Scenario Name: Akaria: World Of Resources! Version : v1.0 Author : <-|CoreDump|-> (a.k.a Dane Elwell) E-Mail : dane.elwell@lineone.net SMAC Website : http://website.lineone.net/~dane.elwell (On 11Aug99 still under construction) Author Info : This is my first scenario so go easy. Please excuse any spelling mistakes, bad story writing, (bad scenario designing), my addiction to SMAC, and for making this file so damn long... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DATALINKS: NODE INSTALLATION INSTRUCTIONS: Just unzip all of the stuff in the zip file to: C:\Program Files\Alpha Centauri\Scenarios\Akaria (Or whatever your SMAC directory is...) Then go ahead and play the scenario. If you wish then you can read the rest of this document... (I suggest that you do...) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DATALINKS: HISTORY More than 800 years have passed since Planetfall. Three factions acheived Space Flight earlier than the other factions and took to space. Over-population on Planet had made factions look for new planets for colonisation. The fourth planet from Alpha Centauri's primary was small. Yet considering that it was somewhere to expand to factions started arguing over who should get the planet. Eventually the three factions: Morgans, Peacekeepers and Spatians, took to space and headed for the planet which became known as Akaria. The Spatians were there first and launched satillits into orbit. They have a complete knowledge of the map at the start. The other factions didn't have time and just performed a quick servey on the way in. What they found startled them: Certain types of resources has grown together! So while one area was abundant in food the other was not! The factions managed to subtistute the resources that were missing from there borders by terraforming there land. However as every good leader knows a faction needs all three to survive the diplomatic tension between the factions broke down into war... People on Akaria started to get worried and angry about not having enough food or not having enough building materials that they grabbed some weapons and ran away into the countryside. These 'barbarians' will attack anyone. They don't have advanced weaponry but could cause harm if they attack lightly defended or under-defended battalions. As far as we know they don't have a base of operations and there are only a few of them. Don't let colony pods leave your borders without escort. A few days before the wars break out supply ships from each faction brings fresh supplies and drops them off in the centre of your territory. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DATALINKS: FACTION INFORMATION The Spartians start with all of the natural mineral resources and rocky areas on the planet. Thereby supplementing their natural industry loss. The Morgans start with all of the natural energy sources and high mountains to put solor collecters on and get lots of credits... And the Peacekeepers start with all the natural nutrient resources and the Jungle of Nubius! They start with a higher population and one more base than the other factions! Tech progresses at the normal rate. Certain factions have been 'handicapped'. See FACTION PROFILES for more info! The objectives are simple: Control 19 of the 21 objective bases by 3050 to win. You have over 170 turns to acheive your victory conditions. Cooperative victory is enabled and is recommended. Each faction starts with six bases, except for the Peacekeepers which start with seven. This mimicks there high food production. There is limited land so either build sea bases or raise land with Formers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DATALINKS: FACTION PROFILES The Spartians should build condensors, farms, and solor collectors to enhance their bases nutrient and energy production. However since they are on low areas this dosn't provide much of a bonus. They should build mines on mineral outcrops and rocky areas. The Spatians should build up a huge army using the mineral outcrops and take over objectives. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Morgans should also build farms and especially solor collectors. Due to the mountians regions that are under Morganic control they will have lots of rainy areas and this faction should be played if you are new to SMAC or if you don't fancy that much of a challenge. Except for the fact that mineral production will be non-existant this is the easiest faction to play in this scenario. They also have a slightly higher tech level than the other two factions and start with slightly more units. This is because they are in the middle and they need to defend themselves. However is should be noted that you are the most likly to go to war with the Spartians or the Peacekeepers, (how ironic!), because you are in the middle. The Morgans should switch to a Fundamentilist government and build lots of Probe Teams to subvert enemy bases under there control using all of that energy that they get off the mountains. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Peacekeepers should expand, expand, expand to as many areas as they can! With the amount of food production coming in there bases should grow to huge sizes. All you need to do is to build solor collectors and maybe some Thermal Boreholes to stimulate mineral production. The Peacekeepers have all options open to them. They can either get there borders on some of those Morganic mountians before they do and get lots of energy then subvert bases... Or to use sea power to take over the Spartians and their high mineral producing bases and then get the Morgans. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All factions territory is already mostly terraformed. Deirdre would go mad if she saw what you have done to Akaria! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DATALINKS: NODE BUGS Only one that I know of: -The Spatians start with a full knowledge of the map. I don't know why. Other factions start with there surrounding area known. To make this not seem like a bug I have included that info in the story. If you find any more then e-mail me and I will try and fix them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DATALINKS: NODE DISTRIBRUTION If you wish to distribrute this in ANY format from anywhere but the site where this scenario was originally uploaded then you MUST ask me first. I will gladly let you but you MUST NOTIFIY ME! You can also use this as a base for your own work as long as you TELL ME and give me (some) credit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMMUNICATIONS ARRAY ACTIVATED: If you have any suggestions, problems, complaints etc, please contact me at 'dane.elwell@lineone.net'. This is the first version of this scenario and is my first ever scenario anyway. I want to improve this scenario and in the next version I _might_ replace the Spartians with one of my own factions as they upset the balance of the game, but hey, putting the Hive or Belivers in there wouldn't have done much good, and since there is no fungus the Gaians would have been useless and with the University there would have been no motivation to build an army and conquer your neighbours. Keep a look out for my next scenario: "Nessus Prime: Minerals in Abundance" Don't forget to visit my web site which is all about strategy games, especially SMAC, and take a look round. If I can I'll put this scenario up on that site too! I am especially proud of my patented unit designes. Until then! Enjoy playing! Right I'll shut up now... <-|CoreDump|-> (a.k.a Dane Elwell) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go away... Okay then since you have come this far I'll let you into a little strategy that always works for me when I play SMAC. Clean Reactors. Put them on EVERY unit that either dosn't require the two slots for it to function as it was intended or is a Garrison/Sentinal unit. I know that they are expensive but not that much. Especially if you have high producing bases. Then all you have to do is crank out as many units as possible and send them over to your enemy. All this WITHOUT losing production from supporting units. It is a never ending circle. Democracy is an option in war now. Trust me. Do this when you get Chaos Guns and Silksteel armour! If you get them before your enemy does, as I almost always do, then do that strategy and BANG, you win. Also if you get hovertanks before your enemies do you can overrun them with them. Go to the units section at my site and use the Tank MkI and the Behemoth MkII designes. They rule. Go away now please. Just go to my site at: http://website.lineone.net/~dane.elwell for more strategys and hints. Right now THAT IS REALLY IT.