>>>>>>>>>>>>>>> SMAC *COMPLETE* BORG 2.0 FACTION PACK <<<<<<<<<<<<<<<< Authored, mixed, modified, & otherwise pieced together by Valtarien of Borg. { valtarien@iname.com } Please keep this readme with all included materials when distributing this faction pack. To use this fac pac, simply unzip into your main Alpha Centauri directory, choosing to overwrite when prompted. Don't worry, this will not overwrite any of the original SMAC files, the only reason why the prompts would appear is because I saved the original folder info. so the files would go right where they needed to. Of course, if some totally unforeseen & inexplicable thing happens to mess up your original files (not sure what that would be), you can always reinstall them off of the CD. When you start the game, at the faction selection window, select the faction that you want to replace (you'll have to pick one to do without; I'd suggest the Hive, see below) & select "Load". Type in "Borg", then click OK. First off, I must give credit to those whose works I have incorporated into my own. William Jake Faust { faust@aloha.net } deserves mention since it was his Borg 1.4 Faction that inspired me to do my own. There are still some elements in my Borg.txt file that mirror his. Actually, I started out originally to simply modify his, but as I am always the sort to have my own ideas on any given thing, I eventually changed a great deal & added a great deal more to what I had started out with. What I really wanted was a viable & play-balanced faction representing one of my favorite villain races (right up there with the Shadows of Babylon 5... hmm, maybe next, hehe) that was not only believable, but which included all (or at least all that I found to be practical) elements of the original SMAC factions. Naturally that meant not only the associated text files, but fully customized leader portraits & faction logos, & of course, the audio blurb for their intro. This took quite a bit of work since I'd only just installed Paint Shop Pro in order to handle the graphics work. Since I'd never used PSP or any other beefy graphics program before, I was in for quite a ride. Anyway, to get more to the point, I scoured the 'Net for any images, sounds, etc. on the Borg that I could find (not to mention the filter for PSP to introduce TV-like scan lines in an image to emulate the portraits used in the original factions; in case you're wondering, that would be the Jeux de lignes "Entrelacement" filter). I realize that inevitably I must have included some copywritten material in what I tossed together into this fac pac, so all I can say is that if you notice that I have used a bit of material that is copywritten by you, write me at: valtarien@iname.com. I'd be happy to work something out with you such as crediting you in the readme or even editing your material out if you find yourself particularly offended. I don't claim sole credit for everything included in this package, only the organization of such as well as some (extensive, in some cases) editing of the materials. I do know that Star Trek, Borg, Seven of Nine, & other "official" references to the movies or series of the Star Trek genre are copyrights of Paramount as well as (I imagine) the quote of the Borg hail that I used (from the movie Star Trek First Contact) & I am in no way disputing their rights to such. I have tossed this faction & all included materials together for the sole purpose of adding a new dimension to a good idea that I found to already be in use. I ask no money for my efforts (nor has any other faction authors, to my knowledge), only a little recognition for the week & a half I spent compiling, testing, & rehashing one approach to another to get this working to my satisfaction. All I ask is that you always include this readme when passing it along to friends, associates, or whatnot. If you want to distribute this on your Web site, just write me (again, valtarien@iname.com) & let me know. Some might question why I specified the Borg to automatically receive the Punishment Spheres. Well, the reason is fairly simple. I wanted to reflect not only the lack of a discipline problem among the Borg (they may be all Drones, but they're obedient ones), but also to reflect the fact (or at least the commonly held assumption) that the typical Borg method of acquiring new technology is to simply steal it from other civilizations on assimilating them. The way I see it, in a collective society such as the Borg's, every member is an equal. The very nature of this societal model precludes the existence of exceptional individuals, whether good (talents), or bad (drones). Furthermore, the Borg habit of stealing new technology would either indicate the lack of ingenuity to develop cutting-edge tech (at least very quickly) or the desire to invest the necessary time/resources to do so. Because of this, they seemed to merit a hit in the research dep't. Giving every Borg city a P-Sphere by default accomplishes both quite nicely. So the P-Spheres are included for their effects only, not because the Borg are in any need of such primitive means of social "incentives". So, in other words, just use your imagination a bit. :) Also, due to the inherent similarities, I'd suggest using the Borg faction in place of the Hive. I do feel they're different enough to provide different playing experiences, but the two of them together in any given game is a bit too much "collectivity" for my tastes. If you really must have the Hive in the same game as the Borg, then try using the Borg in place of the Believers (because of the slow research rate). I actually would have preferred to include Locutus as the default leader as I am a bit "Locutus-biased", but as the only images I found of him were high color photos that don't seem to convert well to SMAC's 256-color palette, I went with an artist's rendering of the "true" Borg Queen I found on the 'Net (sorry, I don't remember where; I wish I did, since I'd like to credit the artist). For those of you who want to play against the Borg as a computer- controlled opponent, or who simply like the Borg so much that you wish to make it a "permanent" faction without having to load it manually each time, do this: Open the file alpha.txt, go to the section marked "#FACTIONS" and select one of the original factions to replace. Then type the following in its place: BORG, BORG [On a side note, after accumulating so much Borg material, whether it be images, sounds, icons, etc., I decided to pick out the best of the best (IMHO) & throw together my own Windows98/ Plus! theme. Problem is, I currently don't have a Web page (soon, though) to post it on, & it's 4.75 MB (zipped). But, if there are any Webmasters out there who would like to post it on their site, let me know.] Questions? Comments? Send them to (again!): valtarien@iname.com