Step 6. Shoe |
Makeing a shoe is so simple, that couple of pictures explains it all
Some help made with
splines.
There's 2 segments first is
pulled little bit over a leg and second one is pulled down.
Not bad.
Step 7. Connections |
All we have left to do is connecting a hand to an arm and then 2
body halfs together
Connecting all the parts together you do just like with the fingers. Delete connection faces and then weld vertices together.
Step 8. Meshsmooth |
Now just apply Meshsmooth. Check "quad output" and "smooth".
Now it's time for rotating
your character and saying "Did I do this!"
If you watch very carefuly you might see, that something important is
missing. Yep, a head.
Don't worry here's a small link list for the best head
tutorials.
And THE head tutorial for Surface Tools owners
Facial
Modeling - Spline Modeling Heads
This tutorial showed you how to make a "naked" character. There's
coming part
2 where is explained clothing (maybe)
All
questions/comments are welcome ops@dlc.fi