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To access the contents, click the chapter and section titles.
Fast Track Visual C++ 6.0 Programming
Creating the Launch ProgramUsing AppWizard, create an MDI project named Launch and add a new item to the File menu: Install launcher. The user selects this item to install our new hook.
As we learned in Chapter 10, The Power of Dynamic Link Libraries, link LaunchDLL.lib into the Launch project now and place LaunchDLL.dll in the c:\windows\system directory. Finally, attach a handling function to the Install Launcher menu item. void CLaunchView::OnFileInstalllauncher() { // TODO: Add your command handler code here } All we have to do here is call InstallLauncher in LaunchDLL.dll. void CLaunchView::OnFileInstalllauncher() { InstallLauncher(); ⇐ } Run the Launch program as shown in Figure 11.3 and select the Install Launcher item in the File menu to install the launcher. Then, press ^C while running any program in Windows. The Windows calculator appears on the screen until you end the Launch program. Now were using keyboard hooks in our Visual C++ programs. The code for this example, LaunchDLL.h and LaunchDLL.cpp, appears in Listing 11.2. LaunchView.h and LaunchView.cpp appears in Listing 11.3. Listing 11.2 LaunchDLL.h and LaunchDLL.cpp // #if !defined(AFX_LAUNCHDLL_H__6433B666_A86C_11D1_887F_D 42B07C10710__INCLUDED_) #define AFX_LAUNCHDLL_H__6433B666_A86C_11D1_887F_D 42B07C10710__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include stdafx.h before including this file for PCH #endif #include resource.h // main symbols #define DllExport __declspec( dllexport ) DllExport void WINAPI InstallLauncher(); LRESULT CALLBACK LauncherHook (int nCode, WORD wParam, DWORD lParam ); ///////////////////////////////////////////////////////////////////////////// // CLaunchDLLApp // See LaunchDLL.cpp for the implementation of this class // class CLaunchDLLApp : public CWinApp { public: CLaunchDLLApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLaunchDLLApp) //}}AFX_VIRTUAL //{{AFX_MSG(CLaunchDLLApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LAUNCHDLL_H__6433B666_A86C_11D1_887F_D 42B07C10710__INCLUDED_) // LaunchDLL.cpp : Defines the initialization routines for the DLL. // #include stdafx.h #include LaunchDLL.h #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //#pragma data_seg( CommMem ) HHOOK Hook = NULL; //#pragma data_seg() HANDLE hDLLInst = 0; // // Note! // // If this DLL is dynamically linked against the MFC // DLLs, any functions exported from this DLL which // call into MFC must have the AFX_MANAGE_STATE macro // added at the very beginning of the function. // // For example: // // extern C BOOL PASCAL EXPORT ExportedFunction() // { // AFX_MANAGE_STATE(AfxGetStaticModuleState()); // // normal function body here // } // // It is very important that this macro appear in each // function, prior to any calls into MFC. This means that // it must appear as the first statement within the // function, even before any object variable declarations // as their constructors may generate calls into the MFC // DLL. // // Please see MFC Technical Notes 33 and 58 for additional // details. // ///////////////////////////////////////////////////////////////////////////// // CLaunchDLLApp BEGIN_MESSAGE_MAP(CLaunchDLLApp, CWinApp) //{{AFX_MSG_MAP(CLaunchDLLApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLaunchDLLApp construction CLaunchDLLApp::CLaunchDLLApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance //m_hInstance; } ///////////////////////////////////////////////////////////////////////////// // The one and only CLaunchDLLApp object CLaunchDLLApp theApp; DllExport void WINAPI InstallLauncher() { Hook = (HHOOK)SetWindowsHookEx(WH_KEYBOARD,(HOOKPROC)LauncherHook, theApp.m_hInstance, 0); } LRESULT CALLBACK LauncherHook (int nCode, WORD wParam, DWORD lParam ) { LRESULT Result = CallNextHookEx(Hook, nCode, wParam, lParam); if(nCode == HC_ACTION){ if ((GetKeyState(VK_CONTROL) < 0) && (wParam == C)){ if(lParam & 0x80000000){ STARTUPINFO StartupInfo; PROCESS_INFORMATION ProcessInfo; memset(&StartupInfo, 0, sizeof(StartupInfo)); StartupInfo.cb = sizeof(StartupInfo); CreateProcess(c:\\windows\\calc.exe, NULL, NULL, NULL, FALSE, 0, NULL, NULL, &StartupInfo, &ProcessInfo); Result = 0; } } } return Result; }
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