Allocation Resource Expenses Advanced Governor Settings Nerve Staple The Great Crater Back CLOSE Module Level Vehicle Presets Faction Editor Special Rules Social Rules Text Fills Load Save AI Editor UNTITLED Alpha Centauri Autosave BUDGET TOTAL COST Show Society Show Detail BEST BASES LAB OUTPUT PSYCH OUTPUT POPULATION INFRASTRUCTURE INFO MESSAGES LABORATORY SUMMARY ENERGY ALLOCATION BASE OPERATIONS SECRET PROJECT REPORTS SATELLITE SURVEY SECURITY NEXUS ALPHA CENTAURI SCORE INTELLIGENCE FILES SHORTFALL MAXIMIZE SOCIAL ENGINEERING SOCIETY OVERVIEW ON OFF ADVANCED TECH PROGRESS DRONE RIOTS NERVE STAPLED Add to beginning of build queue. Add to end of build queue. Speed Go to nearest airbase. Cycle BASIC CONCEPTS ADVANCED CONCEPTS ALL CATEGORIES BASIC UNIT TYPES CHASSIS TYPES REACTOR TYPES WEAPONS AND MODULES ARMOR TYPES SPECIAL ABILITIES TERRAFORMING BASE FACILITIES SECRET PROJECTS SOCIETY MODELS SOCIETY EFFECTS TECH ADVANCES FACTION PROFILES BACK CLOSE M.Y. Cancel Orders Sleep / Board Transport Hold Disband Support From Here Zoom To Home Base Order Unit To Come Home Male Female SOCIAL EFFECTS FACTION POWER EXPENDITURES SUMMARY PRODUCTION CITIZENS SELECT ALL SET TO ADVANCED SETTINGS TURN GOVERNOR OFF Preferences Adv. Preferences Warning Preferences Automation Preferences Audio/Visual Preferences ADD OBSOLETE UPGRADE +1/sq -1/sq NUTRIENTS: Bumper Crops NUTRIENTS: Crop Failure MINERALS: Industrial Boom MINERALS: Industrial Bust ENERGY: Heat Wave ENERGY: Cloud Cover ENERGY: Dust Clouds Governor Off Switch to Detail Map Switch to World Map Activates the Governor^EXPLORE: Scouts, Colony Pods, Transports Activates the Governor^DISCOVER: Projects, Prototypes, Probes, Network Nodes Activates the Governor^BUILD: Formers and Facilities Activates the Governor^CONQUER: Military Units, Command Centers, etc. Turns the Governor on or off Shows the resources being produced by this base Shows where the units supported by this base are Shows the origins of Drones and Talents at this base Changes this base's production orders Hurries this base's production BUILD QUEUE:^Sets a series of production orders DESIGNING NEW UNIT MODIFYING PREVIOUS DESIGN Activate the Main Game Menu Communicate with other Faction Leaders Show events which have occurred this turn Show general useful information Go onto the next turn Accept this unit design Rename this unit type Mark this unit design as obsolete:^It will no longer show up on lists. Upgrade all units of this type to^another unit design you have created. Cancel unit design Stop showing me new unit designs Zoom in Zoom out Standard zoom COMMERCE: With other factions at TREATY or PACT. FACILITIES: Shows Facilities at this base;^Click to scrap and recycle. NUTRIENTS: Dark green shows nutrients needed for growth;^Bright shows nutrients accumulated. ENERGY supports economy and research. MINERALS support production and units. NUTRIENTS support population and growth. ENERGY for PSYCH improves living conditions: more TALENTS and fewer DRONES. ENERGY for LABS supports research. ENERGY for ECONOMY creates wealth. RESOURCES: Shows nutrients/minerals/energy produced in^each square. Click to change. Click square center to optimize. SUPPORTED: Shows units supported by this base^(not necessarily present AT this base). GARRISON: Shows units present at this base. CITIZENS: Shows the population of this base.^Also the # of Workers, Talents, Drones, and Specialists. PROJECT DESCRIPTION Select a Secret Project for more information. SATELLITE SUMMARY ORBITAL ATTACK VIEW ATTACK! Your attack was successful! No other faction has any satellites. [Orbital Spaceflight] not yet achieved. You must have an undeployed [Orbital Defense Pod] to attack. Your attack failed. Orbital Defense Pod destroyed. PRODUCTION: What this base is making.^Dark shows minerals needed to complete, bright shows progress. CHASSIS: Determines how fast your unit moves,^and whether land, sea, or air. WEAPON: Allows your unit to attack (or)^EQUIPMENT: Allows non-combat functions. ARMOR: Helps your unit defend against enemy attacks. REACTOR: Increases power and reduces cost. ABILITY: Adds a specialty function to the unit. Select a design to examine or modify^or select an empty slot to design a new unit. PRESETS: Click these buttons for advice on^how to design a particular type of unit. Use these buttons to engineer your society.^You can earn new buttons through research.