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TRICKS OF THE JAVA™ PROGRAMMING GURUS new
(Imprint: SAMS.Net)
Author: Glenn Vanderburg
Publication Date: Jul-96
ISBN: 1-57521-102-5


Chapter 1: Communication Between Applets Chapter 2: Using the Media Tracker Chapter 3: Exploiting the Network Chapter 4: Using Java's Audio Classes Chapter 5: Building Special-Purpose I/O Classes Chapter 6: Effective Use of Threads Chapter 7: Concurrency and Synchronization Chapter 8: All About GridBaglayout and Other Layout managers Chapter 9: Extending AWT Components Chapter 10: Combining AWT Components Chapter 11: Advanced Event Handling Chapter 12: Image Filters and Color Models Chapter 13: Animation Techniques Chapter 14: Writing 2D Games Chapter 15: A Virtual Java-Creating Behaviors in VRML 2.0 Chapter 16: Building STand-Alone Applications Chapter 17: Network-Extensible Applications with Factory Objects Chapter 18: Developing Database Applications and Applets Chapter 19: Persistence Chapter 20: A User's View of Security Chapter 21: Creating a Security Policy Chapter 22: Authentication, Encryption, and Trusted Applets Chapter 23: Pushing the Limits of Java Security Chapter 24: Integrated Development Environments Chapter 25: Class Organization and Documentation Chapter 26: The Java Debugging API Chapter 27: Alternatives to Java Chapter 28: Moving C and C++ Code to Java Chapter 29: Using Tcl with Java Chapter 30: When and Why to Use Native Methods Chapter 31: The Native Method Interface Chapter 32: Interfacing to Existing C and C++ Libraries Chapter 33: Securing Your Native Method Libraries Chapter 34: Client/Server Programming Chapter 35: Taking Advantage of the Internet in Development Chaper 36: Fulfilling the Promise of Java
Appendix A: API Quick Reference Appendix B: Class Hierarchy Diagrams