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Fast Track Visual C++ 6.0 Programming
(Publisher: John Wiley & Sons, Inc.)
Author(s): Steve Holzner
ISBN: 0471312908
Publication Date: 09/01/98

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Listing 14.2 RememberDoc.h and RememberDoc.cpp

// RememberDoc.h : interface of the CRememberDoc class
//

/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_REMEMBERDOC_H__B9F6B28D_AADA_11D1_887F_D42B07C10710__INCLUDED_)
#define AFX_REMEMBERDOC_H__B9F6B28D_AADA_11D1_887F_D42B07C10710__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CRememberDoc : public CDocument
{
protected: // create from serialization only
    CRememberDoc();
    DECLARE_DYNCREATE(CRememberDoc)

// Attributes
public:

// Operations
public:

// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CRememberDoc)
    public:
    virtual BOOL OnNewDocument();
    virtual void Serialize(CArchive& ar);
    virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
    //}}AFX_VIRTUAL

// Implementation
public:
    virtual ~CRememberDoc();
#ifdef _DEBUG
    virtual void AssertValid() const;
    virtual void Dump(CDumpContext& dc) const;
#endif

protected:


// Generated message map functions
protected:
    //{{AFX_MSG(CRememberDoc)
        // NOTE - the ClassWizard will add and remove member functions here.
        //    DO NOT EDIT what you see in these blocks of generated code !
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional
declarations immediately before the previous line.

#endif // !defined(AFX_REMEMBERDOC_H__B9F6B28D_AADA_11D1_887F_D42B07C10710__INCLUDED_)



// RememberDoc.cpp : implementation of the CRememberDoc class
//

#include “stdafx.h”
#include “Remember.h”

#include “RememberDoc.h”

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRememberDoc

IMPLEMENT_DYNCREATE(CRememberDoc, CDocument)

BEGIN_MESSAGE_MAP(CRememberDoc, CDocument)

    //{{AFX_MSG_MAP(CRememberDoc)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRememberDoc construction/destruction

CRememberDoc::CRememberDoc()
{
    // TODO: add one-time construction code here

}

CRememberDoc::~CRememberDoc()
{
}

BOOL CRememberDoc::OnNewDocument()
{

    if (!CDocument::OnNewDocument())
        return FALSE;

    // TODO: add reinitialization code here
    // (SDI documents will reuse this document)

    return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CRememberDoc serialization

void CRememberDoc::Serialize(CArchive& ar)
{
    if (ar.IsStoring())
    {

        // TODO: add storing code here
    }
    else
    {
        // TODO: add loading code here
    }
}

/////////////////////////////////////////////////////////////////////////////
// CRememberDoc diagnostics

#ifdef _DEBUG
void CRememberDoc::AssertValid() const
{
    CDocument::AssertValid();
}

void CRememberDoc::Dump(CDumpContext& dc) const
{
    CDocument::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CRememberDoc commands

BOOL CRememberDoc::OnSaveDocument(LPCTSTR lpszPathName)
{
    // TODO: Add your specialized code here and/or call the base class

    AfxGetApp()->WriteProfileString(“Open”, “FileName”,
lpszPathName);
return CDocument::OnSaveDocument(lpszPathName);
}


Reading Version Information

Because Version information is available to users through several utilities, you should provide it in programs you distribute—it’s often the only way users have of figuring out what cryptically named .exe files actually do.


Now that we’ve taken a look at using the Registry, we continue by using the Version resource.

Using the Version Resources

The Version resource is an important part of Visual C++ programming. This resource contains information about a program’s name, creators, operating system, version, language, and more, which is accessible to the user through various utilities like the Windows Explorer.

In this example, which we name About, we store version information in the Version resource, and display that information in the program’s About dialog box, including the program’s name, version, company—we modestly use “Super Incredible, Inc” for the name of our software company. We also indicate whether this is a Win32 program.

             ---------------------------------------------
            |File Edit View Window Help                      |
            |---------------------------------------------   |
            |                                                |
            |                                                |
            |        ----------------------------------                     |
            |       |About About                   |  |      |
            |       |----------------------------------      |              |
            |       |About Application version 1.1    |      |
            |       |A product of Super Incredible, Inc      |              |
            |       |Designed for Win32               |      |
            |       |                                 |      |
            |        ----------------------------------                     |
            |                                                |
            |                                                |
             ---------------------------------------------


Figure 14.3  Editing the Version resource.

Create a new MDI project named About. Next, open the Version resource in the ResourceView by opening the Version folder and double-clicking the VS_VERSION_INFO resource. This opens the Version resource, as shown in Figure 14.3.

There is a great deal of information here, including the program’s type, its version number, and so on. Here, we just change the CompanyName entry to “Super Incredible, Inc” and close the Resource Editor. This creates the following entry in the project’s resource file, About.rc:

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0×3fL
#ifdef _DEBUG
 FILEFLAGS 0×1L
#else
 FILEFLAGS 0×0L
#endif
 FILEOS 0×4L
 FILETYPE 0×1L
 FILESUBTYPE 0×0L
BEGIN
    BLOCK “StringFileInfo”
    BEGIN
        BLOCK “040904b0”
        BEGIN
            VALUE “CompanyName”, “Super Incredible, Inc\0”
            VALUE “FileDescription”, “About MFC Application\0”
            VALUE “FileVersion”, “1, 0, 0, 1\0”
            VALUE “InternalName”, “About\0”
            VALUE “LegalCopyright”, “Copyright (C) 1998\0”
            VALUE “OriginalFilename”, “About.EXE\0”
            VALUE “ProductName”, “About Application\0”
            VALUE “ProductVersion”, “1, 0, 0, 1\0”
        END
    END
    BLOCK “VarFileInfo”
    BEGIN
        VALUE “Translation”, 0×409, 1200
    END
END


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