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Appendix F    Homogeneous Coordinates and Transformation Matrices [Table of Contents] Appendix H    OpenGL Invariance

OpenGL Programming Guide (Addison-Wesley Publishing Company)

[-] Appendix G Programming Tips

Appendix G
Programming Tips

This appendix lists some tips and guidelines that you might find useful. Keep in mind that these tips are based on the intentions of the designers of the OpenGL, not on any experience with actual applications and implementations! This appendix has the following major sections:


OpenGL Correctness Tips


OpenGL Performance Tips


GLX Tips


Appendix F    Homogeneous Coordinates and Transformation Matrices [Table of Contents] Appendix H    OpenGL Invariance

OpenGL Programming Guide (Addison-Wesley Publishing Company)