^See DATALINKS for more information. ECONOMY: + increases your energy production EFFICIENCY: + reduces energy lost to inefficiency SUPPORT: + reduces mineral cost to support units MORALE: + increases military unit morale POLICE: + allows use of police to prevent drone riots GROWTH: + reduces nutrients required for population growth PLANET: + reduces ecological damage and helps psi & mind worm capture PROBE: + reduces vulnerability to subversion and mind control INDUSTRY: + reduces minerals required to produce things RESEARCH: + speeds technological research EFFECTS: Shows the effects of your social choices and faction power. FACTION: Shows the special strengths and weaknesses of your faction. ECON: Use to increase/decrease the^% of your energy used for wealth creation. LABS: Use to increase/decrease the^% of your energy used for research. PSYCH: Use to increase/decrease the^% of your energy used for quality of life. LOCK: Locks/unlocks this allocation bar^(makes changing the other two more convenient). Reverts to the state at which you arrived on this screen. EDIT BASE EDIT: edit this base when creating a scenario Increase base population|+ Decrease base population|- Edit base facilities Edit secret projects PRESENT Destroyed Copy base facilities (from another base) Clear all facilities Add all available facilities Reset to unbuilt Set to destroyed Monsoon Dune Uranium Geothermal Map Size Flat Round Diplomacy for Clear I have infiltrator I want to talk I want revenge I have surrendered I shall betray I am atrocity victim Fight to the death Commlink Atrocity Atrocities committed Major atrocities committed TOOLBAR TOOLBAR: Tool bar for map and scenario editor CLEAR MESSAGE SEND MESSAGE ACCEPT OFFER DECLINE OFFER END TRANSMISSION SHARE TECH GIVE ENERGY OFFER ALL TECH ATTACK MY ENEMY PLEDGE TRUCE MAKE TREATY SPEAK PACT END PACT Fix current status as permanent Edit Unit Mark base as OBJECTIVE Clear OBJECTIVE flag Objective Objectives Victory Defeat Delete Base Disband/Destruct|Shift+D Renounce Pact Demand Withdrawal UNIT TYPES Land Units Naval Units Air Units Non-Combat Units All Units Obsolete EXAMINING BASIC UNIT Slot DESIGN WORKSHOP EXAMINING PREVIOUS DESIGN NEW DESIGN BASED ON OLD APPLY Mk Copy base facilities (to another base) ALL BASES THIS FACTION ALL BASES 3/4 NEEDED Diplomatic Victory RETIRE RETIRE: retire this unit; disband all units of this type. APPLY: apply changes but do not exit screen. active in production Economic Victory BIOSCAN REPUTATION MOOD DIPLOMATIC STATUS INFILTRATION INACTIVE NO HEADQUARTERS DATALINKS HQINFO TECHS BASES TREATIES Elevations Rockiness Rivers Resources Unity Pods Cover Map Brush: One Square Brush: X-Cross Brush: 3x3 Diamond Brush: Base Radius Brush: 5x5 Diamond Brush: 7x7 Diamond AUTOMATE UNITS UNIT ADVANCES MISCELLANEOUS Eco-Damage NET INCOME Planetary Council Votes has sufficient resources to conduct a leveraged buyout of all remaining bases! The deal will be finalized in MAINTENANCE COSTS BASE LOCATOR SCORE ANALYSIS PLAYER DIARY SELECT FACTION TARGET SELECT SATELLITE TARGET Detail Map PREREQUISITE Captured Base Stapled Base Unlimited * Reactor HIGHEST SCORE HIGHEST TECH LEVEL SCORE HIGHEST ENERGY RESERVES SCORE HIGHEST POPULATION SCORE FASTEST CONQUEST SCORE FASTEST TRANSCENDENCE SCORE PAINT mode (Scroll Lock) PLAY mode (No Scroll Lock) Edit Minerals Edit Nutrient 30-50% of surface 50-70% of surface 70-90% of surface Strong (Rolling and flat terrain) Average (Hilly terrain) Weak (Rough, mountainous terrain) 100 million miles (cool planet) 90 million miles (average planet) 80 million miles (warm planet) Sparse (light rainfall) Average Dense (heavy rainfall) Rare Average Abundant CUSTOM GAME OPTIONS Max Players Global Difficulty Level Prepared Map Planet Size Ocean Coverage Erosive Forces Native Life Forms Cloud Cover Toggle With Farm With Mine With Solar TOUR No Effects Load Map Load Scenario Load Game Random Replace Feature Mode Resource Mode Consult Datalinks Scenario Goals Scenario End Date MAP DEFINED Bonuses RightClick/Ctrl-RightClick to modify satellites Time Controls Planet Buster Silos SCENARIO SAVE wins EDITOR Mode PROTO PROTO: Scenario Editor function; toggles "prototype complete" flag. Draw Allied Objectives RETIRE ALL RETIRE ALL: Scenario Editor fuction; clears all player prototypes. Change owner Change former owner Iron Man Desig. Defender Delete Unit MAKE READY MAKE NOT READY LAUNCH GAME CHEAT CHEATED CHEATING Iron Man Bonus Cheating Penalty Scenario Editor USED EDITOR Type of Game New Game w/ Random Map New Game w/ Loaded Map Saved Game Lock Difficulty Rating Alpha Centauri Rating OR Destroy Enhancement|D TOP 5 SCORES DIFFICULTY Simultaneous Moves Sequential Turns Your Turn Phasing Player Phasing Moving Double Resource Production Double Unit Movement Humans In Contact At Start DEMO Score Eliminated Factions Surrendered Factions Map Preferences Gamma Correction Restore Defaults Main Off Main On Voice Off Voice On SFX Off SFX On Music Off Music On More # ; This line must remain at end of file