Cyclone Cyclone: Member List

cyclone::Matrix3 Member List

This is the complete list of members for cyclone::Matrix3, including all inherited members.

datacyclone::Matrix3
getAxisVector(int i) const cyclone::Matrix3 [inline]
getRowVector(int i) const cyclone::Matrix3 [inline]
inverse() const cyclone::Matrix3 [inline]
invert()cyclone::Matrix3 [inline]
linearInterpolate(const Matrix3 &a, const Matrix3 &b, real prop)cyclone::Matrix3 [static]
Matrix3()cyclone::Matrix3 [inline]
Matrix3(const Vector3 &compOne, const Vector3 &compTwo, const Vector3 &compThree)cyclone::Matrix3 [inline]
Matrix3(real c0, real c1, real c2, real c3, real c4, real c5, real c6, real c7, real c8)cyclone::Matrix3 [inline]
operator *(const Vector3 &vector) const cyclone::Matrix3 [inline]
operator *(const Matrix3 &o) const cyclone::Matrix3 [inline]
operator *=(const Matrix3 &o)cyclone::Matrix3 [inline]
operator *=(const real scalar)cyclone::Matrix3 [inline]
operator+=(const Matrix3 &o)cyclone::Matrix3 [inline]
setBlockInertiaTensor(const Vector3 &halfSizes, real mass)cyclone::Matrix3 [inline]
setComponents(const Vector3 &compOne, const Vector3 &compTwo, const Vector3 &compThree)cyclone::Matrix3 [inline]
setDiagonal(real a, real b, real c)cyclone::Matrix3 [inline]
setInertiaTensorCoeffs(real ix, real iy, real iz, real ixy=0, real ixz=0, real iyz=0)cyclone::Matrix3 [inline]
setInverse(const Matrix3 &m)cyclone::Matrix3 [inline]
setOrientation(const Quaternion &q)cyclone::Matrix3 [inline]
setSkewSymmetric(const Vector3 vector)cyclone::Matrix3 [inline]
setTranspose(const Matrix3 &m)cyclone::Matrix3 [inline]
transform(const Vector3 &vector) const cyclone::Matrix3 [inline]
transformTranspose(const Vector3 &vector) const cyclone::Matrix3 [inline]
transpose() const cyclone::Matrix3 [inline]