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Fast Track Visual C++ 6.0 Programming
(Publisher: John Wiley & Sons, Inc.)
Author(s): Steve Holzner
ISBN: 0471312908
Publication Date: 09/01/98

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Next, we replace the standard MDI child windows in the document template with our new splitter windows.

BOOL CSplitterViewApp::InitInstance()
{
    AfxEnableControlContainer();
        .
        .
        .
    // Register the application’s document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.

    CMultiDocTemplate* pDocTemplate;

    pDocTemplate = new CMultiDocTemplate(

        IDR_SPLITTTYPE,
        RUNTIME_CLASS(CSplitterViewDoc),
        //RUNTIME_CLASS(CChildFrame), // custom MDI child frame
        RUNTIME_CLASS(CSplit), // Splitter windows!                 ⇐
        RUNTIME_CLASS(CSplitterViewView));
    AddDocTemplate(pDocTemplate);
        .
        .
        .


Figure 3.11  Using splitter windows.

That’s all it takes. Run the program now, then use the splitter handles to split the view window, as also shown in Figure 3.11, and type something into the view. As you can see, we’re using splitter windows—our new example is a success.

The code for this example, SplitterView.h and SplitterView.cpp, appears in Listing 3.3.


Listing 3.3 SplitterView.h and SplitterView.cpp

// SplitterView.h : main header file for the SPLITTERVIEW application
//

#if 
!defined(AFX_SPLITTERVIEW_H__093DE002_9FB2_11D1_887F_D42B07C10710__INCLUDED_)
#define AFX_SPLITTERVIEW_H__093DE002_9FB2_11D1_887F_D42B07C10710__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__


   #error include ‘stdafx.h’ before including this file for PCH
#endif

#include “resource.h”       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CSplitterViewApp:
// See SplitterView.cpp for the implementation of this class
//

class CSplitterViewApp : public CWinApp
{
public:
    CSplitterViewApp();

// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CSplitterViewApp)
    public:
    virtual BOOL InitInstance();
    //}}AFX_VIRTUAL

// Implementation

    //{{AFX_MSG(CSplitterViewApp)
    afx_msg void OnAppAbout();
        // NOTE - the ClassWizard will add and remove member functions here.
        //    DO NOT EDIT what you see in these blocks of generated code !
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately
before the previous line.

#endif // !defined(AFX_SPLITTERVIEW_H__093DE002_9FB2_11D1_887F_D42B07C10710__INCLUDED_)


BOOL CSplitterViewApp::InitInstance()
{
    AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.

#ifdef _AFXDLL
    Enable3dControls();            // Call this when using MFC in a shared DLL
#else
    Enable3dControlsStatic();    // Call this when linking to MFC statically
#endif

    // Change the registry key under which our settings are stored.
    // You should modify this string to be something appropriate
    // such as the name of your company or organization.
    SetRegistryKey(_T(“Local AppWizard-Generated Applications”));

    LoadStdProfileSettings();  // Load standard INI file options (including MRU)

    // Register the application’s document templates.  Document templates
    //  serve as the connection between documents, frame windows and views.

    CMultiDocTemplate* pDocTemplate;
    pDocTemplate = new CMultiDocTemplate(
        IDR_SPLITTTYPE,
        RUNTIME_CLASS(CSplitterViewDoc),
        //RUNTIME_CLASS(CChildFrame), // custom MDI child frame
        RUNTIME_CLASS(CSplit), // Splitter windows!
        RUNTIME_CLASS(CSplitterViewView));
    AddDocTemplate(pDocTemplate);

What’s Ahead

In the next chapter, we begin working with Visual C++ menus, toolbars, and status bars. We cover a great deal in Chapter 4, from using all the standard approaches to menus—including disabling menu items, checking menu items, and working with submenus—to installing popup menus that can appear anywhere in a window, modifying menus at run time, and using bitmap menu items. We also see how to work with toolbars, adding new buttons to toolbars, adding a dropdown combo box to a toolbar (even though this is not supported by any of the standard Visual C++ design tools), supporting status bar prompts, and making—as well as adding—indicators to a status bar.


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