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Fast Track Visual C++ 6.0 Programming
(Publisher: John Wiley & Sons, Inc.)
Author(s): Steve Holzner
ISBN: 0471312908
Publication Date: 09/01/98

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Here, we accept new keys from the user and store those keys in the document. In particular, we get a pointer to the document object using the GetDocument() function, and then add the current character to the text string with the following line:

void CKeysSDIView::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
    CKeysSDIDoc* pDoc = GetDocument();
    ASSERT_VALID(pDoc);

    pDoc->text += nChar;                                          ⇐

    CView::OnChar(nChar, nRepCnt, nFlags);

    Invalidate();
}

At the end of OnChar(), we call Invalidate() to invalidate the view, which means the program will call our OnDraw() function. In that function, we’ve placed code to display the text in the text object, starting at (0, 0) in the view (in an SDI program, the view covers the main window’s client area, which is the area of the window excluding borders, toolbars, menus, and title bar).

void CKeysSDIView::OnDraw(CDC* pDC)
{
    CKeysSDIDoc* pDoc = GetDocument();
    ASSERT_VALID(pDoc);

    pDC->TextOut(0, 0, pDoc->text);                                 ⇐
}

In this way, the view object handles two tasks: interacting with the user and displaying data. As we’ll see throughout the book, that’s just what the view usually does.

The view object’s support files, KeysSDIView.h and KeysSDIView.cpp, appear in Listing 1.5.


Listing 1.5 KeysSDIView.h and KeysSDIView.cpp

// KeysSDIView.h : interface of the CKeysSDIView class
//
/////////////////////////////////////////////////////////////////////////////

#if
!defined(AFX_KEYSSDIVIEW_H__701B1ADD_9BB7_11D1_887F_D42B07C10710__INCLUDED_)
#define AFX_KEYSSDIVIEW_H__701B1ADD_9BB7_11D1_887F_D42B07C10710__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CKeysSDIView : public CView
{
protected: // create from serialization only
    CKeysSDIView();
    DECLARE_DYNCREATE(CKeysSDIView)

// Attributes
public:
    CKeysSDIDoc* GetDocument();

// Operations
public:

// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CKeysSDIView)
    public:
    virtual void OnDraw(CDC* pDC);  // overridden to draw this view
    virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
    protected:
    virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
    virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
    virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
    //}}AFX_VIRTUAL

// Implementation
public:
    virtual ~CKeysSDIView();
#ifdef _DEBUG
    virtual void AssertValid() const;
    virtual void Dump(CDumpContext& dc) const;
#endif

protected:
// Generated message map functions
protected:
    //{{AFX_MSG(CKeysSDIView)
    afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in KeysSDIView.cpp
inline CKeysSDIDoc* CKeysSDIView::GetDocument()
   { return (CKeysSDIDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately
before the previous line.

#endif //
!defined(AFX_KEYSSDIVIEW_H__701B1ADD_9BB7_11D1_887F_D42B07C10710__INCLUDED_)


// KeysSDIView.cpp : implementation of the CKeysSDIView class
//

#include “stdafx.h”
#include “KeysSDI.h”

#include “KeysSDIDoc.h”
#include “KeysSDIView.h”

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView

IMPLEMENT_DYNCREATE(CKeysSDIView, CView)

BEGIN_MESSAGE_MAP(CKeysSDIView, CView)
    //{{AFX_MSG_MAP(CKeysSDIView)
    ON_WM_CHAR()
    //}}AFX_MSG_MAP
    // Standard printing commands
    ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
    ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
    ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView construction/destruction

CKeysSDIView::CKeysSDIView()
{
    // TODO: add construction code here
}

CKeysSDIView::~CKeysSDIView()
{
}

BOOL CKeysSDIView::PreCreateWindow(CREATESTRUCT& cs)
{
    // TODO: Modify the Window class or styles here by modifying
    //  the CREATESTRUCT cs

    return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView drawing

void CKeysSDIView::OnDraw(CDC* pDC)
{
    CKeysSDIDoc* pDoc = GetDocument();
    ASSERT_VALID(pDoc);
    pDC->TextOut(0, 0, pDoc->text);
}

/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView printing

BOOL CKeysSDIView::OnPreparePrinting(CPrintInfo* pInfo)
{
    // default preparation
    return DoPreparePrinting(pInfo);
}

void CKeysSDIView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
    // TODO: add extra initialization before printing
}

void CKeysSDIView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
    // TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView diagnostics

#ifdef _DEBUG
void CKeysSDIView::AssertValid() const
{
    CView::AssertValid();
}

void CKeysSDIView::Dump(CDumpContext& dc) const
{
    CView::Dump(dc);
}

CKeysSDIDoc* CKeysSDIView::GetDocument() // non-debug version is inline
{
    ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CKeysSDIDoc)));
    return (CKeysSDIDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CKeysSDIView message handlers

void CKeysSDIView::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
    CKeysSDIDoc* pDoc = GetDocument();
    ASSERT_VALID(pDoc);
    pDoc->text += nChar;
    CView::OnChar(nChar, nRepCnt, nFlags);
    Invalidate();
}

What’s Ahead

In the next chapter, we’ll start digging into fresh material. We’ve worked with two of the three kinds of EXE projects in this chapter: dialog-based and SDI programs. In the next chapter, we’ll start working with MDI programs and supporting multiple windows and documents.


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